# Starter Adventure

*Black Flag, An Exodus NDS Era Book, the Caribbean, 1660 to 1730, mapped in 1716. Source: https://exodusnds.com/era-books/black-flag/starter-adventure*

## The Prize at Nassau

This two-session adventure follows the opening story and suits four to six players. The Company has captured Bristol's brigantine *Providence*, leaving Captain Proctor alive. The *Gaviota*'s crew sells the cargo on Nassau's beach. That night, a tavern keeper offers intelligence on a supposedly lightly escorted Spanish packet carrying garrison wages north along Florida. Four scenes cover the sale, the tip, the pursuit and the capture.

<div class="articles">

##### WHAT YOU NEED
<span class="no">I</span> The Core Rules, this book's Era Rules and Sail Combat, and *The Heavy Armory*'s batteries (Batteries and Broadsides).

<span class="no">II</span> The characters: any of the pregenerated characters (Pregenerated Characters) or characters built in Character Creation and Roles. The Company is the *Gaviota*'s: 60 hands, Seasoned, Morale 3, articles written at the first session (Era Rules, Crew and Articles).

<span class="no">III</span> The figures: Captain Whitcombe, a Guardacosta Captain, a Merchant Master, a Fence, Port Toughs, Hands, Spanish Soldiers and a Quartermaster (Adversaries).

</div>

## GM Overview

### The Premise

In October 1716 the *Gaviota* is a Jamaica sloop (Ships), captained by former Spanish coast-guard officer Salazar. His Infamy 3 puts his name on lists throughout the Caribbean; Cuffee serves as surgeon. A previous prize brigantine (Welcome) remains at Nassau with a skeleton crew and does not participate. Two days ago the Company captured *Providence* off Harbour Island. Her cargo now waits on the beach.

### What Is Really Happening

The packet exists, but Calloway understates its escort and has sold the information twice. *Santa Rosa* leaves Havana for St Augustine on 6 October with two months of garrison wages in coin and assorted goods. Guardacosta balandra *Alba* escorts her under Matías Ledesma, Salazar's former coast-guard shipmate. Calloway does not know the escort's name; a rival Company has bought the same information.

<img class="framed" src="/assets/era-books/black-flag/black-flag-bg-nassau-harbour.jpg" alt="" loading="lazy">

### Timeline

| Date (1716) | What happens |
|:--|:--|
| 3 October | The *Providence* is taken off Harbour Island (Welcome) |
| 4 October | She is brought into Nassau; Proctor and his hands are set ashore |
| 5 October | **Scene 1.** The sale on the beach. **Scene 2.** Calloway's tip that night |
| 6 October | The *Santa Rosa* sails from Havana. The *Gaviota* weighs at dawn |
| 9 October | The *Gaviota* is on station off Cape Canaveral, about 305 miles and just over 3 days (Places and Campaign Tools); she arrives on the morning of the 9th |
| 10 October | **Scene 3.** The packet arrives; the chase. **Scene 4.** The prize |
| 13 October | The *Gaviota* is back at Nassau, 3 days |

At Speed 3 a day's run covers 100 miles (Places and Campaign Tools). At Speed 2 in a Fresh breeze, the packet averages about 90 miles daily. Havana to Cape Canaveral is about 380 miles, requiring four days.

### Using the Pregenerated Characters

Players may take Salazar as captain or Cuffee as surgeon. With a player-controlled Calloway, another broker supplies the tip in her tavern. Kinsella's brigantine joins as consort only if no player takes her (Running It for Fewer or More Players). A player-controlled Lacoste has come from Charles Town to purchase *Providence*'s rum and can replace Calloway as Master Stake sponsor. Powell serves as gunner if played.

### The Cast

| Figure | Role in the adventure |
|:--|:--|
| **Salazar** and **Cuffee** | The Company's captain and surgeon (Running the Cast) |
| **Calloway** | The tavern keeper and broker who sells the tip |
| **Captain Proctor** | The *Providence*'s master, alive on the beach (Adversaries, Merchant Master) |
| **Matías Ledesma** | The *Alba*'s captain; a hard, fair man (Adversaries, Guardacosta Captain) |
| **Captain Whitcombe** | The Royal Navy's hunter; he may appear if the clock runs (Adversaries) |
| **Tom Pike** | A Hand who hides a silver cup (Adversaries, Hand) |

### If the Party Does Nothing: The Hunter's Clock

If the Company remains in Nassau, its rival departs on 6 October and captures *Santa Rosa* on the 10th. News arrives on the 13th to a more crowded beach. The GM may reduce the fence rate by 10 in 100.

