# Freighters and Haulers

*Kharos Ship Catalog, Rebuilt Hulls of the Funtari Confederacy for Void Drifters. Source: https://exodusnds.com/sourcebooks/kharos/freighters-and-haulers*

The KR-41 is the ship most Kharos crews start with and rebuild. The KR-72 is the barge that carries what the rebuilt ships dig up.

##### KR-41 Light Freighter
*Printed as the Frontier Workhorse Freighter in the Vehicles Manual. Industrial Scaffold. Scale 4. Civilian grade. 5 marks, Mk I to Mk V.*

The KR-41 is the frontier workhorse: oversized engines, thick landing gear and a configurable cargo frame. It turns up wherever there is no developed space to fly in, and it is the Player's Guide's alternative starting ship. Most crews that keep one rebuild it at least once, which is why it has more marks than any other Kharos line.

<div class="ship-block ship-kharos">

### KR-41 <span class="ship-class">Light Freighter</span>

<div class="ship-id"><span>Kharos Forge Cooperative · KR-41 family · Classic</span><b>Scale 4</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Frontier freighter, salvage tug, mining tender | 433,000cr | Open |

| Speed | Cruise | Handling | Sensors |
|:-:|:-:|:-:|:-:|
| 3 | 2 | −1 | Standard |

| Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|
| 2 | 0 / 0 | 22 | 13 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) |
|:-:|:-:|:-:|:-:|
| 9 | 10 | 2 | 7 (3) |

| Crew | Passengers | Cargo Units | Consumables |
|:-:|:-:|:-:|:-:|
| 3 / 6 | 4 | 100 | 4 months |

<div class="ship-sect">Typical Loadout</div>

| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|
| Light Rotary Cannon ×2<span class="q">Light · Forward · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40</span> | Short–Medium | 3 | — | 4 | 1 | 1 |
| Light Rotary Cannon<span class="q">Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40</span> | Short–Medium | 3 | — | 4 | 1 | 1 |

**Rated** Slipstream · Atmosphere · Landing

**AI Core** Basic Automation

**Mounts** 3 Light · 3 points

**Modules** Standard Cargo Hold, Workshop, Salvage Rig, Towing Rig · 3 open

**Builder** Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

**Trait** ***Field-Service Access:*** Remove 1 Bane Die from Craft checks to repair or patch the KR-41 when the Bane Die comes from improvised tools, awkward access, or inadequate facilities.

</div>

<div class="ship-block ship-kharos">

### KR-41 Mk II <span class="ship-class">Light Freighter</span>
<div class="ship-id"><span>Kharos Forge Cooperative · KR-41 family</span><b>Scale 4</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Frontier freighter, salvage tug, mining tender | 450,000cr | Open |

| Speed | Cruise | Handling | Sensors |
|:-:|:-:|:-:|:-:|
| 4 | 2 | −1 | Standard |

| Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|
| 2 | 0 / 0 | 24 | 13 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) |
|:-:|:-:|:-:|:-:|
| 9 | 10 | 2 | 7 (3) |

| Crew | Passengers | Cargo Units | Consumables |
|:-:|:-:|:-:|:-:|
| 3 / 6 | 4 | 100 | 4 months |

<div class="ship-sect">Typical Loadout</div>

| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|
| Light Rotary Cannon ×2<span class="q">Light · Forward · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40</span> | Short–Medium | 3 | — | 4 | 1 | 1 |
| Light Rotary Cannon<span class="q">Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40</span> | Short–Medium | 3 | — | 4 | 1 | 1 |

**Rated** Slipstream · Atmosphere · Landing

**AI Core** Basic Automation

**Mounts** 3 Light · 3 points

**Modules** Standard Cargo Hold, Workshop, Salvage Rig, Towing Rig · 3 open

**Builder** Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

**Trait** ***Field-Service Access (Mk II):*** Remove 1 Bane Die from Craft checks to repair or patch the KR-41 when the Bane Die comes from improvised tools or inadequate facilities. The uprated engine housing crowds the crawlway, so awkward access no longer qualifies.

