# Vehicles, Ships, and Aircraft

*The Heavy Armory, Siege Engines, Great Guns, and Vehicle Weapons for Exodus NDS. Source: https://exodusnds.com/sourcebooks/heavy-armory/vehicles-ships-and-aircraft*

Thirty-nine things to shoot at, and to shoot from. They use the vehicle statistics of the core rules. A Universe with its own vehicles uses those.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/heavy_armory/heavy-armory-vehicles.jpg">

**Armor** is at vehicle scale: 1 point is 10 points of Resistance.

**Big ships are built to last.** From Scale 6 up, Hull and System Points are about double what smaller hulls would suggest. Several small ships attacking together can still hurt a large one: its Armor is modest, and each attacker after the first adds 1 Boon Die against a larger target, to a maximum of 3.

**Weapons** name entries in this book. "A side" means a battery firing on one broadside.

## Land

| Vehicle | Scale | Speed | Handling | Armor | Def | Hull | Sys | Crew | From | Typical weapons |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:--|
| **Cart or wagon** | 2 | 1 | -1 | 0 | 0 | 5 | 3 | 1 | Ancient | None |
| **War wagon** | 3 | 1 | -2 | 1 | 0 | 10 | 5 | 8 | Ancient | Organ Gun, or a wall crossbow from *The Ranged Armory* |
| **Siege tower** | 5 | 1 | -4 | 1 | 0 | 24 | 8 | 40 | Ancient | A drawbridge. Archers on top have heavy cover |
| **Motor car** | 2 | 3 | 0 | 0 | 0 | 8 | 8 | 1 | 1900 | None |
| **Truck** | 3 | 2 | -1 | 0 | 0 | 12 | 9 | 2 | 1910 | Tripod or Heavy Machine Gun on a ring |
| **Armoured car** | 2 | 3 | 0 | 2 | 0 | 10 | 8 | 3 | 1914 | Quick-Firing Gun or Automatic Cannon |
| **Early tank** | 3 | 1 | -2 | 2 | 0 | 14 | 8 | 8 | 1916 | Two Quick-Firing Guns, Tripod Machine Guns |
| **Half-track or personnel carrier** | 3 | 2 | -1 | 2 | 0 | 14 | 9 | 2 | 1939 | Heavy Machine Gun |
| **Light tank** | 3 | 3 | 0 | 3 | 0 | 14 | 10 | 3 | 1939 | Light Tank Gun, machine gun |
| **Medium tank** | 3 | 2 | -1 | 4 | 0 | 16 | 10 | 5 | 1941 | Medium Tank Gun, two machine guns |
| **Heavy tank** | 4 | 2 | -2 | 6 | 0 | 22 | 11 | 5 | 1942 | Heavy Tank Gun, two machine guns |
| **Tank destroyer** | 3 | 2 | -1 | 3 | 0 | 14 | 9 | 4 | 1942 | Heavy Tank Gun, fixed forward |
| **Self-propelled howitzer** | 4 | 2 | -2 | 2 | 0 | 18 | 10 | 5 | 1942 | Light Howitzer or Heavy Howitzer |
| **Infantry fighting vehicle** | 3 | 3 | 0 | 3 | 0 | 16 | 11 | 3 | 1967 | Automatic Cannon, Vehicle Missile Launcher |
| **Main battle tank** | 4 | 3 | -1 | 7 | 1 | 22 | 12 | 4 | 1960 | Main Battle Tank Gun, Heavy Machine Gun, machine gun |

A tank's Armor is its front. Against its sides, use 1 less. Against its rear or top, use 2 less.