For every full day spent on station after the 10th, add 1 to the **clock**. At 3, Whitcombe's sixth rate appears to windward, searching the Florida Straits for the Company's names. His cruise is fictional; historical station ships in 1716 lay at Jamaica, Barbados and Charles Town (Historical Reference, The Royal Navy's West Indies stations). Use Sail Combat for pursuit: the sixth rate catches *Gaviota* about 15 times in 100, or 29 with the weather gauge.

## The Hook

Sixty hands gather at the Quartermaster's call on Nassau's beach. *Providence*'s goods lie on the sunlit sand, awaiting valuation.

## Scene 1: The Sale

*The beach at Nassau, 5 October, morning.*

<img class="framed" src="/assets/era-books/black-flag/black-flag-scene-21.jpg" alt="" loading="lazy">

### Setup

Above the tide sit rum casks, linen bales and sugar hogsheads. Calloway sets up her table and tally board while a fence's men wait with a barrow. Proctor and his crew shelter beneath a sail, their chests beside them on the sand.

### What the Players Can Do

- **Appraise the cargo.** A Craft (appraising) or Negotiation check, Average (Era Rules, The Prize and Fence Loop). The *Providence*'s cargo is a **Fair** prize: 4,000 pieces of eight (Handout 1).
- **Fence it.** A Negotiation or Streetwise check, Average at Nassau; the GM may let Calloway, brokering, add 1 Boon Die <span class="dice sm boon d6"></span> for a share of the price. On 2 net Successes the rate is 45 in 100: 1,800 pieces.
- **Divide it.** The Quartermaster sets aside 120 pieces for stores and powder. The Company has 64 shares: each is 26 pieces and a quarter; Cuffee draws 33 and Salazar 53 (Era Rules, the Providence's Cargo).
- **Talk to Proctor.** He asks for a passage to Port Royal for himself and his men. A Charm or Negotiation check, Average, learns that he saw a King's ship off the Carolina coast a fortnight ago, and that her captain was asking after Nassau men.
- **Spend.** A hand in port spends 1 piece a day, or 3 on a Spree.

<img class="framed" src="/assets/era-books/black-flag/black-flag-fill-tally-table.jpg" alt="" loading="lazy">

### Complications

- **The silver cup.** Tom Pike keeps a silver cup from the prize's cabin. The articles say that plunder worth a piece of eight must be handed to the Quartermaster at once. A Perception check, Average, by the Quartermaster finds it. The Quartermaster's court judges the theft: marooning, thirty-nine lashes (Moses's Law), or a fine of the cup. If the Company is asked instead, it votes (The Vote); the GM may give Pike's friends a Bane Die <span class="dice sm bane d6"></span>.
- **The Spree.** A Port Tough starts a quarrel in the tavern; the Company's fighters meet a group of six Port Toughs. The whole tavern is drawn in.
- **Proctor's passage.** The Company may give him a sloop's passage (a hired boat to Port Royal) or keep him ashore. A passage spreads word of the Company: the GM may count it as this session's Infamy (Era Rules, Infamy).

### Outcome

Payment raises Morale to 4. Players decide how to spend their shares; most Companies leave one with Calloway as credit. End with Calloway drawing Salazar aside for a word.

## Scene 2: The Tip

*Calloway's tavern, 5 October, night.*

<img class="framed" src="/assets/era-books/black-flag/black-flag-scene-22.jpg" alt="" loading="lazy">

### Setup

At Salazar and Cuffee's corner table, Calloway sits and pushes over a jug of rum. Her **price** is one cask from *Providence* and first access to the Company's next two rumours.

### What the Players Can Do

- **Hear the tip.** A Spanish packet, the *Santa Rosa*, sails from Havana on the morning tide tomorrow for St Augustine. She carries the garrison's pay, in coin, and goods. She is lightly escorted. She will be off Cape Canaveral on or about the 10th.
- **Test the tip.** A Streetwise or Perception check, Average, on Calloway: on a success the table learns she has sold it to another Company; on 2 <span class="diceicons boon"></span> Boons it also learns the rival's name (the table's choice).
- **Ask about the escort.** Calloway says a balandra. A Lore or Streetwise check, Average, names her captain: **Matías Ledesma**, once of the coast guard. Salazar knows him.
- **Vote.** The proposer makes a Leadership or Charm check, Average (a prize that pays and an ordinary risk). The Company has Morale 4 and adds 1 Boon Die. The Vote is on taking a Spanish ship in a year of peace, which is piracy; a prize taken raises Infamy (Era Rules, Infamy).

