# Frigates and Carriers

*Crown Meridian Ship Catalog, Armored Hulls of the Irnan Directorate for Void Drifters. Source: https://exodusnds.com/sourcebooks/crown-meridian/frigates-and-carriers*

The largest hulls Crown sells outside a government contract. Nobody buys one for themselves; a colony office, a security service or a convoy consortium holds the title and the crew is assigned to it.

##### The CM-640 Line
*Vaultship Geometry hull in two generations, CM-640 to CM-640A.*

<img class="framed" src="https://exodusnds.com/assets/sourcebook/crown_meridian/crown-meridian-cm-640-plate.jpg">

The CM-640 is Crown's institutional frigate. It is not a ship you own. It is a ship you are assigned to, with a long armored keel and layered compartments for people who expect to spend a decade aboard the same hull.

**Generation notes.** **CM-640 (Classic).** Convoys and colony offices still ask for the first generation by name. **CM-640A.** A longer hangar deck with a second pair of doors carries more craft, with one more Module Slot, two more Hardpoint points and one more Power Capacity. It gave up Layered Redundancy to make the room.

**Common Variants.** Heavy transport, Convoy escort, Colonial supply ship, Troop carrier, Institutional frigate, Long-haul security vessel.

<div class="ship-block ship-wide ship-crown">

### CM-640 <span class="ship-class">Institutional Frigate</span>
<div class="ship-id"><span>Crown Meridian Shipworks · CM-640 family · Classic</span><b>Scale 6</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Heavy institutional transport, convoy escort | 8,200,000cr | Licensed |

| Speed | Cruise | Handling | Sensors | Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| 2 | 2 | −2 | Standard | 4 | 0 / 0 | 90 | 54 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) | Crew | Passengers | Cargo Units | Consumables |
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| 14 | 16 | 5 | 11 (3) | 20 / 60 | 120 | 320 | 6 months |

<div class="ship-sect">Typical Loadout</div>

| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|
| Light Missile Rack<span class="q">Standard, in a Heavy mount · Forward · Lock-On, Tracking, Interceptable, Payload, Limited Ammo 6</span> | Long | 6 | — | 3 | 1 | 1 |
| Railgun Battery ×2<span class="q">Standard · Turret · Pierce 1, Recoil, Limited Ammo 16</span> | Medium–Long | 5 | — | 3 | 1 | 2 |
| Point-Defense Laser ×3<span class="q">Light · Turret · Point Defense 1, Accurate 1, Cooldown</span> | Short | 2 | — | 5 | 2 | 1 |

<div class="ship-cols">

**Rated** Slipstream · No atmosphere · No landing

**AI Core** Professional Directive AI

**Mounts** 3 Light · 2 Standard · 1 Heavy · 10 points

**Modules** Expanded Cargo Hold (2), Passenger Berths, Barracks Module, Workshop, Internal Security Suite, Shuttle Bay (2) · 3 open

**Hangar** Shuttle Bay: 2 craft of Scale 3 or smaller

**Builder** Crown Meridian signature benefits and weak drawbacks; Integrated Architecture (Chapter 4). Armor counts as 5 against collisions, rams, and Critical Hits.

**Trait** ***Layered Redundancy:*** Once per encounter, after the CM-640 suffers System Damage, the engineer may choose one nonessential system. That system remains operational until the end of the next round even if it would otherwise shut down.

</div>

</div>

<div class="ship-block ship-wide ship-crown">

### CM-640A <span class="ship-class">Institutional Frigate</span>
<div class="ship-id"><span>Crown Meridian Shipworks · CM-640 family</span><b>Scale 6</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Heavy institutional transport, convoy escort | 8,816,000cr | Licensed |

| Speed | Cruise | Handling | Sensors | Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| 2 | 2 | −2 | Standard | 4 | 0 / 0 | 90 | 54 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) | Crew | Passengers | Cargo Units | Consumables |
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| 15 | 16 | 5 | 12 (2) | 22 / 64 | 120 | 320 | 6 months |

