# Axes and Cleavers

*The Fantasy Armory, Eighty Melee and Thrown Weapons for Exodus NDS. Source: https://exodusnds.com/sourcebooks/fantasy-armory/axes-and-cleavers*

Every entry in this family is **Cutting**, with no exceptions, and every one of them concentrates its weight behind a short edge. The result is high damage for the price and a weapon that also ruins shields and hafts.

Two entries are not axes. The macuahuitl and the falx are here because the edge is the mechanism, which is the family's definition, not the shape of the handle.

**Vicious** and **Brutal** are the family signature. Both do nothing on an average roll and a great deal on a good one, which makes axes the swingiest weapons in the book: they trade consistency for ceiling. **Sunder** appears on most entries and damages the target's equipment.

Against an unarmoured or leather-clad opponent an axe is the most efficient weapon in the book for its price. Against armour the family has exactly one answer, and it is the Falx.

**Skill:** Light Melee for the one-handed entries, Heavy Melee from the Macuahuitl onward. At tables using a single undifferentiated Melee skill, use Melee throughout.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/fantasy_armory/fantasy-armory-axes.jpg">

##### <span class="weapon-bar cut"></span>Meat Cleaver
<span class="weapon-aka">Butcher's Cleaver, Chopper, Deba, Kitchen Axe</span>

<div class="weapon cut">

<span class="dmg">+2</span>
<span class="crit">4</span>
<span class="range short">Engaged</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Melee</span>
<span class="price">15</span>
<span class="avail">Common</span>
<span class="type">Cutting</span>
<span class="qual">Vicious 1, Inaccurate 1, Fragile 1</span>

</div>

A butcher's tool with a kitchen's balance. It hits appallingly hard for what it costs and it was never meant to meet anything that hits back.

##### <span class="weapon-bar cut"></span>Hatchet
<span class="weapon-aka">Tomahawk, Camp Axe, Belt Axe, Ono</span>

<div class="weapon cut">

<span class="dmg">+2</span>
<span class="crit">3</span>
<span class="range short">Engaged</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Melee</span>
<span class="price">90</span>
<span class="avail">Common</span>
<span class="type">Cutting</span>
<span class="qual">Vicious 1, Sunder</span>

</div>

A one-handed working axe. Every farmstead, ship, and baggage train has several, which is most of why it turns up in fights.

##### <span class="weapon-bar cut"></span>Hand Axe
<span class="weapon-aka">War Axe, Broadaxe, Tabar, Battle Hatchet</span>

<div class="weapon cut">

<span class="dmg">+3</span>
<span class="crit">3</span>
<span class="range short">Engaged</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Melee</span>
<span class="price">160</span>
<span class="avail">Common</span>
<span class="type">Cutting</span>
<span class="qual">Vicious 2, Sunder</span>

</div>

The baseline war axe: a forged head on a shaped haft, made for people rather than timber. It costs what an arming sword costs and buys a higher ceiling instead of a wider range of answers.

##### <span class="weapon-bar cut"></span>Bearded Axe
<span class="weapon-aka">Skeggøx, Viking Axe, Hooked Axe</span>

<div class="weapon cut">

<span class="dmg">+3</span>
<span class="crit">3</span>
<span class="range short">Engaged</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Melee</span>
<span class="price">200</span>
<span class="avail">Military</span>
<span class="type">Cutting</span>
<span class="qual">Vicious 1, Disarming 1, Wrapping</span>

</div>

The lower edge sweeps down into a hook. It is used to drag a shield rim aside, catch a haft, or pull a weapon out of a grip, and only afterwards to do any chopping. The best answer to a shield wall that one hand can hold.

##### <span class="weapon-bar cut"></span>Macuahuitl
<span class="weapon-aka">Maquahuitl, Macana, Obsidian Sword, Sword-Club</span>

<div class="weapon cut">

<span class="dmg">+4</span>
<span class="crit">3</span>
<span class="range short">Engaged</span>
<span class="enc">4</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Melee</span>
<span class="price">75</span>
<span class="avail">Rare</span>
<span class="type">Cutting</span>
<span class="qual">Vicious 2, Bleed 1, Fragile 2, Cumbersome 3, Awkward 1</span>

</div>

A flat hardwood paddle the length of a man's arm, with blades of volcanic glass set into grooves down both edges. There is no metal in it anywhere, which is why it is priced as Simple construction and costs less than a third of what a battleaxe costs.

