# Blades and Boarding Weapons

*The Black Powder Armory, Firearms, Blades, and Armour for Exodus NDS, 1400 to 1938. Source: https://exodusnds.com/sourcebooks/black-powder-armory/blades-and-boarding-weapons*

A black powder firearm is empty after one shot, so every fight in this book is finished by hand. This chapter holds the hand weapons that *The Fantasy Armory* does not, and says which of its entries to use for the rest.

Damage printed as **+X** is added to the wielder's Might.

**Skill:** Melee, except the Grapnel and Lasso (Light Ranged).

<img class="framed" src="https://exodusnds.com/assets/sourcebook/black_powder_armory/black-powder-armory-boarding.jpg">

##### <span class="weapon-bar thrust"></span>Boarding Pike
<span class="weapon-aka">Half-pike, sea pike</span>

<div class="weapon thrust">

<span class="dmg">+2</span>
<span class="crit">3</span>
<span class="range short">Engaged</span>
<span class="enc">3</span>

</div>

<div class="weapon-detail">

<span class="skill">Melee</span>
<span class="price">30</span>
<span class="avail">Common</span>
<span class="type">Thrusting</span>
<span class="qual">Reach, Defensive 1</span>

</div>

A seven-foot ash staff with a plain spike, racked round the masts of a ship. It is the weapon for holding a rail against boarders.

##### <span class="weapon-bar thrust"></span>Plug Bayonet
<span class="weapon-aka">Bayonne dagger</span>

<div class="weapon thrust">

<span class="dmg">+2</span>
<span class="crit">3</span>
<span class="range short">Engaged</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Melee</span>
<span class="price">20</span>
<span class="avail">Military</span>
<span class="type">Thrusting</span>
<span class="qual">Defensive 1</span>

</div>

A dagger whose grip jams into a musket's muzzle. It turns the gun into a spear. While it is fitted, the gun cannot be loaded or fired. Fitting or removing it is a maneuver.

##### <span class="weapon-bar thrust"></span>Socket Bayonet
<span class="weapon-aka">Ring bayonet, sword bayonet, spike bayonet</span>

<div class="weapon thrust">

<span class="dmg">+2</span>
<span class="crit">3</span>
<span class="range short">Engaged</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Melee</span>
<span class="price">40</span>
<span class="avail">Military</span>
<span class="type">Thrusting</span>
<span class="qual">Defensive 1</span>

</div>

A blade on a sleeve that fits round the muzzle. The gun loads and fires with it fixed, which is why the pike left the battlefield.

##### <span class="weapon-bar crush"></span>Clubbed Musket
<span class="weapon-aka">Butt stroke, reversed musket</span>

<div class="weapon crush">

<span class="dmg">+2</span>
<span class="crit">4</span>
<span class="range short">Engaged</span>
<span class="enc">—</span>

</div>

<div class="weapon-detail">

<span class="skill">Melee</span>
<span class="price">0</span>
<span class="avail">Common</span>
<span class="type">Crushing</span>
<span class="qual">Disorient 1</span>

</div>

A fired long gun swung by the barrel. It costs no maneuver to switch to. A pistol used the same way deals Might+1.

##### <span class="weapon-bar thrust"></span>Sword Cane
<span class="weapon-aka">Sword stick, tuck cane</span>

<div class="weapon thrust">

<span class="dmg">+1</span>
<span class="crit">2</span>
<span class="range short">Engaged</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Melee</span>
<span class="price">110</span>
<span class="avail">Restricted</span>
<span class="type">Thrusting</span>
<span class="qual">Defensive 1, Concealable 3</span>

</div>

A narrow blade hidden in a walking stick. **Concealable 3** while sheathed.

##### <span class="weapon-bar thrust"></span>Grapnel
<span class="weapon-aka">Grappling hook, boarding hook</span>

<div class="weapon thrust">

<span class="dmg">+1</span>
<span class="crit">5</span>
<span class="range short">Short</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">25</span>
<span class="avail">Common</span>
<span class="type">Thrusting</span>
<span class="qual">Ensnare 1, Limited Ammo 1</span>

</div>

A four-pronged hook on a line. It is a tool for binding two ships together and for climbing. Thrown at a person it deals Might+1 and, for 2 Boons, hooks them (**Ensnare 1**).

##### <span class="weapon-bar none"></span>Lasso
<span class="weapon-aka">Lariat, reata, catch rope</span>

<div class="weapon none">

<span class="dmg">—</span>
<span class="crit">—</span>
<span class="range short">Short</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">10</span>
<span class="avail">Common</span>
<span class="type">—</span>
<span class="qual">Ensnare 2, Limited Ammo 1</span>

</div>

A running noose on thirty feet of rope. It deals no damage. On a hit, spend 2 Boons: the target is Immobilized until it breaks free with a Hard Athletics or Reflexes check, or cuts the rope with an action.

##### <span class="weapon-bar thrust"></span>Trench Knife
<span class="weapon-aka">Knuckle knife, French nail, trench dagger</span>

<div class="weapon thrust">

<span class="dmg">+1</span>
<span class="crit">3</span>
<span class="range short">Engaged</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Melee</span>
<span class="price">40</span>
<span class="avail">Military</span>
<span class="type">Thrusting</span>
<span class="qual">Vicious 1</span>

</div>

A fighting knife with a knuckle-guard grip, made for night raids in 1915 and after.

##### <span class="weapon-bar crush"></span>Trench Club
<span class="weapon-aka">Raiding club, knobkerrie, trench mace</span>

<div class="weapon crush">

<span class="dmg">+2</span>
<span class="crit">4</span>
<span class="range short">Engaged</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Melee</span>
<span class="price">5</span>
<span class="avail">Common</span>
<span class="type">Crushing</span>
<span class="qual">Vicious 1</span>

</div>

A turned club studded with hobnails or cast with a lead head. Silent, cheap, and made in every company workshop on the Western Front.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/black_powder_armory/black-powder-armory-trench-raider.jpg">

## Names for Fantasy Armory Weapons

Use these entries from *The Fantasy Armory* unchanged.

| Weapon of the period | Use the Fantasy Armory entry |
|:--|:--|
| Cutlass, hanger, cuttoe | **Falchion** |
| Cavalry sabre, naval officer's sword | **Sabre** |
| Rapier, smallsword, court sword | **Rapier** |
| Broadsword, backsword, mortuary sword | **Arming Sword** |
| Dirk, bowie knife, sheath knife | **Dagger** |
| Clasp knife, jack-knife | **Knife** |
| Marlinspike, bodkin | **Stiletto** |
| Boarding axe, tomahawk | **Hatchet** |
| Belaying pin, cudgel, gunstock club | **Cudgel** |
| Handspike, capstan bar | **Quarterstaff** |
| Cavalry lance | **Lance** |
| Halberd, spontoon, sergeant's partisan | **Halberd** |
| Bullwhip, cat-o'-nine-tails | **Whip** |
| Fishing net, cargo net | **Net** |
| Harpoon, whaling iron | **Harpoon** |
| Target, buckler | **Round Shield**, **Buckler** |

Bows and crossbows are in *The Ranged Armory*. Both stayed in use at sea and on the frontier long after the musket arrived.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/black_powder_armory/black-powder-armory-boarders.jpg">