</div>

<div class="ship-block ship-kharos">

### KR-41 Mk III <span class="ship-class">Light Freighter</span>

<div class="ship-id"><span>Kharos Forge Cooperative · KR-41 family</span><b>Scale 4</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Frontier freighter, salvage tug, mining tender | 475,000cr | Open |

| Speed | Cruise | Handling | Sensors |
|:-:|:-:|:-:|:-:|
| 4 | 2 | +0 | Standard |

| Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|
| 2 | 0 / 0 | 24 | 13 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) |
|:-:|:-:|:-:|:-:|
| 9 | 10 | 2 | 8 (4) |

| Crew | Passengers | Cargo Units | Consumables |
|:-:|:-:|:-:|:-:|
| 3 / 6 | 4 | 100 | 4 months |

<div class="ship-sect">Typical Loadout</div>

| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|
| Light Rotary Cannon ×2<span class="q">Light · Forward · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40</span> | Short–Medium | 3 | — | 4 | 1 | 1 |
| Light Rotary Cannon<span class="q">Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40</span> | Short–Medium | 3 | — | 4 | 1 | 1 |

**Rated** Slipstream · Atmosphere · Landing

**AI Core** Basic Automation

**Mounts** 3 Light · 3 points

**Modules** Standard Cargo Hold, Workshop, Salvage Rig, Towing Rig · 4 open

**Builder** Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

**Trait** ***Field-Service Access (Mk II):*** Remove 1 Bane Die from Craft checks to repair or patch the KR-41 when the Bane Die comes from improvised tools or inadequate facilities. The uprated engine housing crowds the crawlway, so awkward access no longer qualifies.

</div>

<div class="ship-block ship-kharos">

### KR-41 Mk IV <span class="ship-class">Light Freighter</span>
<div class="ship-id"><span>Kharos Forge Cooperative · KR-41 family</span><b>Scale 4</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Frontier freighter, salvage tug, mining tender | 491,000cr | Open |

| Speed | Cruise | Handling | Sensors |
|:-:|:-:|:-:|:-:|
| 4 | 2 | +0 | Standard |

| Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|
| 2 | 0 / 0 | 26 | 13 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) |
|:-:|:-:|:-:|:-:|
| 9 | 10 | 2 | 9 (5) |

| Crew | Passengers | Cargo Units | Consumables |
|:-:|:-:|:-:|:-:|
| 3 / 6 | 4 | 100 | 4 months |

<div class="ship-sect">Typical Loadout</div>

| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|
| Light Rotary Cannon ×2<span class="q">Light · Forward · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40</span> | Short–Medium | 3 | — | 4 | 1 | 1 |
| Light Rotary Cannon<span class="q">Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40</span> | Short–Medium | 3 | — | 4 | 1 | 1 |

**Rated** Slipstream · Atmosphere · Landing

**AI Core** Basic Automation

**Mounts** 3 Light · 3 points

**Modules** Standard Cargo Hold, Workshop, Salvage Rig, Towing Rig · 5 open

**Builder** Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

**Trait** ***Field-Service Access (Mk II):*** Remove 1 Bane Die from Craft checks to repair or patch the KR-41 when the Bane Die comes from improvised tools or inadequate facilities. The uprated engine housing crowds the crawlway, so awkward access no longer qualifies.

</div>

<div class="ship-block ship-kharos">

### KR-41 Mk V <span class="ship-class">Light Freighter</span>
<div class="ship-id"><span>Kharos Forge Cooperative · KR-41 family</span><b>Scale 4</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Frontier freighter, salvage tug, mining tender | 504,000cr | Open |

| Speed | Cruise | Handling | Sensors |
|:-:|:-:|:-:|:-:|
| 5 | 2 | +0 | Standard |

| Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|
| 2 | 0 / 0 | 26 | 13 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) |
|:-:|:-:|:-:|:-:|
| 9 | 10 | 2 | 9 (5) |

| Crew | Passengers | Cargo Units | Consumables |
|:-:|:-:|:-:|:-:|
| 3 / 6 | 4 | 100 | 4 months |

<div class="ship-sect">Typical Loadout</div>

| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|
| Light Rotary Cannon ×2<span class="q">Light · Forward · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40</span> | Short–Medium | 3 | — | 4 | 1 | 1 |
| Light Rotary Cannon<span class="q">Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40</span> | Short–Medium | 3 | — | 4 | 1 | 1 |

**Rated** Slipstream · Atmosphere · Landing

**AI Core** Basic Automation

**Mounts** 3 Light · 3 points

**Modules** Standard Cargo Hold, Workshop, Salvage Rig, Towing Rig · 5 open

**Builder** Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

**Trait** ***Sealed Drive Housing:*** The Mk V has no Field-Service Access. Its engine housing is a sealed unit swapped whole at a Kharos yard: a Craft check to repair or patch the housing away from a yard adds 1 Bane Die.

