# Deck and Wall Guns

*The Black Powder Armory, Firearms, Blades, and Armour for Exodus NDS, 1400 to 1938. Source: https://exodusnds.com/sourcebooks/black-powder-armory/deck-and-wall-guns*

The heaviest weapons one or two people can serve: guns that sit on a ship's rail, a fortress wall, a boat's bow, or a light carriage.

Entries with **Emplaced** print no Encumbrance. They are mounted, and they cannot be moved and fired in the same round. **Crew 2** means two people work the gun; one alone adds a Bane Die and one maneuver to its Prepare.

Carriage guns, from the four-pounder up, are not in this book. They need a crew of four or more, they belong to a ship or a battery, and they are fought with a Universe's ship or siege rules.

**Skill:** Gunnery. At tables using a single Ranged skill, use Ranged.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/black_powder_armory/black-powder-armory-deck-guns.jpg">

##### <span class="weapon-bar ballistic"></span>Wall Gun
<span class="weapon-aka">Rampart gun, amusette, jingal, punt gun</span>

<div class="weapon ballistic">

<span class="dmg">10</span>
<span class="crit">2</span>
<span class="range short">Long</span>
<span class="enc">7</span>

</div>

<div class="weapon-detail">

<span class="skill">Gunnery</span>
<span class="price">700</span>
<span class="avail">Military</span>
<span class="type">Ballistic</span>
<span class="qual">Pierce 2, Cumbersome 4, Prepare 3, Unreliable</span>

</div>

An oversized musket of an inch or more in the bore, fired from a wall, a gunwale, or a swivel. Damage 10 and **Pierce 2** at Long range.

It needs Might 4 fired from the shoulder. On a rest or swivel the requirement is ignored.

##### <span class="weapon-bar ballistic"></span>Swivel Gun
<span class="weapon-aka">Patarero, rail gun, half-pounder</span>

<div class="weapon ballistic">

<span class="dmg">10</span>
<span class="crit">3</span>
<span class="range short">Medium</span>
<span class="enc">—</span>

</div>

<div class="weapon-detail">

<span class="skill">Gunnery</span>
<span class="price">800</span>
<span class="avail">Military</span>
<span class="type">Ballistic</span>
<span class="qual">Blast 6, Emplaced, Crew 2, Prepare 4, Unreliable, Siege 2</span>

</div>

A small cannon on a pivot, mounted on a ship's rail or a boat's bow and loaded with a bag of musket balls. It is the weapon that clears a deck before boarding.

Damage 10 with **Blast 6**. **Crew 2**: one alone adds a Bane Die and takes 5 maneuvers to reload. It is the largest gun in this book. Carriage guns belong to a ship.

##### <span class="weapon-bar ballistic"></span>Breech-Loading Swivel
<span class="weapon-aka">Murderer, perrier, base, lantaka</span>

<div class="weapon ballistic">

<span class="dmg">9</span>
<span class="crit">3</span>
<span class="range short">Medium</span>
<span class="enc">—</span>

</div>

<div class="weapon-detail">

<span class="skill">Gunnery</span>
<span class="price">1200</span>
<span class="avail">Military</span>
<span class="type">Ballistic</span>
<span class="qual">Blast 5, Emplaced, Crew 2, Prepare 2, Unreliable, Siege 2</span>

</div>

A swivel gun loaded with a removable chamber shaped like a beer mug. With spare chambers ready it reloads in **Prepare 2**. The breech leaks gas, which costs it a point of damage and Blast.

##### <span class="weapon-bar blast"></span>Hand Mortar
<span class="weapon-aka">Grenade gun, grenadier's launcher</span>

<div class="weapon blast">

<span class="dmg">8</span>
<span class="crit">4</span>
<span class="range short">Short</span>
<span class="enc">4</span>

</div>

<div class="weapon-detail">

<span class="skill">Gunnery</span>
<span class="price">400</span>
<span class="avail">Rare</span>
<span class="type">Blast</span>
<span class="qual">Blast 5, Prepare 3, Unreliable, Inaccurate 1</span>

</div>

A musket stock with a cup-shaped barrel that throws a lit grenado. It reaches farther than an arm.

It is dangerous to its owner. When it jams (**Unreliable**), the grenado is still lit in the barrel: the firer has until the end of the next turn to clear it with an action, or suffers the attack.

##### <span class="weapon-bar blast"></span>War Rocket
<span class="weapon-aka">Congreve rocket, Hale rocket, Mysorean rocket</span>

<div class="weapon blast">

<span class="dmg">10</span>
<span class="crit">3</span>
<span class="range short">Long</span>
<span class="enc">3</span>

</div>

<div class="weapon-detail">

<span class="skill">Gunnery</span>
<span class="price">150</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Blast 6, Burn 1, Inaccurate 2, Limited Ammo 1, Prepare 2, Siege 2</span>

</div>

An iron-cased rocket on a stick, fired from a trough or a tripod. It flies where it likes: **Inaccurate 2**. It sets fire to what it lands on, and it terrifies troops and horses that have not met one before.

##### <span class="weapon-bar ballistic"></span>Gatling Gun
<span class="weapon-aka">Gardner gun, Nordenfelt, mitrailleuse</span>

<div class="weapon ballistic">

<span class="dmg">9</span>
<span class="crit">3</span>
<span class="range short">Long</span>
<span class="enc">—</span>

</div>

<div class="weapon-detail">

<span class="skill">Gunnery</span>
<span class="price">5000</span>
<span class="avail">Military</span>
<span class="type">Ballistic</span>
<span class="qual">Auto-Fire, Pierce 1, Emplaced, Crew 2, Unreliable</span>

</div>

Six to ten barrels turned by a crank, fed by gravity from a hopper. It is the only **Auto-Fire** weapon in the book. It rides on a carriage and needs two to work it.

Early models jam on their own cartridges: **Unreliable**.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/black_powder_armory/black-powder-armory-gatling-crew.jpg" alt="A Gatling gun crew on a fort wall" loading="lazy">