### Salazar and Ledesma

Ledesma and Salazar sailed together in Havana's coast guard. Honest but hard, Ledesma will negotiate over a ship. To buy off or dissuade the escort, Salazar may send him a message and make a Hard Negotiation check.

### Outcome

A successful vote sends the Company to sea; otherwise it remains at Nassau. If it stays, news on the 13th reports another Company's capture of the packet.

## Scene 3: The Chase

*The Florida coast off Cape Canaveral, 9 and 10 October.*

<img class="framed" src="/assets/era-books/black-flag/black-flag-scene-23.jpg" alt="" loading="lazy">

### Setup

*Gaviota* sails at dawn on 6 October. Favourable wind and the Gulf Stream carry her to Florida by 9 October, one day ahead of the packet. She waits behind a headland with a lookout posted among the dunes.

### The Sighting

By day, the lookout makes an Average Perception check opposed by the escort's lookout (Sail Combat, Sighting). Success reveals two sails at Long Distance: merchantman *Santa Rosa* (Speed 2, Handling -1), with balandra *Alba* (Speed 4, Handling +1) one mile ahead. Failure lets the escort spot *Gaviota* first and close.

### The Chase

*Gaviota* pursues at Speed 3 and Handling +1; the packet is the prey. Assign the initial gauge to the upwind ship, or roll (Sail Combat, Chase). Masters can subsequently gain it under that rule; *Reading the Wind* eases the check (Skills and Talents). Begin at Long Distance and allow six rounds before dusk (Sail Combat, Chase).

| Chance the *Gaviota* closes to Engaged | No gauge | With the gauge | Prey has the gauge |
|:--|:-:|:-:|:-:|
| In 4 rounds | 55 in 100 | 67 in 100 | 42 in 100 |
| In 6 rounds | 72 in 100 | 83 in 100 | 59 in 100 |

At dusk, preserve the current Distance in any unfinished chase and resume at dawn.

<div class="articles">

##### THE ESCORT
<span class="no">I</span> The *Alba* sights the chase in round 2. She **joins** in round 4: she closes the *Gaviota* at Medium Distance (a Chase with the *Alba* as pursuer; Ledesma has Speed 4 and Handling +1). With three ships, each round the *Gaviota*'s master rolls once and compares the result with the packet's roll and with the *Alba*'s; the *Alba* opens at Medium Distance.

<span class="no">II</span> The Company's choices: **run** (the *Alba* catches the *Gaviota* 63 times in 100 with no gauge and 50 with the *Gaviota* holding it); **fight** (a broadside; Ledesma commands 25 Seasoned hands and a battery of 2 Light Guns a side); **bargain** (Salazar's word to Ledesma, a Negotiation check, Hard); or **board the packet first** and hold her as a shield.

<span class="no">III</span> A Company that wins the Vote and closes with the packet before the *Alba* arrives takes the prize without fighting the *Alba*.

</div>

### The Gun to Bring To

Within Medium Distance, Salazar can demand surrender if his Infamy is at least 3 (Sail Combat, The Gun to Bring To). Make an Average Intimidation check. Short Shrift adds a Boon Die and permits the demand from Long Distance. Success makes the packet's master strike without battle.

### Complications

- **A Calm.** The wind drops: every Speed is 1 lower; the chase stalls.
- **The clock.** When the clock reaches 3 (If the Party Does Nothing) a sail appears to windward: Whitcombe's sixth rate.
- **A rival.** The rival Company's sloop appears on the horizon on the 10th and races the *Gaviota* for the packet.

### Outcome

The packet surrenders, is boarded or escapes. An escaping packet reaches St Augustine, where the Company's names are sent on to Havana.

## Scene 4: The Prize

*The deck of the Santa Rosa, 10 October.*

<img class="framed" src="/assets/era-books/black-flag/black-flag-scene-24.jpg" alt="" loading="lazy">

### Setup

*Santa Rosa* lies hove to beside *Gaviota*. Her master, paymaster and ten soldiers wait at the rail; two coin chests remain below.