</div>

**Mark notes.** **KR-41 Mk I (Classic).** The Vehicles Manual's hull. Field-Service Access in full: every service route is clear, and the crews who repair in the dark keep it. **Mk II.** A larger engine housing with bigger nozzles and bolt-on plate bands along both flanks: Speed 4 and Hull 24. The housing crowds the crawlway, so Field-Service Access no longer covers awkward access. **Mk III.** Two reaction thruster clusters at the nose and one more equipment housing on the cargo frame: Handling 0 and one more Module Slot. **Mk IV.** A second plate band and a Hull block, with another equipment housing for the new slot. **Mk V.** A single sealed engine housing swapped whole at a Forge Yard: Speed 5, and no Field-Service Access at all.

**Common Variants.** Frontier freighter, Salvage tug, Mining tender, Colony hauler, Armed transport, Blockade runner, Mobile repair ship.

**Mark Table**

| Mark | Change | Price | Built at | Rebuild from the previous mark |
|:--|:--|--:|:--|--:|
| KR-41 (Classic) | Published first mark. | 433,000cr | Hand Yard | — |
| KR-41 Mk II | +1 Speed, +1 Hull block; Field-Service Access narrowed | 450,000cr | Hand Yard | 8 points, 18,000cr |
| KR-41 Mk III | +1 Handling, +1 Module Slot | 475,000cr | Gantry Yard | 12 points, 27,000cr |
| KR-41 Mk IV | +1 Hull block (to 26), +1 Module Slot | 491,000cr | Forge Yard | 8 points, 18,000cr |
| KR-41 Mk V | +1 Speed (to 5); Field-Service Access lost | 504,000cr | Forge Yard | 6 points, 13,500cr |

##### KR-72 Heavy Freighter

*A new Kharos line. Buried Engine Barge. Scale 6. Civilian grade. 3 marks, Mk I to Mk III.*

The KR-72 is a heavy freighter, an armored barge with the engines buried in the hull and the hold open to the frame. It carries the cheapest tonne-kilometre outside a station, and it is Licensed because a Scale 6 charter, route certificate and insurer are regulatory requirements (Vehicles Manual, Chapter Thirteen).

<div class="ship-block ship-wide ship-kharos">

### KR-72 <span class="ship-class">Heavy Freighter</span>
<div class="ship-id"><span>Kharos Forge Cooperative · KR-72 family</span><b>Scale 6</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Bulk and ore freight, convoy hauler | 4,662,000cr | Licensed |

| Speed | Cruise | Handling | Sensors | Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| 2 | 1 | −3 | Standard | 2 | 0 / 0 | 84 | 46 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) | Crew | Passengers | Cargo Units | Consumables |
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| 12 | 13 | 4 | 9 (2) | 20 / 60 | 60 | 960 | 8 months |

<div class="ship-sect">Typical Loadout</div>

| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|
| Light Rotary Cannon ×2<span class="q">Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40</span> | Short–Medium | 3 | — | 4 | 1 | 1 |
| Point-Defense Laser ×2<span class="q">Light · Turret · Point Defense 1, Accurate 1, Cooldown</span> | Short | 2 | — | 5 | 2 | 1 |

<div class="ship-cols">

**Rated** Slipstream · No atmosphere · No landing

**AI Core** Basic Automation

**Mounts** 4 Light · 4 points

**Modules** Expanded Cargo Hold (2), External Cargo Frame (2), Workshop, Passenger Berths, Towing Rig · 2 open

**Builder** Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

**Trait** ***Barge Frame:*** Cargo handling checks for bulk or irregular loads add 1 Boon Die, and the open frame carries one External Cargo Frame's worth of pods without the Signature Management Bane Die.

