# Flexible Weapons

*The Fantasy Armory, Eighty Melee and Thrown Weapons for Exodus NDS. Source: https://exodusnds.com/sourcebooks/fantasy-armory/flexible-weapons*

Flexible weapons buy control and pay for it in reliability. Damage is the lowest in the book, and most entries will not drop anyone unaided.

**Ensnare** is the family's reason to exist: it takes a target's turn rather than its wounds, and no other family carries it in quantity. **Wrapping** is the second, and it ignores a shield's Defensive and Deflection entirely, which against a shield wall is worth more than damage.

**Inaccurate** appears on nearly every entry. These are support weapons, best carried alongside something that does the killing.

**Skill:** Light Melee unless noted. At tables using a single undifferentiated Melee skill, use Melee throughout.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/fantasy_armory/fantasy-armory-flexible.jpg">

##### <span class="weapon-bar crush"></span>Garrote
<span class="weapon-aka">Strangling Wire, Bowstring, Silken Cord</span>

<div class="weapon crush">

<span class="dmg">+0</span>
<span class="crit">2</span>
<span class="range short">Engaged</span>
<span class="enc">0</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Melee</span>
<span class="price">50</span>
<span class="avail">Restricted</span>
<span class="type">Crushing</span>
<span class="qual">Concealable 3, Ensnare 2, Awkward 3</span>

</div>

A wire or cord between two handles, carried wound around the hand or sewn into a belt. **Concealable 3** is the highest rating in the book and Crit 2 among the lowest, which suits a weapon used on an unprepared target.

**Awkward 3** applies against anyone facing the wielder, in a crowd, or in a confined space, which covers most combat. Treat the garrote as a tool for an unopposed kill rather than a weapon for a fight.

##### <span class="weapon-bar cut"></span>Whip
<span class="weapon-aka">Bullwhip, Sjambok, Cat-o'-Nine-Tails, Knout</span>

<div class="weapon cut">

<span class="dmg">+0</span>
<span class="crit">5</span>
<span class="range">Engaged, Short</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Melee</span>
<span class="price">30</span>
<span class="avail">Common</span>
<span class="type">Cutting</span>
<span class="qual">Reach, Ensnare 1, Disarming 1, Inaccurate 1</span>

</div>

Braided leather with a weighted fall. It does no meaningful damage to anyone wearing a coat, and it will take a blade out of a hand at eight feet. Carried by drovers, slavers, and duellists who intend to humiliate rather than kill.

##### <span class="weapon-bar none"></span>Net
<span class="weapon-aka">Retiarius Net, Casting Net, Gladiator Net, Throwing Net</span>

<div class="weapon none">

<span class="dmg">—</span>
<span class="crit">—</span>
<span class="range">Engaged, Short</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">35</span>
<span class="avail">Common</span>
<span class="type">—</span>
<span class="qual">Ensnare 3, Limited Ammo 1, Inaccurate 1</span>

</div>

**A net deals no damage and has no damage type.** It does one thing, and **Ensnare 3** is the strongest immobilisation in this book, matched only by the mancatcher.

Thrown once, then it is on the ground and someone has to go and get it. Retrieving a net is a maneuver if it is at your feet and an errand if it is not.

##### <span class="weapon-bar crush"></span>Weighted Chain
<span class="weapon-aka">Kusari-Fundo, Manriki, Chain Whip, Surujin</span>

<div class="weapon crush">

<span class="dmg">+1</span>
<span class="crit">4</span>
<span class="range">Engaged, Short</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Melee</span>
<span class="price">70</span>
<span class="avail">Military</span>
<span class="type">Crushing</span>
<span class="qual">Reach, Ensnare 1, Wrapping, Inaccurate 1</span>

</div>

Four feet of heavy links, often with a weight at one end. It reaches, it tangles, and it goes around a shield. It is also close to unaimable, and it will not put anyone down on its own.