### The Boarding

If the master refuses surrender, resolve Company boarding (Sail Combat, Boarding). *Santa Rosa*'s 25 hands and 10 soldiers are Green, giving Fighting Strength 26. *Gaviota* is Seasoned with Strength 45, winning 98 times in 100 over about 4 rounds. Each character takes one Core combat round per boarding round. If *Alba* contributes 19 boarders, defensive Strength becomes 45, combining 26 Green and 19 Seasoned and treating the whole as Seasoned. This produces an even contest lasting about 6 rounds (Sail Combat, Boarding).

### Quarter

Consult *Gaviota*'s articles and hold the Company's vote on quarter (Sail Combat, Quarter). The Quartermaster boards first to set aside Company goods.

<img class="framed" src="/assets/era-books/black-flag/black-flag-fill-hold-hatch.jpg" alt="" loading="lazy">

### The Wounded

Cuffee treats a wounded Spanish sailor using Poppy Tincture (*The Apothecary*) and an Average Medicine check. With 2 net Successes the sailor survives; his shipmates remember the treatment. Ledesma notices if present.

### The Prize

Treat packet *Santa Rosa* as a merchantman. Ship, coin and goods together form a **Rich** prize (Handout 2).

- **Coin and goods.** Coin is divided at face with no fence. Goods are fenced at Nassau by Calloway at the rate the Company earned.
- **The packet herself.** Taken, the *Santa Rosa* is a prize crew's ship; sunk, she is nothing; released, the Company may keep her paymaster for ransom.
- **The shares.** On a fence rate of 45 in 100 the Company's take is 7,050 pieces, less the 120 set aside: 6,930 for 64 shares, or about 108 and a quarter a share (halves round down). Cuffee draws 135 and Salazar 217. If the ship is sunk or released, the prize is 11,000: take 450 from the 7,050 take, which leaves 6,600, or 6,480 after the 120 set aside: about 101 a share.

### Outcome

Return to Nassau with the prize. Morale is 5 for capture without loss, 4 after a hard loss, or 3 if taking the prize broke an article. Increase Company Infamy by 1, bringing Salazar to 4.

## Consequences and Follow-up Hooks

- **Havana's answer.** Ledesma swears he will find Salazar. A guardacosta is on the Company's trail for a season (Adversaries).
- **Whitcombe's list.** The Company's names are on the sixth rate's list. The list goes to the Admiralty, and a Crown reward follows only with the proclamation of September 1717, for pirates taken after the pardon window closes (Era Rules, Rewards and the Pardon).
- **Calloway's price.** She asks for her rumours, and the first is about a Governor's agent who is buying names (Places and Campaign Tools, Rumours).

<img class="framed" src="/assets/era-books/black-flag/black-flag-fill-surgeon-chest.jpg" alt="" loading="lazy">

- **Proctor.** If he reached Port Royal, a Jamaican court has a deposition.
- **Haldane.** A letter from Harbour Island invites the Company to talk about a local pardon (Places and Campaign Tools, Journey: A Pardon from Harbour Island).

### Running It for Fewer or More Players

For two or three players, omit the rival Company and Calm, and delay *Alba* until round 5. For seven or eight, add Kinsella's brigantine: its Company of 70 participates in voting and boarding. Resolve *Alba* as a second chase.

## Handouts

<div class="ledger">

##### HANDOUT 1: THE PROVIDENCE'S CARGO
| Cargo | Value in pieces of eight (~) |
|:--|:-:|
| Sugar, 20 hogsheads | 1,700 |
| Rum, 40 casks | 900 |
| Linen, 30 bolts | 700 |
| Stores and salt beef | 400 |
| Ship's gear and boats | 300 |
| **Total (a Fair prize)** | **4,000** |

</div>

<img class="framed" src="/assets/era-books/black-flag/black-flag-fill-cargo-sling.jpg" alt="" loading="lazy">

<div class="ledger">

##### HANDOUT 2: THE SANTA ROSA'S MANIFEST
| Cargo | Value in pieces of eight (~) |
|:--|:-:|
| Coin, two chests, the garrison's pay (face value) | 3,000 |
| Flour and cloth | 4,000 |
| Wine and brandy | 2,500 |
| Powder and shot | 1,500 |
| The ship and her gear | 1,000 |
| **Total (a Rich prize)** | **12,000** |

Divide coin at face value. Fence the remaining 9,000 at the Company's rate.

</div>

<img class="framed" src="/assets/era-books/black-flag/black-flag-fill-strongchests-hold.jpg" alt="" loading="lazy">