</div>

</div>

<div class="ship-block ship-wide ship-kharos">

### KR-72 Mk II <span class="ship-class">Heavy Freighter</span>
<div class="ship-id"><span>Kharos Forge Cooperative · KR-72 family</span><b>Scale 6</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Bulk and ore freight, convoy hauler | 4,995,000cr | Licensed |

| Speed | Cruise | Handling | Sensors | Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| 2 | 1 | −3 | Standard | 3 | 0 / 0 | 84 | 46 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) | Crew | Passengers | Cargo Units | Consumables |
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| 12 | 13 | 4 | 9 (2) | 20 / 60 | 60 | 1,040 | 8 months |

<div class="ship-sect">Typical Loadout</div>

| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|
| Light Rotary Cannon ×2<span class="q">Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40</span> | Short–Medium | 3 | — | 4 | 1 | 1 |
| Point-Defense Laser ×2<span class="q">Light · Turret · Point Defense 1, Accurate 1, Cooldown</span> | Short | 2 | — | 5 | 2 | 1 |

<div class="ship-cols">

**Rated** Slipstream · No atmosphere · No landing

**AI Core** Basic Automation

**Mounts** 4 Light · 4 points

**Modules** Expanded Cargo Hold (2), External Cargo Frame (2), Workshop, Passenger Berths, Towing Rig · 2 open

**Builder** Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

**Trait** ***Barge Frame:*** Cargo handling checks for bulk or irregular loads add 1 Boon Die, and the open frame carries one External Cargo Frame's worth of pods without the Signature Management Bane Die.

</div>

</div>

<div class="ship-block ship-wide ship-kharos">

### KR-72 Mk III <span class="ship-class">Heavy Freighter</span>
<div class="ship-id"><span>Kharos Forge Cooperative · KR-72 family</span><b>Scale 6</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Bulk and ore freight, convoy hauler | 5,217,000cr | Licensed |

| Speed | Cruise | Handling | Sensors | Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| 2 | 1 | −3 | Standard | 3 | 0 / 0 | 84 | 46 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) | Crew | Passengers | Cargo Units | Consumables |
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| 12 | 13 | 4 | 10 (3) | 20 / 60 | 60 | 1,120 | 8 months |

<div class="ship-sect">Typical Loadout</div>

</div>

<div class="ship-block ship-wide ship-kharos">

| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|
| Light Rotary Cannon ×2<span class="q">Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40</span> | Short–Medium | 3 | — | 4 | 1 | 1 |
| Point-Defense Laser ×2<span class="q">Light · Turret · Point Defense 1, Accurate 1, Cooldown</span> | Short | 2 | — | 5 | 2 | 1 |

<div class="ship-cols">

**Rated** Slipstream · No atmosphere · No landing

**AI Core** Basic Automation

**Mounts** 4 Light · 4 points

**Modules** Expanded Cargo Hold (2), External Cargo Frame (2), Workshop, Passenger Berths, Towing Rig · 3 open

**Builder** Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

**Trait** ***Barge Frame:*** Cargo handling checks for bulk or irregular loads add 1 Boon Die, and the open frame carries one External Cargo Frame's worth of pods without the Signature Management Bane Die.

</div>

</div>

**Mark notes.** **KR-72 Mk I.** Expanded Cargo Hold, an External Cargo Frame across two slots, Workshop, Passenger Berths and Towing Rig, with two slots open. **Mk II.** Bolt-on armor bands along the barge sides and a longer hold frame: Armor 3 and 80 more Cargo. **Mk III.** A second pod rack on the frame and cross-braces: one more Module Slot and 80 more Cargo.

**Common Variants.** Bulk ore hauler, Convoy hauler, Colony supply barge, Container barge, Relief ship.

**Mark Table**

| Mark | Change | Price | Built at | Rebuild from the previous mark |
|:--|:--|--:|:--|--:|
| KR-72 | First mark | 4,662,000cr | Gantry Yard | — |
| KR-72 Mk II | +1 Armor, +80 Cargo | 4,995,000cr | Gantry Yard | 12 points, 360,000cr |
| KR-72 Mk III | +1 Module Slot, +80 Cargo | 5,217,000cr | Gantry Yard | 8 points, 240,000cr |

