# Machine Guns

*The Modern Armory, Firearms, Explosives, and Ammunition for Exodus NDS, 1939 to Today. Source: https://exodusnds.com/sourcebooks/modern-armory/machine-guns*

Automatic weapons in a rifle cartridge, built to keep firing. The two entries here are the two a single character can carry and use. Tripod-mounted heavy machine guns are crew weapons and are outside this book.

Both carry **Auto-Fire** and **Cumbersome 3**. Both improve sharply on a bipod.

**Skill:** Gunnery. At tables using a single Ranged skill, use Ranged.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/modern_armory/modern-armory-machine-guns.jpg">

##### <span class="weapon-bar ballistic"></span>Squad Automatic Weapon
<span class="weapon-aka">BAR, Bren, RPK, M249, DP-28</span>

<div class="weapon ballistic">

<span class="dmg">9</span>
<span class="crit">3</span>
<span class="range short">Long</span>
<span class="enc">5</span>

</div>

<div class="weapon-detail">

<span class="skill">Gunnery</span>
<span class="price">1500</span>
<span class="avail">Military</span>
<span class="type">Ballistic</span>
<span class="qual">Auto-Fire, Pierce 1, Cumbersome 3</span>

</div>

A light machine gun carried and fired by one soldier, from a bipod or from the hip.

Damage 9 with **Auto-Fire** and **Pierce 1**. It needs Might 3. Fired from its bipod (see Chapter 17) the requirement drops to Might 1.

##### <span class="weapon-bar ballistic"></span>General-Purpose Machine Gun
<span class="weapon-aka">MG 34, MG 42, M60, PKM, FN MAG</span>

<div class="weapon ballistic">

<span class="dmg">10</span>
<span class="crit">3</span>
<span class="range short">Long</span>
<span class="enc">6</span>

</div>

<div class="weapon-detail">

<span class="skill">Gunnery</span>
<span class="price">2000</span>
<span class="avail">Military</span>
<span class="type">Ballistic</span>
<span class="qual">Auto-Fire, Pierce 2, Vicious 2, Cumbersome 3, Prepare 1</span>

</div>

A belt-fed machine gun in a full-power rifle cartridge. One soldier can carry it; a second usually carries the ammunition.

Damage 10, **Auto-Fire**, **Pierce 2**, **Vicious 2**. It carries **Prepare 1** and needs Might 3. It is the heaviest sustained fire a single character in this book can deliver.