## Sea

| Vehicle | Scale | Speed | Handling | Armor | Def | Hull | Sys | Crew | From | Typical weapons |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:--|
| **Longship or small galley** | 3 | 2 | 0 | 0 | 0 | 10 | 6 | 30 | Ancient | Its crew |
| **War galley** | 4 | 3 | 0 | 1 | 0 | 18 | 10 | 150 | Ancient | Galley Ram, Corvus or Harpax, two bolt engines |
| **Cog or carrack** | 4 | 2 | -2 | 1 | 0 | 20 | 10 | 40 | Ancient | Bombard or light guns in the castles, from 1400 |
| **Sloop or brig** | 4 | 3 | 0 | 1 | 0 | 20 | 12 | 80 | 1650 | Battery of 7 Light Guns a side |
| **Galleon** | 5 | 2 | -2 | 2 | 0 | 32 | 14 | 200 | 1500 | Battery of 10 Medium Guns a side, Light Guns above |
| **Frigate** | 5 | 3 | -1 | 2 | 0 | 36 | 18 | 250 | 1650 | Battery of 14 Heavy Guns a side, Carronades, two Long Nines |
| **Ship of the line** | 6 | 2 | -3 | 3 | 0 | 80 | 36 | 600 | 1650 | Batteries of 14 Great Guns, 14 Heavy Guns, and 9 Medium Guns a side |
| **Bomb vessel** | 4 | 2 | -2 | 1 | 0 | 22 | 10 | 60 | 1680 | Two Mortars |
| **Ironclad** | 5 | 2 | -3 | 5 | 0 | 34 | 14 | 150 | 1860 | Two to eight Turret Guns |
| **Torpedo boat** | 3 | 5 | +1 | 0 | 1 | 12 | 8 | 12 | 1880 | Two Torpedoes, Quick-Firing Gun or Automatic Cannon |
| **Destroyer** | 5 | 5 | 0 | 1 | 0 | 32 | 18 | 200 | 1900 | Four Dual-Purpose or Breechloading Naval Guns, eight Torpedoes, Depth Charges |
| **Cruiser** | 6 | 4 | -2 | 4 | 0 | 80 | 40 | 700 | 1900 | Nine Cruiser Guns, eight Dual-Purpose Guns, Light Anti-Aircraft Mounts |
| **Battleship** | 8 | 3 | -3 | 9 | 0 | 180 | 80 | 1500 | 1906 | Nine Battleship Guns, twenty Dual-Purpose Guns, many Light Anti-Aircraft Mounts |
| **Submarine** | 5 | 2 | -2 | 1 | 1 | 30 | 16 | 50 | 1914 | Six Torpedo tubes, a Breechloading Naval Gun on deck |
| **Missile frigate** | 5 | 4 | -1 | 1 | 1 | 34 | 22 | 180 | 1970 | Dual-Purpose Gun, eight Anti-Ship Missiles, Surface-to-Air Missiles, Close-In Weapon System |

A wooden ship burns. An iron or steel one does not.

A submarine that is submerged can be attacked only by a Depth Charge, an Anti-Submarine Mortar, or a torpedo. Finding it is a Hard Perception check with hydrophones or sonar, and Average if it has just fired.

## Air

| Vehicle | Scale | Speed | Handling | Armor | Def | Hull | Sys | Crew | From | Typical weapons |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:--|
| **Biplane scout** | 2 | 4 | +2 | 0 | 1 | 5 | 4 | 1 | 1915 | Aircraft Machine Guns |
| **Early bomber** | 4 | 3 | -2 | 0 | 0 | 14 | 8 | 4 | 1917 | Six Light Bombs, two flexible Aircraft Machine Guns |
| **Piston fighter** | 3 | 6 | +2 | 1 | 1 | 9 | 6 | 1 | 1936 | Aircraft Cannon or two Aircraft Machine Guns; Unguided Rockets or a General-Purpose Bomb |
| **Dive or torpedo bomber** | 3 | 5 | 0 | 1 | 0 | 11 | 6 | 2 | 1936 | General-Purpose Bomb or Aerial Torpedo, Aircraft Machine Guns |
| **Heavy bomber** | 5 | 5 | -3 | 1 | 0 | 28 | 14 | 10 | 1938 | Eight General-Purpose Bombs or two Heavy Bombs; five Heavy Machine Gun positions |
| **Jet fighter** | 3 | 8 | +2 | 1 | 2 | 10 | 8 | 1 | 1950 | Rotary Cannon, four Air-to-Air Missiles |
| **Strike aircraft** | 4 | 7 | 0 | 2 | 1 | 16 | 10 | 2 | 1965 | Rotary Cannon, four General-Purpose Bombs, two Air-to-Ground Missiles |
| **Attack helicopter** | 3 | 4 | +1 | 2 | 1 | 12 | 8 | 2 | 1967 | Automatic Cannon, Unguided Rockets, four Air-to-Ground Missiles |
| **Transport helicopter** | 4 | 4 | 0 | 1 | 0 | 14 | 9 | 3 | 1960 | Two door-mounted machine guns |

An aircraft that is disabled comes down. Its crew may bail out with an Average Reflexes check, from 1918 on.

An aircraft's **Speed** is on the same scale as a ground vehicle's only when it is near the ground. In a chase between an aircraft and anything on the surface, the aircraft wins.
