# Reading an Entry

*The Heavy Armory, Siege Engines, Great Guns, and Vehicle Weapons for Exodus NDS. Source: https://exodusnds.com/sourcebooks/heavy-armory/reading-an-entry*

Most weapons in this book deal damage at **vehicle scale** and are printed like this.

##### <span class="weapon-bar ballistic"></span>Medium Gun
<span class="weapon-aka">Saker, six-, nine-, and twelve-pounder, field gun</span>

<div class="weapon ballistic ship">

<span class="mount">Standard</span>
<span class="dmg">5</span>
<span class="crit">3</span>
<span class="range">Long</span>
<span class="crew">5</span>

</div>

<div class="weapon-detail">

<span class="price">3000</span>
<span class="avail">Military</span>
<span class="from">1400</span>
<span class="type">Ballistic</span>
<span class="qual">Crew 5, Slow-Firing 2, Unreliable</span>

</div>

## The Fields

**Mount** is the size of the weapon: Light, Standard, Heavy, or Capital. It decides what can carry it.

**Hull** is the Hull Damage of one hit, at vehicle scale. Add 1 for each uncancelled Success, then subtract the target's Armor.

**Crit** is the number of net Boons spent to inflict a Critical Hit on a vehicle, or a Critical Injury on a person. A dash means the weapon cannot inflict one.

**Range** is the farthest band at which the weapon attacks. "Medium to Long" means it cannot attack closer than Medium. **Placed** means it is set in position and goes off later.

**Crew** is the number of people needed to work the weapon at its listed rate. A dash means it is fired by a vehicle's pilot or gunner alone.

**From** is the first year or period in which the weapon is found.

**Type** is the damage type: Ballistic, Blast, Fire, Crushing, or Thrusting.

**Qualities** are defined in Chapter 6.

## Personal-Scale Crew Weapons

A few crew weapons are still personal-scale: the tripod machine gun, the mortar, the recoilless rifle. They are printed like a weapon from the other armories, with **Damage**, **Crit**, **Range**, and **Enc**, and their Skill is Gunnery. Chapter 4 says what they do to a vehicle.

## Mounts

| Mount | Smallest hull | Typical carrier |
|:--|:-:|:--|
| **Light** | Scale 1 | A cart, a boat, an armoured car, a fighter aircraft |
| **Standard** | Scale 3 | A field carriage, a tank, a sloop, a destroyer, a strike aircraft |
| **Heavy** | Scale 4 | A siege carriage, a frigate, a cruiser, a heavy bomber |
| **Capital** | Scale 6 | A ship of the line's lower deck, a battleship, a railway mount |

**Ground vehicles and carriages** carry weapons as if they were one Scale larger. A Scale 3 tank mounts a Standard gun, and a Scale 2 armoured car a Light one.

**A weapon on its own carriage** needs no vehicle. It is moved by its crew, by animals, or by a tractor, and it has the **Emplaced** quality in action unless its entry says otherwise.

**Oversized mounts.** A vehicle may carry one weapon a single size above its limit, fixed to fire forward only. This is the tank destroyer and the gunboat.

## Price and Availability

**Price** is for the weapon and its carriage or mount, without ammunition. It is in the units of the armory that covers the same period: Ancient entries on the scale of *The Ranged Armory*, Powder entries on that of *The Black Powder Armory*, and Industrial and Modern entries in present-day US dollars as in *The Modern Armory*.

**Ammunition.** Ten rounds for a gun cost one hundredth of the gun's price. A round for a weapon with Limited Ammo 4 or less costs one tenth of the weapon's price. Bombs, torpedoes, mines, and depth charges are priced each.

| Tag | Meaning |
|:--|:--|
| **Common** | Built by any carpenter, shipwright, or workshop with the plans |
| **Restricted** | Sold to licensed shipowners, chartered companies, and governments |
| **Military** | Made for a crown, a state, or an army. Others capture it, steal it, or buy it from someone who did |
| **Rare** | Made by a few founders or one arsenal |