Obsidian takes an edge no steel will hold, and it holds it for roughly one fight. **Vicious 2** and **Bleed 1** are what that edge does to an unarmoured body. **Fragile 2** is what a shield rim does to the edge.

*Fragile 2: this weapon breaks outright on a Calamity.*

##### <span class="weapon-bar cut"></span>Battleaxe
<span class="weapon-aka">Twibill, Double Axe, Masakari, Sagaris</span>

<div class="weapon cut">

<span class="dmg">+4</span>
<span class="crit">3</span>
<span class="range short">Engaged</span>
<span class="enc">3</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Melee</span>
<span class="price">260</span>
<span class="avail">Restricted</span>
<span class="type">Cutting</span>
<span class="qual">Vicious 2, Brutal 2, Cumbersome 3</span>

</div>

Two hands, a broad head, a haft long enough to generate real speed. Vicious and Brutal together make it the most dangerous weapon in the book on a lucky roll and an ordinary one otherwise.

##### <span class="weapon-bar cut"></span>Falx
<span class="weapon-aka">Rhomphaia, Dacian Falx, War Sickle, Hooked Greatblade</span>

<div class="weapon cut">

<span class="dmg">+4</span>
<span class="crit">3</span>
<span class="range short">Engaged</span>
<span class="enc">4</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Melee</span>
<span class="price">225</span>
<span class="avail">Military</span>
<span class="type">Cutting</span>
<span class="qual">Pierce 2, Brutal 1, Cumbersome 3, Awkward 2</span>

</div>

A two-handed blade that curves forward and carries its edge on the inside of the curve, so the weight of the swing arrives at a point rather than along a line.

**Pierce 2** is where that geometry goes on the stat line, and it makes the falx the only Cutting weapon in this book with a real answer to armour. It does not open a helmet. It caves the helmet in and opens what is underneath. **Awkward 2** is why it never spread: the arc that gives the falx its bite needs open ground behind the wielder as well as in front.

##### <span class="weapon-bar cut"></span>Great Axe
<span class="weapon-aka">Dane Axe, Sparth Axe, Long Axe, Ōno</span>

<div class="weapon cut">

<span class="dmg">+4</span>
<span class="crit">3</span>
<span class="range short">Engaged</span>
<span class="enc">4</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Melee</span>
<span class="price">190</span>
<span class="avail">Restricted</span>
<span class="type">Cutting</span>
<span class="qual">Sweep 2, Brutal 2, Cumbersome 4, Awkward 1</span>

</div>

A Dane axe: a wide crescent head on a haft as long as a man. **Sweep 2** lets a swing carry into a second enemy engaged with the wielder, and **Cumbersome 4** and **Awkward 1** are the cost of a weapon that needs open ground to use.

<div class="glass">

##### <span class="weapon-bar cut"></span>Executioner's Axe

<img class="framed" src="https://exodusnds.com/assets/sourcebook/fantasy_armory/fantasy-armory-executioner.jpg" alt="Executioner's Axe" loading="lazy">

<span class="weapon-aka">Headsman's Axe, Heading Axe, Beheading Axe</span>

<div class="weapon cut">

<span class="dmg">+5</span>
<span class="crit">2</span>
<span class="range short">Engaged</span>
<span class="enc">5</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Melee</span>
<span class="price">225</span>
<span class="avail">Rare</span>
<span class="type">Cutting</span>
<span class="qual">Brutal 3, Prepare 1, Cumbersome 4, Awkward 2</span>

</div>

Enormously heavy, enormously slow, and built for a stationary target. It must be hauled into position before it can be swung, which in a real fight is a turn nobody has. When it does land it lands harder than anything else in this book.

</div>
