# Pocket Pistols

*The Modern Armory, Firearms, Explosives, and Ammunition for Exodus NDS, 1939 to Today. Source: https://exodusnds.com/sourcebooks/modern-armory/pocket-pistols*

Every entry in this chapter is built to be carried without being seen. **Concealable** is the family's reason to exist, and every other number on the stat line is what it cost.

The chapter runs on one trade. A gun that hides better holds fewer rounds, fires a smaller cartridge, or is harder to shoot well.

| Concealable | What it hides in | What it gives up |
|:-:|:--|:--|
| **3** | A pocket, a boot, a sleeve | Damage 4, or two shots |
| **2** | A waistband under a shirt | A range band, and usually a point of Crit |

Nothing here reaches past Short range. A character who expects a fight at a distance is in the wrong chapter.

**Skill:** Light Ranged throughout.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/modern_armory/modern-armory-pocket-pistols.jpg">

##### <span class="weapon-bar ballistic"></span>Derringer
<span class="weapon-aka">Remington Double Derringer, Bond Arms, High Standard D-100</span>

<div class="weapon ballistic">

<span class="dmg">5</span>
<span class="crit">4</span>
<span class="range short">Short</span>
<span class="enc">0</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">150</span>
<span class="avail">Common</span>
<span class="type">Ballistic</span>
<span class="qual">Concealable 3, Limited Ammo 2, Inaccurate 1</span>

</div>

Two barrels, two shots, and a grip that holds two fingers. It is carried by people who expect to need a gun once, at arm's length, and to have a second plan after that.

**Limited Ammo 2** and **Inaccurate 1** are what **Concealable 3** costs at this damage. Reloading means breaking the action and feeding it by hand, which is a maneuver the owner rarely gets.

##### <span class="weapon-bar ballistic"></span>Mini Revolver, .22
<span class="weapon-aka">NAA Mini, Velo-Dog, pocket rimfire revolvers</span>

<div class="weapon ballistic">

<span class="dmg">4</span>
<span class="crit">5</span>
<span class="range short">Short</span>
<span class="enc">0</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">120</span>
<span class="avail">Common</span>
<span class="type">Ballistic</span>
<span class="qual">Concealable 3, Limited Ammo 5, Inaccurate 1</span>

</div>

A five-shot rimfire revolver small enough to close a fist around. The sights are a notch in the frame and the grip is an afterthought.

It is the lowest damage in the chapter and the easiest gun in the book to hide. **Inaccurate 1** reflects a barrel shorter than the cartridge it fires.

##### <span class="weapon-bar ballistic"></span>Pocket Pistol, .22 or .25
<span class="weapon-aka">Baby Browning, Beretta 21 Bobcat, Colt Vest Pocket, Raven</span>

<div class="weapon ballistic">

<span class="dmg">4</span>
<span class="crit">5</span>
<span class="range short">Short</span>
<span class="enc">0</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">100</span>
<span class="avail">Common</span>
<span class="type">Ballistic</span>
<span class="qual">Concealable 3</span>

</div>

A flat vest-pocket automatic. It has no Limited Ammo and no Inaccurate, which is what separates it from the mini revolver: it is a real pistol, only a very small one.

Damage 4 will not stop a determined opponent quickly. It is here for the character who must be searched and must still be armed.

##### <span class="weapon-bar ballistic"></span>Pocket Pistol, .32 or .380
<span class="weapon-aka">Walther PPK, Colt 1903, Makarov PM, Beretta 70, SIG P230</span>

<div class="weapon ballistic">

<span class="dmg">5</span>
<span class="crit">4</span>
<span class="range short">Short</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">200</span>
<span class="avail">Common</span>
<span class="type">Ballistic</span>
<span class="qual">Concealable 2</span>

</div>

The plainclothes pistol of the twentieth century: slim, reliable, and chambered for a cartridge one step below a service round. Half the police and intelligence services of Europe issued one.

This is the standard light pistol with **Concealable 2** and a higher price. It is the baseline the rest of the chapter is measured against.

##### <span class="weapon-bar ballistic"></span>Snub Revolver, .38
<span class="weapon-aka">S&W Chief's Special, Colt Detective Special, Ruger LCR</span>

<div class="weapon ballistic">

<span class="dmg">5</span>
<span class="crit">4</span>
<span class="range short">Short</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">180</span>
<span class="avail">Common</span>
<span class="type">Ballistic</span>
<span class="qual">Concealable 2, Limited Ammo 5</span>

</div>

A five-shot revolver with a two-inch barrel. It can be fired from inside a coat pocket and it does not jam, because there is nothing in it to jam.

It matches the .32 or .380 pocket pistol on every number and costs a little less. **Limited Ammo 5** is the difference.

##### <span class="weapon-bar ballistic"></span>Subcompact Pistol, 9mm
<span class="weapon-aka">Glock 26, SIG P365, Kahr PM9, S&W Shield</span>

<div class="weapon ballistic">

<span class="dmg">6</span>
<span class="crit">4</span>
<span class="range short">Short</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">400</span>
<span class="avail">Common</span>
<span class="type">Ballistic</span>
<span class="qual">Concealable 2</span>

</div>

A service cartridge in a frame cut down to pocket size. It is the modern answer to the snub revolver and it did not exist in useful form before the 1990s.

It keeps service-pistol damage and gives up a point of Crit and a range band for **Concealable 2**. Of the guns that hide under a shirt, this one hits hardest without asking for Might.

##### <span class="weapon-bar ballistic"></span>Four-Barrel Pocket Pistol
<span class="weapon-aka">COP .357, Sharps pepperbox, Lancaster howdah</span>

<div class="weapon ballistic">

<span class="dmg">6</span>
<span class="crit">4</span>
<span class="range short">Short</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">300</span>
<span class="avail">Rare</span>
<span class="type">Ballistic</span>
<span class="qual">Concealable 2, Limited Ammo 4, Cumbersome 2</span>

</div>

Four fixed barrels and a rotating firing pin, in a block of steel the size of a wallet. The type runs from the Sharps pepperbox to the COP .357.

Four shots at service-pistol damage in a gun that still rates **Concealable 2**. It pays with **Limited Ammo 4**, a slow reload, and **Cumbersome 2**: a full-power cartridge in a pistol this small is hard to hold.
