# Naval Weapons

*The Heavy Armory, Siege Engines, Great Guns, and Vehicle Weapons for Exodus NDS. Source: https://exodusnds.com/sourcebooks/heavy-armory/naval-weapons*

The guns and weapons of warships from 1939 to today. The great guns of the age of sail are in Chapter 8, and the turret guns, torpedoes, mines, and depth charges of 1860 to 1938 in Chapter 9; all of those stay in service through this period.

After 1960 the missile replaces the gun as a warship's main weapon. The Anti-Ship Missile and the Surface-to-Air Missile are in Chapters 11 and 10.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/heavy_armory/heavy-armory-naval.jpg">

##### <span class="weapon-bar ballistic"></span>Dual-Purpose Gun
<span class="weapon-aka">Five-inch, four-point-five, main gun</span>

<div class="weapon ballistic ship">

<span class="mount">Standard</span>
<span class="dmg">6</span>
<span class="crit">3</span>
<span class="range">Extreme</span>
<span class="crew">8</span>

</div>

<div class="weapon-detail">

<span class="price">900000</span>
<span class="avail">Military</span>
<span class="from">1939</span>
<span class="type">Ballistic</span>
<span class="qual">Pierce 2, Blast 3, Anti-Air, Crew 8</span>

</div>

The main gun of a destroyer or a frigate, able to engage ships, shore targets, and aircraft. A modern automatic mount has no crew in the turret and fires a round every three seconds.

##### <span class="weapon-bar ballistic"></span>Cruiser Gun
<span class="weapon-aka">Six- and eight-inch gun, triple turret</span>

<div class="weapon ballistic ship">

<span class="mount">Heavy</span>
<span class="dmg">9</span>
<span class="crit">3</span>
<span class="range">Extreme</span>
<span class="crew">15</span>

</div>

<div class="weapon-detail">

<span class="price">2500000</span>
<span class="avail">Military</span>
<span class="from">1939</span>
<span class="type">Ballistic</span>
<span class="qual">Pierce 3, Blast 4, Crew 15, Slow-Firing 1</span>

</div>

The main battery of a cruiser, three guns to a turret. After 1960 few ships carry anything this large.

##### <span class="weapon-bar ballistic"></span>Light Anti-Aircraft Mount
<span class="weapon-aka">Forty-mil, pom-pom, twin Bofors</span>

<div class="weapon ballistic ship">

<span class="mount">Light</span>
<span class="dmg">4</span>
<span class="crit">4</span>
<span class="range">Long</span>
<span class="crew">4</span>

</div>

<div class="weapon-detail">

<span class="price">150000</span>
<span class="avail">Military</span>
<span class="from">1939</span>
<span class="type">Ballistic</span>
<span class="qual">Auto-Fire, Linked 1, Anti-Air, Point Defense 1, Crew 4</span>

</div>

A twin or quadruple automatic gun on a powered mount. Every warship and many merchantmen of the Second World War are covered in them. It serves equally well on a half-track.

##### <span class="weapon-bar ballistic"></span>Close-In Weapon System
<span class="weapon-aka">Radar gun, goalkeeper, the last ditch</span>

<div class="weapon ballistic ship">

<span class="mount">Light</span>
<span class="dmg">3</span>
<span class="crit">4</span>
<span class="range">Medium</span>
<span class="crew">—</span>

</div>

<div class="weapon-detail">

<span class="price">6000000</span>
<span class="avail">Military</span>
<span class="from">1980</span>
<span class="type">Ballistic</span>
<span class="qual">Auto-Fire, Point Defense 3, Limited Ammo 10</span>

</div>

A radar-directed rotary cannon that tracks and fires by itself. It exists to shoot down the Anti-Ship Missile and does little else.

##### <span class="weapon-bar blast"></span>Anti-Submarine Mortar
<span class="weapon-aka">Hedgehog, squid, depth-charge thrower</span>

<div class="weapon blast ship">

<span class="mount">Standard</span>
<span class="dmg">8</span>
<span class="crit">3</span>
<span class="range">Short</span>
<span class="crew">4</span>

</div>

<div class="weapon-detail">

<span class="price">200000</span>
<span class="avail">Military</span>
<span class="from">1942</span>
<span class="type">Blast</span>
<span class="qual">Blast 3, Salvo 2, Crew 4, Limited Ammo 4</span>

</div>

Throws a pattern of small charges ahead of the ship, so that sonar contact is kept until they land. It attacks only submerged targets.

##### <span class="weapon-bar blast"></span>Heavyweight Torpedo
<span class="weapon-aka">Wire-guided torpedo, long lance</span>

<div class="weapon blast ship">

<span class="mount">Capital</span>
<span class="dmg">18</span>
<span class="crit">2</span>
<span class="range">Extreme</span>
<span class="crew">4</span>

</div>

<div class="weapon-detail">

<span class="price">3000000</span>
<span class="avail">Military</span>
<span class="from">1960</span>
<span class="type">Blast</span>
<span class="qual">Pierce 3, Lock-On, Tracking, Limited Ammo 1, Slow-Firing 2</span>

</div>

A submarine's main weapon: a wire-guided, homing torpedo that explodes under a ship's keel. One breaks the back of anything smaller than a carrier. It cannot be intercepted.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/heavy_armory/heavy-armory-torpedo-room.jpg" alt="A torpedo room" loading="lazy">