<div class="ship-sect">Typical Loadout</div>

| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|
| Light Missile Rack<span class="q">Standard, in a Heavy mount · Forward · Lock-On, Tracking, Interceptable, Payload, Limited Ammo 6</span> | Long | 6 | — | 3 | 1 | 1 |
| Railgun Battery ×2<span class="q">Standard · Turret · Pierce 1, Recoil, Limited Ammo 16</span> | Medium–Long | 5 | — | 3 | 1 | 2 |
| Point-Defense Laser ×3<span class="q">Light · Turret · Point Defense 1, Accurate 1, Cooldown</span> | Short | 2 | — | 5 | 2 | 1 |

<div class="ship-cols">

**Rated** Slipstream · No atmosphere · No landing

**AI Core** Professional Directive AI

**Mounts** 3 Light · 3 Standard · 1 Heavy · 12 points · 1 Standard empty

**Modules** Expanded Cargo Hold (2), Passenger Berths, Barracks Module, Workshop, Internal Security Suite, Shuttle Bay ×2 (4) · 2 open

**Hangar** Two Shuttle Bays: 4 craft of Scale 3 or smaller

**Builder** Crown Meridian signature benefits and weak drawbacks; Integrated Architecture (Chapter 4). Armor counts as 5 against collisions, rams, and Critical Hits.

**Trait** ***Hangar Deck:*** Craft recover aboard the CM-640A with no check while neither ship is under fire or maneuvering (Vehicles Manual, Chapter 15, Recover). The CM-640A does not have Layered Redundancy.

</div>

</div>

**Generation Table**

| Hull | Change | Build points | Price | Upgrade from previous |
|:--|:--|:-:|--:|--:|
| CM-640 **Classic** | First generation | 138.1 of 200 | 8,200,000cr | n/a |
| CM-640A | +1 Module Slot, +2 Hardpoint points, +1 Power Capacity; Layered Redundancy removed | 149.2 of 200 | 8,816,000cr | 22.2 points, 570,000cr |

<img class="framed" src="https://exodusnds.com/assets/sourcebook/crown_meridian/crown-meridian-cm-640-family.jpg">

<img class="framed" src="https://exodusnds.com/assets/sourcebook/crown_meridian/vd-cm-112-frigate-hangar-deck.jpg" alt="Frigate hangar deck at work" loading="lazy">

##### The CM-720 Line
*Vaultship Geometry hull in two generations, CM-720 to CM-720A.*

<img class="framed" src="https://exodusnds.com/assets/sourcebook/crown_meridian/crown-meridian-cm-720-plate.jpg">

The CM-720 is a convoy carrier, a mobile base for escort and boarding craft and the largest hull Crown sells to anyone but a government. Two Expanded Hangars sit behind a wide recessed hangar deck under a stepped superstructure.

**Generation notes.** **CM-720A.** One more module block on the top deck (a Repair Drone Bay), thicker radiator fins along the sides and a slightly deeper hull. The extra Heat Dissipation lets the hangar decks and the weapons run together.

**Common Variants.** Convoy command carrier, Marine assault tender, Fleet auxiliary, Colonial defense carrier.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/crown_meridian/crown-meridian-cm-720-family.jpg">

<div class="ship-block ship-wide ship-crown">

### CM-720 <span class="ship-class">Convoy Carrier</span>
<div class="ship-id"><span>Crown Meridian Shipworks · CM-720 family</span><b>Scale 7</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Convoy command carrier, marine tender | 23,991,000cr | Restricted |

| Speed | Cruise | Handling | Sensors | Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| 2 | 2 | −3 | Extended | 4 | 0 / 0 | 132 | 84 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) | Crew | Passengers | Cargo Units | Consumables |
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| 20 | 22 | 6 | 16 (2) | 60 / 180 | 300 | 800 | 8 months |

