# Skiffs and Shuttles

*Kharos Ship Catalog, Rebuilt Hulls of the Funtari Confederacy for Void Drifters. Source: https://exodusnds.com/sourcebooks/kharos/skiffs-and-shuttles*

Kharos's smallest hulls do the work the ship cannot: reaching the rock, landing where there is no pad, and putting people and vehicles on the ground.

##### Prospector Survey Skiff
*Printed as the Survey Skiff (Prospector Series) in the Vehicles Manual. Industrial Scaffold. Scale 2. Civilian grade. 2 marks, Mk I to Mk II.*

The Prospector is the Cooperative's smallest hull: a survey skiff for one prospector and two friends, with extended sensors, a workshop hatch and six landing legs that take any ground. It rides a cradle under a KR-41 or in a KR-61 shuttle bay, and it is the craft a Kharos crew sends to the rock the ship cannot land on.

<div class="ship-block ship-kharos">

### Prospector Mk I <span class="ship-class">Survey Skiff</span>
<div class="ship-id"><span>Kharos Forge Cooperative · Prospector family</span><b>Scale 2</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Survey, prospecting, frontier rescue | 196,100cr | Open |

| Speed | Cruise | Handling | Sensors |
|:-:|:-:|:-:|:-:|
| 4 | 2 | +1 | Extended |

| Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|
| 2 | 0 / 0 | 10 | 8 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) |
|:-:|:-:|:-:|:-:|
| 5 | 8 | 1 | 2 (1) |

| Crew | Passengers | Cargo Units | Endurance |
|:-:|:-:|:-:|:-:|
| 1 / 3 | 4 | 15 | 120 hours |

<div class="ship-sect">Weapons</div>

| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|
| Light Rotary Cannon<span class="q">Light · Forward · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40</span> | Short–Medium | 3 | — | 4 | 1 | 1 |

**Rated** No Slipstream · Atmosphere · Landing (any terrain)

**AI Core** Basic Automation

**Mounts** 2 Light · 2 points · 1 Light empty

**Modules** Workshop · 1 open

**Carried by** A cradle on a KR-41 or Model 20; KR-61 Shuttle Bay

**Builder** Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

**Trait** ***Prospector Gear:*** The printed Speed is its atmospheric value; in space it has Speed 3. The skiff lands on unprepared or rough ground, and its landing Pilot checks remove 1 Bane Die.

</div>

<div class="ship-block ship-kharos">

### Prospector Mk II <span class="ship-class">Survey Skiff</span>
<div class="ship-id"><span>Kharos Forge Cooperative · Prospector family</span><b>Scale 2</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Survey, prospecting, frontier rescue | 203,500cr | Open |

| Speed | Cruise | Handling | Sensors |
|:-:|:-:|:-:|:-:|
| 4 | 2 | +1 | Extended |

| Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|
| 2 | 0 / 0 | 10 | 8 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) |
|:-:|:-:|:-:|:-:|
| 5 | 8 | 1 | 3 (2) |

| Crew | Passengers | Cargo Units | Endurance |
|:-:|:-:|:-:|:-:|
| 1 / 3 | 4 | 20 | 120 hours |

<div class="ship-sect">Weapons</div>

| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|
| Light Rotary Cannon<span class="q">Light · Forward · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40</span> | Short–Medium | 3 | — | 4 | 1 | 1 |

**Rated** No Slipstream · Atmosphere · Landing (any terrain)

**AI Core** Basic Automation

**Mounts** 2 Light · 2 points · 1 Light empty

**Modules** Workshop · 2 open

**Carried by** A cradle on a KR-41 or Model 20; KR-61 Shuttle Bay

**Builder** Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

**Trait** ***Prospector Gear:*** The printed Speed is its atmospheric value; in space it has Speed 3. The skiff lands on unprepared or rough ground, and its landing Pilot checks remove 1 Bane Die.

</div>

**Mark notes.** **Prospector Mk I.** The Survey Skiff of the Vehicles Manual, unchanged. One Workshop and one empty slot. **Mk II.** A second sealed tool-and-sample housing bolted to the flank, which is the one Module Slot the mark adds, and a longer rear rack for 5 more Cargo Units. Armor, Power, Heat Threshold and Handling already sit at the Scale 2 Civilian caps, so a hull this small has nothing else to buy.

**Common Variants.** Survey skiff, Prospecting boat, Rescue skiff, Sample runner, Ground variant (Vehicles Manual, Chapter Eighteen).

**Mark Table**

| Mark | Change | Price | Built at | Rebuild from the previous mark |
|:--|:--|--:|:--|--:|
| Prospector Mk I | Published first mark (Survey Skiff, Prospector Series) | 196,100cr | Hand Yard | — |
| Prospector Mk II | +1 Module Slot, +5 Cargo | 203,500cr | Hand Yard | 8 points, 8,000cr |

##### KR-38 Drop Shuttle
*A new Kharos line. Needle Cluster. Scale 4. Civilian grade. 2 marks, Mk I to Mk II.*

The KR-38 is a drop shuttle: a clustered-cylinder hull around a vehicle bay and a barracks, on landing gear built for ground with no pad. It does not ship with the Drop Module, which is Licensed; a buyer who wants drop pods fits the module in the open slot and takes the Licensed paperwork with it.

