# Shields

*The Fantasy Armory, Eighty Melee and Thrown Weapons for Exodus NDS. Source: https://exodusnds.com/sourcebooks/fantasy-armory/shields*

Shields are weapons. The core rules stat them with damage, a critical rating, and a full quality line, so they appear here rather than with armour.

What a character buys is **Defensive**, which adds melee defence, and **Deflection**, which adds ranged defence. Damage on a shield is close to irrelevant; only the Bulwark treats it as the point.

**The real cost is Encumbrance, not coin.** A kite shield costs less than a dagger and weighs as much as a greatsword, so the price of carrying one is what you leave behind.

**Shields have a counter, and it is in this book.** Six weapons carry **Wrapping**, which ignores Defensive and Deflection from a carried shield: the Flail, the Bearded Axe, the Weighted Chain, the Meteor Hammer, the Shotel, and the Three-Section Staff.

**Skill:** Light Melee throughout. A shield occupies one hand and cannot be used alongside a two-handed weapon.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/fantasy_armory/fantasy-armory-shields.jpg">

##### <span class="weapon-bar crush"></span>Buckler
<span class="weapon-aka">Fist Shield, Hand Shield, Small Targe</span>

<div class="weapon crush">

<span class="dmg">+0</span>
<span class="crit">5</span>
<span class="range short">Engaged</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Melee</span>
<span class="price">35</span>
<span class="avail">Common</span>
<span class="type">Crushing</span>
<span class="qual">Defensive 1, Disarming 1</span>

</div>

A steel disc the width of a spread hand, gripped at the boss rather than strapped to the arm. It protects almost nothing and it is used actively, punched out to bind a blade or trap a hand. Light enough to wear on a belt, which is most of why duellists carry them.

##### <span class="weapon-bar thrust"></span>Madu
<span class="weapon-aka">Maru, Horn Shield, Fakir's Horns, Parrying Shield</span>

<div class="weapon thrust">

<span class="dmg">+1</span>
<span class="crit">3</span>
<span class="range short">Engaged</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Melee</span>
<span class="price">110</span>
<span class="avail">Rare</span>
<span class="type">Thrusting</span>
<span class="qual">Defensive 1, Pierce 1, Disarming 1</span>

</div>

A small disc of hide or steel with a pair of blackbuck horns lashed across the back of it, points outward past either edge. It is a buckler that answers back.

It is the only shield in this book that is **Thrusting** rather than Crushing and the only one carrying **Pierce**. What it does not carry is **Deflection**: two horns and a plate the width of a hand stop nothing that arrives from a bow. A madu is for the person standing in front of you.

##### <span class="weapon-bar crush"></span>Round Shield
<span class="weapon-aka">Aspis, Hoplon, Targe, Viking Shield</span>

<div class="weapon crush">

<span class="dmg">+1</span>
<span class="crit">5</span>
<span class="range short">Engaged</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Melee</span>
<span class="price">80</span>
<span class="avail">Common</span>
<span class="type">Crushing</span>
<span class="qual">Defensive 1, Deflection 1</span>

</div>

Planked wood, a hide facing, an iron boss. The baseline shield and the one most soldiers in most armies have carried: light enough to march with, broad enough to matter, cheap enough to replace.

##### <span class="weapon-bar crush"></span>Kite Shield
<span class="weapon-aka">Heater Shield, Norman Shield, Almond Shield</span>

<div class="weapon crush">

<span class="dmg">+1</span>
<span class="crit">5</span>
<span class="range short">Engaged</span>
<span class="enc">3</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Melee</span>
<span class="price">100</span>
<span class="avail">Military</span>
<span class="type">Crushing</span>
<span class="qual">Defensive 1, Deflection 2, Cumbersome 3</span>

</div>

Long and tapered, strapped to the forearm to cover from shoulder to shin. **Deflection 2** is the best missile protection a character can carry and still move, which is why it was the horseman's shield for three centuries.

##### <span class="weapon-bar crush"></span>Pavise
<span class="weapon-aka">Tower Shield, Scutum, Mantlet, Standing Shield</span>

<div class="weapon crush">

<span class="dmg">+1</span>
<span class="crit">5</span>
<span class="range short">Engaged</span>
<span class="enc">6</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Melee</span>
<span class="price">45</span>
<span class="avail">Restricted</span>
<span class="type">Crushing</span>
<span class="qual">Defensive 2, Deflection 2, Cumbersome 4, Awkward 3</span>

</div>

A body-height wooden board, often propped rather than held. It is cheap because it is a plank, and it protects better than anything else here because it is enormous.

**Awkward 3** and **Enc 6** are the whole story: a pavise is for a crossbowman who intends to stand in one place, and it is a catastrophe for anyone who intends to move.

##### <span class="weapon-bar crush"></span>Bulwark
<span class="weapon-aka">Spiked Shield, Boss Shield, Battle Shield</span>

<div class="weapon crush">

<span class="dmg">+3</span>
<span class="crit">4</span>
<span class="range short">Engaged</span>
<span class="enc">3</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Melee</span>
<span class="price">250</span>
<span class="avail">Rare</span>
<span class="type">Crushing</span>
<span class="qual">Defensive 1, Knockdown, Concussive 1</span>

</div>

A heavy reinforced shield with a spiked or flanged boss, built to be driven forward rather than held up. It is the only shield in the book that is genuinely a weapon: it hits as hard as an arming sword, it puts people on the ground, and **Concussive** takes their next turn away entirely.

It gives up missile protection to do all of that. A bulwark is carried by someone whose plan is to reach the enemy, not to survive the approach.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/fantasy_armory/fantasy-armory-shield-wall.jpg">