##### <span class="weapon-bar crush"></span>Meteor Hammer
<span class="weapon-aka">Liú Xīng Chuí, Rope Dart, Flying Hammer</span>

<div class="weapon crush">

<span class="dmg">+3</span>
<span class="crit">3</span>
<span class="range">Engaged, Short</span>
<span class="enc">3</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Melee</span>
<span class="price">110</span>
<span class="avail">Military</span>
<span class="type">Crushing</span>
<span class="qual">Reach, Wrapping, Knockdown, Momentum 1, Inaccurate 2, Awkward 2</span>

</div>

A heavy iron ball on a long chain, kept moving in a circle and released along its arc. The highest damage in the family and by far the least controllable. **Inaccurate 2** is the worst accuracy in the book, shared only with the urumi, and the weapon genuinely wants the wielder to be moving when it lands.

##### <span class="weapon-bar crush"></span>Three-Section Staff
<span class="weapon-aka">Sanjiegun, Three-Part Staff, Chain Staff, Jointed Staff</span>

<div class="weapon crush">

<span class="dmg">+2</span>
<span class="crit">4</span>
<span class="range">see profiles</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Melee</span>
<span class="price">45</span>
<span class="avail">Rare</span>
<span class="type">Crushing</span>
<span class="qual">Versatile, Inaccurate 1</span>

</div>

<div class="weapon-profile">

<span class="pname">Folded</span>
<span class="pdmg">+2 Crushing</span>
<span class="pqual">Defensive 1</span>

</div>

<div class="weapon-profile">

<span class="pname">Extended</span>
<span class="pdmg">+2 Crushing</span>
<span class="pqual">Reach, Wrapping; loses Defensive 1</span>

</div>

Three hardwood batons joined end to end by two short chains. Folded, two sections lie along the forearm and the third is held, and the whole thing is a staff with a hinge in it. Swung out, it is six feet of weapon with a free end moving faster than any solid haft can move.

Neither profile is the good one. Folded, it covers the wielder. Extended, it reaches, it goes around a shield, and it covers nothing at all. **Inaccurate 1** applies either way, because the free end goes where its own momentum sends it.

##### <span class="weapon-bar switch"></span>Kusarigama
<span class="weapon-aka">Chain Sickle, Sickle-and-Weight, Kama-and-Chain</span>

<div class="weapon switch">

<span class="dmg">+2</span>
<span class="crit">3</span>
<span class="range">see profiles</span>
<span class="enc">3</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Melee</span>
<span class="price">120</span>
<span class="avail">Rare</span>
<span class="type">see profiles</span>
<span class="qual">Versatile, Inaccurate 1</span>

</div>

<div class="weapon-profile">

<span class="pname">Chain</span>
<span class="pdmg">Crushing</span>
<span class="pqual">Reach, Ensnare 1</span>

</div>

<div class="weapon-profile">

<span class="pname">Sickle</span>
<span class="pdmg">Cutting</span>
<span class="pqual">Vicious 1; loses Reach and Ensnare</span>

</div>

A short sickle on one end of a weighted chain. The chain entangles at distance and the sickle finishes at contact, and switching between them is a maneuver. The only weapon in the family that can actually kill someone unassisted, and it needs two hands and a great deal of practice.

<div class="glass">

##### <span class="weapon-bar cut"></span>Urumi
<span class="weapon-aka">Chuttuval, Whip Sword, Coiled Blade, Belt Sword</span>

<div class="weapon cut">

<span class="dmg">+2</span>
<span class="crit">3</span>
<span class="range">Engaged, Short</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Melee</span>
<span class="price">60</span>
<span class="avail">Rare</span>
<span class="type">Cutting</span>
<span class="qual">Reach, Sweep 2, Concealable 2, Inaccurate 2, Unwieldy 4</span>

</div>

A band of spring steel as long as a whip and no thicker than a ribbon, sharpened along both edges and worn wound around the waist beneath a sash. Drawn, it is a whip with an edge. Worn, it is a belt.

Nothing else in this book puts **Reach**, **Sweep 2**, and **Concealable 2** on one line. No other weapon can be carried openly into a room where weapons are not permitted and still threaten two people at Short range.

The rest of the line is the bill. **Inaccurate 2** is the worst accuracy in the book, shared only with the meteor hammer, and **Unwieldy 4** means a wielder below Agility 4 adds Bane to every check with it. An urumi in unpractised hands is a hazard mostly to the person holding it.

</div>

<img class="framed" src="https://exodusnds.com/assets/sourcebook/fantasy_armory/fantasy-armory-urumi.jpg" alt="Urumi" loading="lazy">