<div class="ship-block ship-kharos">

### KR-38 <span class="ship-class">Drop Shuttle</span>
<div class="ship-id"><span>Kharos Forge Cooperative · KR-38 family</span><b>Scale 4</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Rough-field transfer, colony landing, mercenary insertion | 345,000cr | Open |

| Speed | Cruise | Handling | Sensors |
|:-:|:-:|:-:|:-:|
| 3 | 2 | +0 | Standard |

| Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|
| 2 | 0 / 0 | 24 | 13 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) |
|:-:|:-:|:-:|:-:|
| 8 | 9 | 2 | 6 (1) |

| Crew | Passengers | Cargo Units | Consumables |
|:-:|:-:|:-:|:-:|
| 2 / 3 | 30 | 80 | 2 weeks |

<div class="ship-sect">Typical Loadout</div>

| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|
| Light Rotary Cannon ×2<span class="q">Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40</span> | Short–Medium | 3 | — | 4 | 1 | 1 |

**Rated** No Slipstream · Atmosphere · Landing

**AI Core** Basic Automation

**Mounts** 2 Light · 2 points

**Modules** Heavy Landing Package (2), Barracks Module, Standard Cargo Hold, Vehicle Bay · 1 open

**Builder** Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

**Trait** ***Ground Contact:*** A landed KR-38 unloads its cargo and carried vehicles in one round, and its landing Pilot checks on unprepared ground remove 1 Bane Die.

</div>

<div class="ship-block ship-kharos">

### KR-38 Mk II <span class="ship-class">Drop Shuttle</span>
<div class="ship-id"><span>Kharos Forge Cooperative · KR-38 family</span><b>Scale 4</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Rough-field transfer, colony landing, mercenary insertion | 362,000cr | Open |

| Speed | Cruise | Handling | Sensors |
|:-:|:-:|:-:|:-:|
| 3 | 2 | +0 | Standard |

| Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|
| 2 | 0 / 0 | 26 | 13 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) |
|:-:|:-:|:-:|:-:|
| 9 | 9 | 2 | 6 (1) |

| Crew | Passengers | Cargo Units | Consumables |
|:-:|:-:|:-:|:-:|
| 2 / 3 | 30 | 80 | 2 weeks |

<div class="ship-sect">Typical Loadout</div>

| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|
| Light Rotary Cannon ×2<span class="q">Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40</span> | Short–Medium | 3 | — | 4 | 1 | 1 |

**Rated** No Slipstream · Atmosphere · Landing

**AI Core** Basic Automation

**Mounts** 2 Light · 2 points

**Modules** Heavy Landing Package (2), Barracks Module, Standard Cargo Hold, Vehicle Bay · 1 open

**Builder** Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

**Trait** ***Ground Contact:*** A landed KR-38 unloads its cargo and carried vehicles in one round, and its landing Pilot checks on unprepared ground remove 1 Bane Die.

</div>

**Mark notes.** **KR-38 Mk I.** Heavy Landing Package, Barracks Module, Standard Cargo Hold and Vehicle Bay, with one slot open for a Drop Module or a medical bay. **Mk II.** A thicker armored nose collar and one more coolant cylinder along the dorsal spine: a Hull block (to 26) and 1 Power Capacity. Hull, Armor and Power now sit at their Civilian caps.

**Common Variants.** Rough-field transfer, Colony lander, Mercenary insertion, Relief lander, Vehicle ferry.

**Mark Table**

| Mark | Change | Price | Built at | Rebuild from the previous mark |
|:--|:--|--:|:--|--:|
| KR-38 | First mark | 345,000cr | Hand Yard | — |
| KR-38 Mk II | +1 Hull block (to 26), +1 Power Capacity | 362,000cr | Hand Yard | 8 points, 18,000cr |

##### At the Table: A Rough-Field Landing

Use this when a crew puts a Kharos hull down on ground nobody has prepared.

**The landing.** A Pilot check to land on unprepared ground is made at the difficulty the GM sets for the terrain. A hull with a Heavy Landing Package, and a Prospector with Prospector Gear, removes 1 Bane Die <span class="dice sm bane d6"></span> from that check. A KR-38 Mk I or Mk II also unloads its cargo and carried vehicles in one round (Ground Contact).

**On the ground.** A Vehicle Bay deploys its vehicle in 1 round once the ship is landed (Vehicles Manual, Chapter Ten, Appendix: Module Catalog). A KR-38 unloads its cargo in the same round, so a crew that lands, unloads and lifts again spends the fewest rounds on the ground.

**The Drop Module.** Pods leave a hull in orbit, not on the ground. Landing a pod on target is an Average Pilot check from Short range and Hard from Medium (Vehicles Manual, Chapter Ten, Appendix: Module Catalog).
