# Demolitions and Mines

*The Modern Armory, Firearms, Explosives, and Ammunition for Exodus NDS, 1939 to Today. Source: https://exodusnds.com/sourcebooks/modern-armory/demolitions-and-mines*

Explosives that are placed, not thrown. They print **Placed** in the Range field.

**Setting a charge** takes the maneuvers its **Prepare** rating lists and an Average Craft check (or Demolitions, in a Universe that has the skill). On a success the charge is set. Each uncancelled Success adds 1 to its damage. On a failure it is set badly: it deals 2 less damage and loses half its Blast. A Calamity sets it off, or leaves it live and unreliable, at the GM's choice.

**A placed charge needs no attack check.** When it fires, it deals its damage to the object or person it is set against and its Blast damage to everyone Engaged with that.

**Firing it** needs a detonator from the list at the end of this chapter.

**Skill:** Craft, or the Universe's Demolitions skill.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/modern_armory/modern-armory-demolitions.jpg">

##### <span class="weapon-bar blast"></span>Plastic Explosive Charge
<span class="weapon-aka">C-4, Semtex, Nobel 808, PE-4</span>

<div class="weapon blast">

<span class="dmg">12</span>
<span class="crit">3</span>
<span class="range short">Placed</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Craft</span>
<span class="price">200</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Blast 8, Pierce 4, Limited Ammo 1, Prepare 2, Siege 2</span>

</div>

A half-kilogram block of putty-like explosive. It can be moulded, cut, and dropped without harm, and it does nothing until a detonator tells it to.

Damage 12 to whatever it is set against, **Pierce 4**, and **Blast 8** to everyone Engaged with that. **Prepare 2** is two maneuvers to place and arm. Two blocks used together add 2 to the damage and 2 to the Blast; further blocks add nothing a GM needs a number for.

##### <span class="weapon-bar blast"></span>Satchel Charge
<span class="weapon-aka">M37 demolition kit, pole charges</span>

<div class="weapon blast">

<span class="dmg">16</span>
<span class="crit">3</span>
<span class="range short">Placed</span>
<span class="enc">3</span>

</div>

<div class="weapon-detail">

<span class="skill">Craft</span>
<span class="price">600</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Blast 10, Pierce 4, Limited Ammo 1, Prepare 2, Cumbersome 2, Siege 3</span>

</div>

A canvas bag holding eight to ten kilograms of explosive and a pull igniter.

Damage 16 and **Blast 10**. It can be placed, or thrown to Short range by a character with Might 2 as a Gunnery attack with 2 Bane Dice.

##### <span class="weapon-bar blast"></span>Breaching Charge
<span class="weapon-aka">Door frame charges, detonating cord, water charges</span>

<div class="weapon blast">

<span class="dmg">6</span>
<span class="crit">—</span>
<span class="range short">Placed</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Craft</span>
<span class="price">150</span>
<span class="avail">Restricted</span>
<span class="type">Blast</span>
<span class="qual">Pierce 6, Blast 2, Limited Ammo 1, Prepare 1, Breach 3</span>

</div>

A strip or frame of explosive shaped to cut a door, a lock, or a hole in a wall.

**Pierce 6** against the structure it is fixed to. A door or interior wall is opened without a check. People are not its target: those Engaged with the far side take its **Blast 2**.

##### <span class="weapon-bar blast"></span>Limpet Mine
<span class="weapon-aka">SOE limpet, Type 6, clam charges</span>

<div class="weapon blast">

<span class="dmg">14</span>
<span class="crit">3</span>
<span class="range short">Placed</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Craft</span>
<span class="price">400</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Pierce 6, Limited Ammo 1, Prepare 2, Breach 4</span>

</div>

A magnetic charge with a time fuse, made to be fixed to a ship's hull or a vehicle by a swimmer or a saboteur.

Damage 14 and **Pierce 6** against the thing it is stuck to. It has no Blast: the charge is shaped inward.

##### <span class="weapon-bar blast"></span>Anti-Personnel Mine
<span class="weapon-aka">S-mine, M16 bounding mine, PMN</span>

<div class="weapon blast">

<span class="dmg">10</span>
<span class="crit">3</span>
<span class="range short">Placed</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Craft</span>
<span class="price">150</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Blast 6, Vicious 2, Limited Ammo 1, Prepare 1</span>

</div>

A buried charge fired by a footstep or a tripwire.

It attacks whoever sets it off, with no check, for damage 10 and **Vicious 2**, and applies **Blast 6** to everyone Engaged with them. Finding one before stepping on it is a Hard Perception check; a mine detector or a probe and ten minutes makes it Easy.

##### <span class="weapon-bar blast"></span>Directional Mine
<span class="weapon-aka">M18 Claymore, MON-50</span>

<div class="weapon blast">

<span class="dmg">10</span>
<span class="crit">3</span>
<span class="range short">Placed</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Craft</span>
<span class="price">300</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Blast 8, Limited Ammo 1, Prepare 2</span>

</div>

A curved block of explosive faced with steel balls, set on legs and fired by wire.

When fired it attacks one target at Short range in front of it for damage 10 and applies **Blast 8** to everyone else in that arc out to Short range. Nothing behind it is harmed beyond Engaged.

##### <span class="weapon-bar blast"></span>Anti-Tank Mine
<span class="weapon-aka">Tellermine, M15, TM-46</span>

<div class="weapon blast">

<span class="dmg">20</span>
<span class="crit">2</span>
<span class="range short">Placed</span>
<span class="enc">4</span>

</div>

<div class="weapon-detail">

<span class="skill">Craft</span>
<span class="price">500</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Pierce 8, Blast 4, Limited Ammo 1, Prepare 2, Breach 4</span>

</div>

A plate-sized mine that needs the weight of a vehicle to fire it. A person can walk across one.

Damage 20 and **Pierce 8** against the vehicle that sets it off. It is in a book of personal weapons because one person carries it, buries it, and walks away.

## Detonators

A charge without a detonator is a brick. Each of these is bought separately and used once unless it says otherwise.

| Detonator | Fires the charge | Price | Avail |
|:--|:--|--:|:--|
| **Safety fuse and cap** | After a burn the setter chooses when cutting it, from one round to ten minutes. Once lit it cannot be stopped without reaching it | 5 | Restricted |
| **Time pencil** | After a delay fixed when it is made: ten minutes to a day. Accurate to within a quarter of that delay, early or late | 20 | Military |
| **Clockwork or electronic timer** | At the set time, to the second | 60 | Restricted |
| **Command wire** | When the setter closes a hand switch, from up to Long range along the wire. Reusable | 40 | Military |
| **Radio detonator** | On a signal from a transmitter within Extreme range. From 1946. Reusable transmitter | 200 | Military |
| **Pressure or pull switch** | When someone steps on it, opens it, or trips a wire. This turns any charge into a mine or a booby trap | 15 | Military |

**Booby traps.** A grenade or charge fitted with a pull switch attacks whoever triggers it as a mine does, with no check. Noticing one is a Hard Perception check, or Average for a character who is searching for it.

**Disarming** a set charge is an Average Craft check, Hard if it was set with a Breakthrough or is fitted with an anti-handling switch. A Calamity fires it.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/modern_armory/modern-armory-demolition-kit.jpg">
