# Launchers and Flamethrowers

*The Modern Armory, Firearms, Explosives, and Ammunition for Exodus NDS, 1939 to Today. Source: https://exodusnds.com/sourcebooks/modern-armory/launchers-and-flamethrowers*

Weapons that deliver an explosion or a fire at a distance. Every entry is Military, every launcher is slow, and the damage is the highest in the book.

Three rules apply across the chapter.

**Breach is how a person on foot hurts a vehicle.** A launcher with Breach X deals its damage times X, divided by 10, as Hull damage, and ignores X points of Armor. Against a person it deals its printed damage. *The Heavy Armory* has the procedure.

**Backblast X** is defined in Chapter 3. Rocket launchers vent behind the firer.

**A near miss still explodes.** When an attack with a Blast weapon fails, the attacker may spend 3 Boons from the failed check to apply the Blast damage to the target and everyone Engaged with it.

**Skill:** Gunnery. At tables using a single Ranged skill, use Ranged.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/modern_armory/modern-armory-launchers.jpg">

##### <span class="weapon-bar blast"></span>Grenade Launcher, Single-Shot
<span class="weapon-aka">M79, M203, GP-25, 37mm riot gun</span>

<div class="weapon blast">

<span class="dmg">8</span>
<span class="crit">4</span>
<span class="range short">Medium</span>
<span class="enc">3</span>

</div>

<div class="weapon-detail">

<span class="skill">Gunnery</span>
<span class="price">700</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Blast 6, Limited Ammo 1</span>

</div>

A break-open launcher firing a 40mm grenade, as a standalone weapon or slung under a rifle barrel.

It throws a grenade to Medium range, which no arm can. **Limited Ammo 1**: it is reloaded after every shot. It fires any 40mm round in Chapter 16; the stat line assumes high explosive.

##### <span class="weapon-bar blast"></span>Grenade Launcher, Revolving
<span class="weapon-aka">Milkor MGL, China Lake pump launcher, RG-6</span>

<div class="weapon blast">

<span class="dmg">8</span>
<span class="crit">4</span>
<span class="range short">Long</span>
<span class="enc">5</span>

</div>

<div class="weapon-detail">

<span class="skill">Gunnery</span>
<span class="price">2500</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Blast 6, Limited Ammo 6, Cumbersome 3</span>

</div>

A six-chamber revolving launcher for 40mm grenades.

Six shots at Long range before reloading. It needs Might 3 and weighs as much as a machine gun.

##### <span class="weapon-bar blast"></span>Rifle Grenade
<span class="weapon-aka">Energa, M9A1, Gewehrgranate, cup dischargers</span>

<div class="weapon blast">

<span class="dmg">8</span>
<span class="crit">4</span>
<span class="range short">Medium</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Gunnery</span>
<span class="price">60</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Blast 5, Limited Ammo 1, Prepare 1, Inaccurate 1</span>

</div>

A grenade fired from the muzzle of an ordinary rifle, using a cup, a spigot, or a blank cartridge.

It is the cheapest way to put an explosion at Medium range. **Prepare 1** covers fitting it, **Inaccurate 1** covers aiming a rifle at forty-five degrees by eye, and the rifle cannot fire bullets until the grenade is gone.

##### <span class="weapon-bar blast"></span>Disposable Rocket Launcher
<span class="weapon-aka">Panzerfaust, M72 LAW, AT4, RPG-18</span>

<div class="weapon blast">

<span class="dmg">12</span>
<span class="crit">3</span>
<span class="range short">Medium</span>
<span class="enc">3</span>

</div>

<div class="weapon-detail">

<span class="skill">Gunnery</span>
<span class="price">800</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Blast 6, Pierce 4, Limited Ammo 1, Prepare 1, Backblast 4, Breach 2</span>

</div>

A single anti-armour rocket in a tube that is thrown away after firing. One soldier carries it in addition to a rifle.

Damage 12 with **Pierce 4** at Medium range, once. **Backblast 4**: anyone Engaged with the firer and behind the tube takes 4 damage, and so does the firer if the weapon is fired from inside a room or a vehicle.

##### <span class="weapon-bar blast"></span>Reloadable Rocket Launcher
<span class="weapon-aka">M1 Bazooka, Panzerschreck, RPG-7, Carl Gustaf</span>

<div class="weapon blast">

<span class="dmg">14</span>
<span class="crit">3</span>
<span class="range short">Long</span>
<span class="enc">6</span>

</div>

<div class="weapon-detail">

<span class="skill">Gunnery</span>
<span class="price">2500</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Blast 6, Pierce 5, Cumbersome 3, Limited Ammo 1, Prepare 1, Backblast 4, Breach 3</span>

</div>

A shoulder-fired tube that launches a rocket or recoilless round and can be loaded again. The bazooka, the Panzerschreck, and the RPG-7 are the same idea in three decades.

Damage 14 with **Pierce 5** at Long range. It needs Might 3, **Prepare 1** to load, and it has **Backblast 4**. A second crew member who spends a maneuver loading removes the Prepare.

##### <span class="weapon-bar blast"></span>Guided Missile Launcher
<span class="weapon-aka">FIM-92 Stinger, FGM-148 Javelin, M47 Dragon, 9K32 Strela</span>

<div class="weapon blast">

<span class="dmg">18</span>
<span class="crit">2</span>
<span class="range short">Extreme</span>
<span class="enc">8</span>

</div>

<div class="weapon-detail">

<span class="skill">Gunnery</span>
<span class="price">25000</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Blast 8, Pierce 6, Guided 3, Cumbersome 3, Limited Ammo 1, Prepare 2, Breach 3</span>

</div>

A shoulder-fired missile that steers itself to an aircraft or a vehicle.

Damage 18, Crit 2, Extreme range, **Pierce 6**, **Guided 3**. It is the highest damage in the book. **Prepare 2** covers acquiring the target; the missile will not launch at a person on foot.

##### <span class="weapon-bar fire"></span>Flamethrower
<span class="weapon-aka">M2 flamethrower, Flammenwerfer 35, LPO-50</span>

<div class="weapon fire">

<span class="dmg">8</span>
<span class="crit">4</span>
<span class="range short">Short</span>
<span class="enc">6</span>

</div>

<div class="weapon-detail">

<span class="skill">Gunnery</span>
<span class="price">1500</span>
<span class="avail">Military</span>
<span class="type">Fire</span>
<span class="qual">Burn 3, Blast 3, Cumbersome 3, Limited Ammo 5</span>

</div>

A tank of thickened fuel, a tank of propellant, and a wand with an igniter.

The damage is modest. **Burn 3** is the weapon: spend 2 Boons and the target suffers 3 Wounds at the start of each of its turns until someone spends an action putting it out. **Blast 3** catches those standing with the target. It needs Might 3 and holds five bursts. On a Calamity, the GM may rupture a hose: the wearer suffers the weapon's Burn.
