# Armour and Frames

*The Chrome Market, Near-Future Weapons, Cyberware, and Street Tech for Exodus NDS. Source: https://exodusnds.com/sourcebooks/chrome-market/armour-and-frames*

Armour in this period follows the rules of *The Armourer*: no armour adds more than +3 Resistance, one body armour is worn at a time, and what an armour is good against is Bane Dice.

What is new is armour that does not look like armour, and armour that carries itself.

**Subdermal Armour** and **Dermal Weave**, in Chapters 6 and 7, count as armour toward the limit of +3.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/chrome_market/chrome-market-armour.jpg">

##### <span class="armour-bar light"></span>Armoured Clothing
<span class="weapon-aka">Ballistic tailoring, executive wear</span>

<div class="armour light">

<span class="res">+1</span>
<span class="mdef">0</span>
<span class="rdef">0</span>
<span class="enc">1</span>

</div>

<div class="armour-detail">

<span class="price">900</span>
<span class="avail">Common</span>
<span class="from">Near</span>
<span class="qual">Concealable 3, Deflecting 1 (Cutting)</span>

</div>

A suit, a jacket, or a dress cut from woven armour. It looks like clothes and is sold in shops that also sell clothes.

##### <span class="armour-bar light"></span>Ballistic Longcoat
<span class="weapon-aka">Street coat, duster</span>

<div class="armour light">

<span class="res">+1</span>
<span class="mdef">0</span>
<span class="rdef">0</span>
<span class="enc">2</span>

</div>

<div class="armour-detail">

<span class="price">1200</span>
<span class="avail">Common</span>
<span class="from">Near</span>
<span class="qual">Concealable 1, Deflecting 1 (Ballistic)</span>

</div>

A long coat with armour panels. Everyone knows what it is. It also hides whatever is carried under it: add 1 to the Concealable rating of anything worn beneath.

##### <span class="armour-bar medium"></span>Reactive Vest
<span class="weapon-aka">Shear-gel vest, smart vest</span>

<div class="armour medium">

<span class="res">+2</span>
<span class="mdef">0</span>
<span class="rdef">0</span>
<span class="enc">2</span>

</div>

<div class="armour-detail">

<span class="price">2500</span>
<span class="avail">Restricted</span>
<span class="from">Near</span>
<span class="qual">Concealable 1, Deflecting 1 (Ballistic), Deflecting 1 (Thrusting)</span>

</div>

A thin vest of fluid that goes rigid when struck. It stops a knife as well as a bullet, which the vests of the last century did not.

##### <span class="armour-bar medium"></span>Urban Combat Armour
<span class="weapon-aka">Tactical rig, response armour</span>

<div class="armour medium">

<span class="res">+2</span>
<span class="mdef">0</span>
<span class="rdef">1</span>
<span class="enc">3</span>

</div>

<div class="armour-detail">

<span class="price">4000</span>
<span class="avail">Military</span>
<span class="from">Near</span>
<span class="qual">Deflecting 1 (Ballistic), Deflecting 1 (Blast)</span>

</div>

Plates, a collar, and a link for helmet and weapon. It is what the people who kick the door wear.

##### <span class="armour-bar medium"></span>Corporate Security Armour
<span class="weapon-aka">Site armour, lobby plate</span>

<div class="armour medium">

<span class="res">+2</span>
<span class="mdef">1</span>
<span class="rdef">0</span>
<span class="enc">4</span>

</div>

<div class="armour-detail">

<span class="price">3000</span>
<span class="avail">Restricted</span>
<span class="from">Near</span>
<span class="qual">Deflecting 1 (Crushing), Deflecting 1 (Cutting), Cumbersome 2</span>

</div>

Smooth panels in a company colour, built for crowds and close quarters and to look calm on camera.

##### <span class="armour-bar heavy"></span>Heavy Assault Armour
<span class="weapon-aka">Breacher plate, juggernaut</span>

<div class="armour heavy">

<span class="res">+3</span>
<span class="mdef">0</span>
<span class="rdef">0</span>
<span class="enc">5</span>

</div>

<div class="armour-detail">

<span class="price">9000</span>
<span class="avail">Military</span>
<span class="from">Near</span>
<span class="qual">Deflecting 2 (Ballistic), Deflecting 1 (Blast), Cumbersome 3</span>

</div>

Full plate for the first person through the door. A Lifting Frame makes it bearable.

##### <span class="armour-bar heavy"></span>Hardsuit
<span class="weapon-aka">Powered armour, the shell</span>

<div class="armour heavy">

<span class="res">+3</span>
<span class="mdef">0</span>
<span class="rdef">1</span>
<span class="enc">6</span>

</div>

<div class="armour-detail">

<span class="price">60000</span>
<span class="avail">Military</span>
<span class="from">Chrome</span>
<span class="qual">Powered, Sealed (1 hour), Deflecting 2 (Ballistic), Deflecting 1 (Blast), Vulnerable 2 (Disruption)</span>

</div>

Armour that carries itself. **Powered**: it has no Cumbersome rating, and its wearer's Might counts 1 higher for lifting and carrying. Shut down by Ion, or out of power, it is dead weight until restarted. It is the first of the suits in *The Stellar Armory*.

##### <span class="armour-bar light"></span>Optical Camouflage
<span class="weapon-aka">Chameleon cloak, ghost suit</span>

<div class="armour light">

<span class="res">+0</span>
<span class="mdef">0</span>
<span class="rdef">1</span>
<span class="enc">1</span>

</div>

<div class="armour-detail">

<span class="price">20000</span>
<span class="avail">Rare</span>
<span class="from">Chrome</span>
<span class="qual">Limited Ammo 3</span>

</div>

A cloak or a skin-suit that shows what is behind it. While it is switched on, add 2 Boon Dice to Stealth checks when still and 1 when moving, against eyes and cameras alike. Each use lasts a scene. Rain, dust, and thermal sights spoil it.

## Worn with Armour

| Item | Enc | Price | Avail | Tier | Effect |
|:--|:-:|--:|:--|:--|:--|
| **Smart Helmet** | 1 | 1500 | Restricted | Near | Helm 1. Its visor is a smartlink, with low-light and flare compensation |
| **Smart Glasses** | 0 | 600 | Common | Near | A smartlink and a display with no implant. Obvious to anyone who knows what to look for |
| **Faraday Liner** | 0 | 800 | Common | Near | Worn under any armour or clothing. Deflecting 2 (Disruption), and halve the Ion rating of attacks against the wearer's cyberware |
| **Lifting Frame** | 4 | 15000 | Restricted | Near | Powered. A strap-on exoskeleton worn over light or medium armour. The wearer's Might counts 1 higher for lifting, carrying, and Cumbersome. Add 2 Bane Dice to Stealth |
| **Riot Shield, Smart** | 3 | 900 | Restricted | Near | Held. Melee Defense 1, Ranged Defense 1, Deflecting 1 (Crushing). Transparent, with a display and a contact stunner: Shock Knuckles on a shield bash |
| **Rebreather Collar** | 0 | 300 | Common | Near | Filtered, as *The Apothecary* defines it, with no penalty. Thirty minutes |