<div class="ship-sect">Typical Loadout</div>

| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|
| Flak Cannon ×2<span class="q">Standard · Turret · Point Defense 2, Anti-Fighter, Scatter, Limited Ammo 24</span> | Short | 4 | — | 5 | 1 | 1 |
| Light Rotary Cannon ×2<span class="q">Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40</span> | Short–Medium | 3 | — | 4 | 1 | 1 |
| Point-Defense Laser ×4<span class="q">Light · Turret · Point Defense 1, Accurate 1, Cooldown</span> | Short | 2 | — | 5 | 2 | 1 |

<div class="ship-cols">

**Rated** Slipstream · No atmosphere · No landing

**AI Core** Professional Directive AI

**Mounts** 6 Light · 2 Standard · 10 points

**Modules** Expanded Hangar ×2 (6), Barracks Module ×2 (2), Workshop, Expanded Fabrication Shop (2), Medical Bay, Internal Security Suite, Passenger Berths · 2 open

**Hangar** Two Expanded Hangars: 16 craft of Scale 3 or smaller

**Builder** Crown Meridian signature benefits and weak drawbacks; Integrated Architecture (Chapter 4). Armor counts as 5 against collisions, rams, and Critical Hits.

**Trait** ***Convoy Tender:*** A craft launched from the CM-720 removes 1 Bane Die <span class="dice sm bane d6"></span> from checks to recover aboard while it is within Short range, and Craft checks to repair that craft aboard remove 1 Bane Die.

</div>

</div>

<div class="ship-block ship-wide ship-crown">

### CM-720A <span class="ship-class">Convoy Carrier</span>
<div class="ship-id"><span>Crown Meridian Shipworks · CM-720 family</span><b>Scale 7</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Convoy command carrier, marine tender | 25,323,000cr | Restricted |

| Speed | Cruise | Handling | Sensors | Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| 2 | 2 | −3 | Extended | 4 | 0 / 0 | 140 | 84 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) | Crew | Passengers | Cargo Units | Consumables |
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| 20 | 22 | 7 | 17 (2) | 60 / 180 | 300 | 800 | 8 months |

<div class="ship-sect">Typical Loadout</div>

| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|
| Flak Cannon ×2<span class="q">Standard · Turret · Point Defense 2, Anti-Fighter, Scatter, Limited Ammo 24</span> | Short | 4 | — | 5 | 1 | 1 |
| Light Rotary Cannon ×2<span class="q">Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40</span> | Short–Medium | 3 | — | 4 | 1 | 1 |
| Point-Defense Laser ×4<span class="q">Light · Turret · Point Defense 1, Accurate 1, Cooldown</span> | Short | 2 | — | 5 | 2 | 1 |

<div class="ship-cols">

**Rated** Slipstream · No atmosphere · No landing

**AI Core** Professional Directive AI

**Mounts** 6 Light · 2 Standard · 10 points

**Modules** Expanded Hangar ×2 (6), Barracks Module ×2 (2), Workshop, Expanded Fabrication Shop (2), Medical Bay, Internal Security Suite, Passenger Berths, Repair Drone Bay · 2 open

**Hangar** Two Expanded Hangars: 16 craft of Scale 3 or smaller

**Builder** Crown Meridian signature benefits and weak drawbacks; Integrated Architecture (Chapter 4). Armor counts as 5 against collisions, rams, and Critical Hits.

**Trait** ***Convoy Tender:*** A craft launched from the CM-720A removes 1 Bane Die <span class="dice sm bane d6"></span> from checks to recover aboard while it is within Short range, and Craft checks to repair that craft aboard remove 1 Bane Die.

</div>

</div>

**Generation Table**

| Hull | Change | Build points | Price | Upgrade from previous |
|:--|:--|:-:|--:|--:|
| CM-720 | First generation | 164.1 of 210 | 23,991,000cr | n/a |
| CM-720A | +1 Module Slot, +1 Hull block, Heat Dissipation +1 | 173.1 of 210 | 25,323,000cr | 18.0 points, 1,800,000cr |
