# Precision Rifles

*The Modern Armory, Firearms, Explosives, and Ammunition for Exodus NDS, 1939 to Today. Source: https://exodusnds.com/sourcebooks/modern-armory/precision-rifles*

Rifles built to hit one target at long distance. This is the only chapter with weapons that print Extreme range, and both of them need a maneuver of preparation before the first shot.

Every entry carries **Accurate**, **Pierce**, or both. Every entry but one is slow: **Limited Ammo**, **Prepare**, or **Slow-Firing**.

Attacking at Extreme range is a Severe check. The telescopic sight in Chapter 17 and an aim maneuver are assumed in the fiction and are not built into these stat lines.

**Skill:** Heavy Ranged throughout.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/modern_armory/modern-armory-precision-rifles.jpg">

##### <span class="weapon-bar ballistic"></span>Silenced Carbine
<span class="weapon-aka">De Lisle carbine, VSS Vintorez, suppressed .22 sporter</span>

<div class="weapon ballistic">

<span class="dmg">6</span>
<span class="crit">3</span>
<span class="range short">Medium</span>
<span class="enc">4</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Ranged</span>
<span class="price">2000</span>
<span class="avail">Rare</span>
<span class="type">Ballistic</span>
<span class="qual">Silent, Accurate 1, Limited Ammo 5</span>

</div>

A short rifle built around an integral suppressor and a subsonic cartridge. The wartime De Lisle was a Lee-Enfield action firing .45 pistol ammunition; the Soviet VSS did the same job forty years later with a purpose-made round.

It is the only **Silent** long gun in the book. Damage 6 and Medium range are what a subsonic bullet allows.

##### <span class="weapon-bar ballistic"></span>Designated Marksman Rifle
<span class="weapon-aka">Dragunov SVD, M21, SR-25, PSG1</span>

<div class="weapon ballistic">

<span class="dmg">8</span>
<span class="crit">3</span>
<span class="range short">Long</span>
<span class="enc">5</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Ranged</span>
<span class="price">1500</span>
<span class="avail">Military</span>
<span class="type">Ballistic</span>
<span class="qual">Accurate 1, Pierce 1, Cumbersome 2</span>

</div>

A semi-automatic rifle with a scope, issued one to a squad to reach past the assault rifles.

**Accurate 1** and **Pierce 1** at Long range, with no Limited Ammo and no Prepare. It is the precision rifle for a character who expects to move.

##### <span class="weapon-bar ballistic"></span>Sniper Rifle
<span class="weapon-aka">M24, M40, Accuracy International L96, scoped Mauser 98k, Mosin PU</span>

<div class="weapon ballistic">

<span class="dmg">9</span>
<span class="crit">2</span>
<span class="range short">Extreme</span>
<span class="enc">5</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Ranged</span>
<span class="price">1500</span>
<span class="avail">Military</span>
<span class="type">Ballistic</span>
<span class="qual">Accurate 2, Pierce 2, Limited Ammo 5, Cumbersome 3, Prepare 1</span>

</div>

A bolt-action rifle selected or built for accuracy, with a telescopic sight and a trained shooter behind it.

Damage 9, Crit 2, Extreme range, **Accurate 2**, **Pierce 2**. It pays with **Limited Ammo 5**, **Cumbersome 3**, and **Prepare 1**: a maneuver to settle into position before the first shot.

##### <span class="weapon-bar ballistic"></span>Anti-Materiel Rifle, .50
<span class="weapon-aka">Barrett M82, McMillan TAC-50, Boys anti-tank rifle, PTRD-41</span>

<div class="weapon ballistic">

<span class="dmg">10</span>
<span class="crit">2</span>
<span class="range short">Extreme</span>
<span class="enc">7</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Ranged</span>
<span class="price">4000</span>
<span class="avail">Military</span>
<span class="type">Ballistic</span>
<span class="qual">Pierce 4, Cumbersome 4, Prepare 1, Slow-Firing 1, Limited Ammo 5, Breach 1</span>

</div>

A rifle chambered for a heavy machine gun cartridge. The wartime anti-tank rifles were built to hole armour plate; the modern type is used on vehicles, radar sets, and people behind walls.

Damage 10 and **Pierce 4** at Extreme range. It needs Might 4, a maneuver to set up, and a round of recovery after every shot (**Slow-Firing 1**). Encumbrance 7 is most of what one person can carry.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/modern_armory/modern-armory-combat-overwatch.jpg" alt="A sniper on overwatch" loading="lazy">
