# Flintlock Pistols

*The Black Powder Armory, Firearms, Blades, and Armour for Exodus NDS, 1400 to 1938. Source: https://exodusnds.com/sourcebooks/black-powder-armory/flintlock-pistols*

The pistols of 1650 to 1840: the age of sail, the highwayman, and the duel.

A flintlock pistol fires once and takes two maneuvers to reload, so nobody reloads in a fight. They carry more pistols. A boarder goes over the rail with two, four, or six, fires each once, and finishes with a blade.

**Drawing the next pistol is a maneuver.** From a sash, a baldric, or a ribbon round the neck it is free once per turn.

Nearly every entry is **Unreliable**: 2 Bane or a Calamity on the attack and the pistol misfires, a flash in the pan, until an action is spent re-priming it.

| Carried | Damage | Concealable |
|:--|:-:|:-:|
| In a pocket | 5 | 3 |
| In a belt or sash | 6 | 1 |
| In a saddle holster | 7 | none |

**Skill:** Light Ranged throughout.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/black_powder_armory/black-powder-armory-flintlock-pistols.jpg">

##### <span class="weapon-bar ballistic"></span>Pocket Pistol
<span class="weapon-aka">Muff pistol, Queen Anne pistol, turn-off pistol, toby</span>

<div class="weapon ballistic">

<span class="dmg">5</span>
<span class="crit">4</span>
<span class="range short">Short</span>
<span class="enc">0</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">150</span>
<span class="avail">Common</span>
<span class="type">Ballistic</span>
<span class="qual">Prepare 2, Unreliable, Concealable 3</span>

</div>

A pistol short enough for a coat pocket or a lady's muff. Damage 5, once, at **Concealable 3**. It is the traveller's answer to a highwayman, and the highwayman's second gun.

##### <span class="weapon-bar ballistic"></span>Belt Pistol
<span class="weapon-aka">Holster pistol, officer's pistol, trade pistol</span>

<div class="weapon ballistic">

<span class="dmg">6</span>
<span class="crit">4</span>
<span class="range short">Short</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">200</span>
<span class="avail">Common</span>
<span class="type">Ballistic</span>
<span class="qual">Prepare 2, Unreliable, Concealable 1</span>

</div>

The ordinary flintlock pistol: a nine-inch barrel and a half-inch ball. Damage 6, Crit 4, Short range. This is the reference pistol of the flintlock age, and a brace of them is two shots.

##### <span class="weapon-bar ballistic"></span>Sea Service Pistol
<span class="weapon-aka">Boarding pistol, naval pistol, pirate pistol</span>

<div class="weapon ballistic">

<span class="dmg">6</span>
<span class="crit">4</span>
<span class="range short">Short</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">150</span>
<span class="avail">Common</span>
<span class="type">Ballistic</span>
<span class="qual">Prepare 2, Unreliable</span>

</div>

A heavy, plain pistol with a belt hook and a brass-capped butt, issued from the arms chest before boarding. It is fired once at arm's length and then reversed.

Used as a club it is a **Weapon Butt** (Chapter 10) that deals Might+2 instead of Might+1, and switching to it costs nothing. Sailors carry them in pairs on a ribbon round the neck.

##### <span class="weapon-bar ballistic"></span>Horse Pistol
<span class="weapon-aka">Dragoon pistol, cavalry pistol, heavy holster pistol</span>

<div class="weapon ballistic">

<span class="dmg">7</span>
<span class="crit">3</span>
<span class="range short">Short</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">300</span>
<span class="avail">Military</span>
<span class="type">Ballistic</span>
<span class="qual">Prepare 2, Unreliable, Cumbersome 2</span>

</div>

A cavalry pistol with a twelve-inch barrel, carried in pairs in saddle holsters. Damage 7 is the most a flintlock handgun delivers. It needs Might 2.

##### <span class="weapon-bar ballistic"></span>Duelling Pistol
<span class="weapon-aka">Target pistol, saw-handled pistol, a case of pistols</span>

<div class="weapon ballistic">

<span class="dmg">6</span>
<span class="crit">3</span>
<span class="range short">Medium</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">700</span>
<span class="avail">Restricted</span>
<span class="type">Ballistic</span>
<span class="qual">Accurate 1, Prepare 2</span>

</div>

A pistol made for one careful shot: a heavy barrel, a set trigger, and a lock fitted by hand. **Accurate 1**, Crit 3, and Medium range. It is the only flintlock in the chapter that is not **Unreliable**.

They are made and sold in matched pairs. The price is for one.

##### <span class="weapon-bar ballistic"></span>Double-Barrelled Pistol
<span class="weapon-aka">Turn-over pistol, side-by-side pistol, tap-action pistol</span>

<div class="weapon ballistic">

<span class="dmg">6</span>
<span class="crit">4</span>
<span class="range short">Short</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">450</span>
<span class="avail">Restricted</span>
<span class="type">Ballistic</span>
<span class="qual">Limited Ammo 2, Prepare 2, Unreliable</span>

</div>

Two barrels and two locks, or one lock and a barrel block that turns over. **Limited Ammo 2**: it fires twice before reloading, and each barrel takes its own **Prepare 2**.

##### <span class="weapon-bar ballistic"></span>Duck-Foot Pistol
<span class="weapon-aka">Volley pistol, mob pistol, four-barrelled splayed pistol</span>

<div class="weapon ballistic">

<span class="dmg">5</span>
<span class="crit">4</span>
<span class="range short">Short</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">500</span>
<span class="avail">Rare</span>
<span class="type">Ballistic</span>
<span class="qual">Blast 4, Inaccurate 1, Prepare 4, Unreliable</span>

</div>

Four barrels splayed like the toes of a duck, fired together by one lock. It was sold to ship's officers and prison warders, who expected to face several men at once.

**Blast 4** for 2 Boons catches those Engaged with the target. All four barrels must be reloaded: **Prepare 4**.

##### <span class="weapon-bar ballistic"></span>Dragon
<span class="weapon-aka">Blunderbuss pistol, coach pistol</span>

<div class="weapon ballistic">

<span class="dmg">7</span>
<span class="crit">4</span>
<span class="range short">Short</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">300</span>
<span class="avail">Common</span>
<span class="type">Ballistic</span>
<span class="qual">Blast 3, Inaccurate 1, Prepare 2, Unreliable, Cumbersome 2</span>

</div>

A blunderbuss cut down to a pistol, with a flared muzzle and a charge of swan shot. It gave the dragoons their name. Damage 7 with **Blast 3** at Short range.

<div class="glass">

##### <span class="weapon-bar ballistic"></span>Pepperbox
<span class="weapon-aka">Pepper-pot revolver, bar-hammer pistol</span>

<div class="weapon ballistic">

<span class="dmg">5</span>
<span class="crit">4</span>
<span class="range short">Short</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">300</span>
<span class="avail">Common</span>
<span class="type">Ballistic</span>
<span class="qual">Limited Ammo 6, Inaccurate 1</span>

</div>

Six barrels in a revolving cluster, fired by percussion caps. It arrives in the 1830s, at the very end of this chapter's period, and it is the first handgun to fire six times without reloading.

It is muzzle-heavy and has no sights worth the name: **Inaccurate 1**. Reloading all six barrels takes six maneuvers.

</div>

<img class="framed" src="https://exodusnds.com/assets/sourcebook/black_powder_armory/black-powder-armory-combat-boarding.jpg" alt="Pepperbox" loading="lazy">
