# Less-Lethal and Close Quarters

*The Modern Armory, Firearms, Explosives, and Ammunition for Exodus NDS, 1939 to Today. Source: https://exodusnds.com/sourcebooks/modern-armory/less-lethal-and-close-quarters*

Weapons for stopping someone without killing them, and the few modern hand weapons that the Fantasy Armory does not already cover.

The less-lethal entries deal **Stun Damage**: all of their damage is applied to Strain. A target whose Strain is exceeded this way is incapacitated, not injured.

**Skill:** Melee for hand weapons, Light Ranged for the Taser and Pepper Spray.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/modern_armory/modern-armory-less-lethal.jpg">

##### <span class="weapon-bar none"></span>Stun Gun
<span class="weapon-aka">Contact stun guns, drive-stun devices</span>

<div class="weapon none">

<span class="dmg">6</span>
<span class="crit">6</span>
<span class="range short">Engaged</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Melee</span>
<span class="price">100</span>
<span class="avail">Common</span>
<span class="type">—</span>
<span class="qual">Stun Damage, Stun 3, Concealable 2</span>

</div>

A hand-held device with two contacts that delivers a high-voltage shock on touch.

Damage 6 is flat, not added to Might, and all of it is **Stun Damage**. **Stun 3**: spend 2 Boons for 3 more Strain.

##### <span class="weapon-bar none"></span>Taser
<span class="weapon-aka">Taser X26, Taser 7</span>

<div class="weapon none">

<span class="dmg">5</span>
<span class="crit">6</span>
<span class="range short">Short</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">400</span>
<span class="avail">Restricted</span>
<span class="type">—</span>
<span class="qual">Stun Damage, Disorient 3, Limited Ammo 1</span>

</div>

A pistol-shaped device that fires two barbed darts on wires and shocks through them.

**Stun Damage** at Short range, with **Disorient 3** for 2 Boons. It carries one cartridge. Thick clothing or armour with a Resistance bonus of 2 or more stops the darts.

##### <span class="weapon-bar none"></span>Pepper Spray
<span class="weapon-aka">OC spray, Mace</span>

<div class="weapon none">

<span class="dmg">—</span>
<span class="crit">—</span>
<span class="range short">Engaged</span>
<span class="enc">0</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">20</span>
<span class="avail">Common</span>
<span class="type">—</span>
<span class="qual">Disorient 3, Limited Ammo 5</span>

</div>

A pressurised can of irritant.

It deals no damage. On a hit, spend 2 Boons to Disorient the target for 3 rounds. A target without eye protection also suffers 2 Strain. Five uses.

##### <span class="weapon-bar none"></span>Stun Baton
<span class="weapon-aka">Cattle prod, shock baton</span>

<div class="weapon none">

<span class="dmg">6</span>
<span class="crit">5</span>
<span class="range short">Engaged</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Melee</span>
<span class="price">160</span>
<span class="avail">Restricted</span>
<span class="type">—</span>
<span class="qual">Stun Damage, Disorient 3</span>

</div>

A baton with electrified contacts along its length. The agricultural version is a cattle prod.

Damage 6, flat, all **Stun Damage**, with **Disorient 3** for 2 Boons.

##### <span class="weapon-bar crush"></span>Collapsible Baton
<span class="weapon-aka">ASP baton, telescoping truncheon</span>

<div class="weapon crush">

<span class="dmg">+2</span>
<span class="crit">3</span>
<span class="range short">Engaged</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Melee</span>
<span class="price">70</span>
<span class="avail">Common</span>
<span class="type">Crushing</span>
<span class="qual">Concealable 2</span>

</div>

A telescoping steel baton that extends with a flick of the wrist.

It is a club that rates **Concealable 2**. Extending it is part of drawing it.

##### <span class="weapon-bar thrust"></span>Fixed Bayonet
<span class="weapon-aka">Sword and knife bayonets fixed to any rifle</span>

<div class="weapon thrust">

<span class="dmg">+2</span>
<span class="crit">3</span>
<span class="range short">Engaged</span>
<span class="enc">0</span>

</div>

<div class="weapon-detail">

<span class="skill">Melee</span>
<span class="price">40</span>
<span class="avail">Military</span>
<span class="type">Thrusting</span>
<span class="qual">Defensive 1</span>

</div>

A blade locked under the muzzle of a rifle.

It turns any long gun into a short spear: Might+2 with **Defensive 1**. Fixing or removing it is a maneuver. Off the rifle it is a Knife or a Dagger from the Fantasy Armory.

##### <span class="weapon-bar crush"></span>Weapon Butt
<span class="weapon-aka">Pistol whip, rifle butt stroke</span>

<div class="weapon crush">

<span class="dmg">+1</span>
<span class="crit">5</span>
<span class="range short">Engaged</span>
<span class="enc">0</span>

</div>

<div class="weapon-detail">

<span class="skill">Melee</span>
<span class="price">0</span>
<span class="avail">Common</span>
<span class="type">Crushing</span>
<span class="qual">Disorient 1</span>

</div>

A blow with the grip of a pistol or the stock of a long gun.

Might+1. It needs no maneuver to switch to, which is its only merit. A long gun used this way deals Might+2.

##### <span class="weapon-bar cut"></span>Chainsaw
<span class="weapon-aka">Petrol chainsaws, concrete saws</span>

<div class="weapon cut">

<span class="dmg">+3</span>
<span class="crit">2</span>
<span class="range short">Engaged</span>
<span class="enc">5</span>

</div>

<div class="weapon-detail">

<span class="skill">Melee</span>
<span class="price">400</span>
<span class="avail">Common</span>
<span class="type">Cutting</span>
<span class="qual">Pierce 2, Vicious 2, Sunder, Cumbersome 3, Inaccurate 1</span>

</div>

A petrol saw with a toothed chain. It is a tool, it is loud, and it has to be running.

Might+3, Crit 2, **Pierce 2**, **Vicious 2**, and **Sunder**. It needs Might 3 and adds **Inaccurate 1**. Starting it is a maneuver.

## Modern Names for Fantasy Armory Weapons

*The Fantasy Armory* already carries the hand weapons a modern character is likely to pick up. Use its stat lines unchanged under these names.

| Modern weapon | Use the Fantasy Armory entry |
|:--|:--|
| Combat knife, fighting knife, hunting knife | **Dagger** |
| Pocket knife, kitchen knife, utility knife | **Knife** |
| Switchblade, stiletto, ice pick | **Stiletto** |
| Prison shank, sharpened spoon, broken bottle | **Shiv** |
| Push dagger | **Punch Dagger** |
| Machete, cutlass, kukri | **Falchion** |
| Meat cleaver | **Meat Cleaver** |
| Hatchet, tomahawk, entrenching tool | **Hatchet** |
| Fire axe, felling axe | **Battleaxe** |
| Baseball bat, tyre iron, crowbar, truncheon | **Cudgel** |
| Blackjack, cosh, sock full of coins | **Sap** |
| Police nightstick with side handle | **Tonfa** |
| Sledgehammer | **Maul** |
| Brass knuckles | **Iron Knuckles** |
| Weighted gloves | **Sap Gloves** |
| Piano wire, garrote | **Garrote** |
| Motorcycle chain, tow chain | **Weighted Chain** |
| Riot shield | **Kite Shield** |
| Cavalry or dress sabre | **Sabre** |
| Sword cane | **Rapier**, with Concealable 3 while sheathed |

Compound bows and modern crossbows are in *The Ranged Armory*: use the **Composite Bow** and the **Light Crossbow**.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/modern_armory/modern-armory-riot-line.jpg">
