# Shotguns

*The Modern Armory, Firearms, Explosives, and Ammunition for Exodus NDS, 1939 to Today. Source: https://exodusnds.com/sourcebooks/modern-armory/shotguns*

A shotgun fires a charge of pellets from a smooth barrel. Every 12 gauge in this chapter shares one profile: damage 8, Crit 3, Short range, **Blast 4**, **Vicious 2**, and most add **Knockdown**. What separates the entries is how many shots they hold and how fast they fire them.

**Blast** on a shotgun is the spread of the pattern: spend 2 Boons to deal the Blast damage to others Engaged with the target.

The profile assumes buckshot. Chapter 16 lists seven other shells, and changing shells changes the weapon more than changing shotguns does.

**Skill:** Heavy Ranged throughout.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/modern_armory/modern-armory-shotguns.jpg">

##### <span class="weapon-bar ballistic"></span>Light Shotgun, 20 Gauge or .410
<span class="weapon-aka">Youth and bird guns, Mossberg 500 Bantam, single-shot break actions</span>

<div class="weapon ballistic">

<span class="dmg">7</span>
<span class="crit">3</span>
<span class="range short">Short</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Ranged</span>
<span class="price">300</span>
<span class="avail">Common</span>
<span class="type">Ballistic</span>
<span class="qual">Blast 3, Vicious 1</span>

</div>

A lighter gauge in a lighter gun. It is the farm gun, the youth gun, and the gun kept behind a kitchen door.

One point of damage and one point of Blast below a 12 gauge, with no Knockdown, at Encumbrance 2. It takes every shell in Chapter 16 that a 12 gauge does.

##### <span class="weapon-bar ballistic"></span>Double-Barrel Shotgun
<span class="weapon-aka">Side-by-side and over-under sporting guns, coach guns</span>

<div class="weapon ballistic">

<span class="dmg">8</span>
<span class="crit">3</span>
<span class="range short">Short</span>
<span class="enc">3</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Ranged</span>
<span class="price">300</span>
<span class="avail">Common</span>
<span class="type">Ballistic</span>
<span class="qual">Blast 4, Knockdown, Vicious 2, Limited Ammo 2</span>

</div>

Two barrels, two triggers, and an action with almost no moving parts. It is legal nearly everywhere a firearm is legal at all.

Full 12 gauge performance at the lowest price in the chapter. **Limited Ammo 2** is the whole cost.

##### <span class="weapon-bar ballistic"></span>Sawed-Off Shotgun
<span class="weapon-aka">Lupara, whippet gun, cut-down break actions</span>

<div class="weapon ballistic">

<span class="dmg">8</span>
<span class="crit">3</span>
<span class="range short">Short</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Ranged</span>
<span class="price">250</span>
<span class="avail">Restricted</span>
<span class="type">Ballistic</span>
<span class="qual">Blast 4, Knockdown, Vicious 2, Limited Ammo 2, Inaccurate 1, Concealable 1</span>

</div>

A double-barrel with the barrels cut to a hand's length and the stock cut to a grip. It is a crime to own in most places and it is made in twenty minutes with a hacksaw.

**Concealable 1** on a damage 8 weapon is found nowhere else in the book. It keeps **Limited Ammo 2** and adds **Inaccurate 1**.

##### <span class="weapon-bar ballistic"></span>Pump Shotgun
<span class="weapon-aka">Remington 870, Mossberg 500, Ithaca 37, Winchester M1897 trench gun</span>

<div class="weapon ballistic">

<span class="dmg">8</span>
<span class="crit">3</span>
<span class="range short">Short</span>
<span class="enc">3</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Ranged</span>
<span class="price">500</span>
<span class="avail">Common</span>
<span class="type">Ballistic</span>
<span class="qual">Blast 4, Knockdown, Vicious 2</span>

</div>

A tube-fed repeating shotgun worked by a sliding fore-end. Police, soldiers, hunters, and householders have used the same design since the 1890s.

This is the reference shotgun: damage 8, Crit 3, Short range, **Blast 4**, **Knockdown**, **Vicious 2**. It has no Limited Ammo and no drawback.

##### <span class="weapon-bar ballistic"></span>Semi-Automatic Shotgun
<span class="weapon-aka">Benelli M4, Browning Auto-5, Saiga-12, SPAS-12</span>

<div class="weapon ballistic">

<span class="dmg">8</span>
<span class="crit">3</span>
<span class="range short">Short</span>
<span class="enc">4</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Ranged</span>
<span class="price">900</span>
<span class="avail">Restricted</span>
<span class="type">Ballistic</span>
<span class="qual">Blast 4, Knockdown, Vicious 2, Linked 1</span>

</div>

A shotgun that reloads itself on recoil or gas. It fires as fast as the trigger can be pulled.

**Linked 1**: after a hit, spend 2 Boons to hit the same target once more. It adds no penalty to the attack, which is the difference from the automatic shotgun below.

##### <span class="weapon-bar ballistic"></span>Automatic Shotgun
<span class="weapon-aka">AA-12, USAS-12, Pancor Jackhammer</span>

<div class="weapon ballistic">

<span class="dmg">8</span>
<span class="crit">3</span>
<span class="range short">Short</span>
<span class="enc">5</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Ranged</span>
<span class="price">2000</span>
<span class="avail">Military</span>
<span class="type">Ballistic</span>
<span class="qual">Auto-Fire, Blast 4, Vicious 2, Inaccurate 1, Cumbersome 3</span>

</div>

A magazine-fed, fully automatic 12 gauge. Few were made and fewer were issued.

**Auto-Fire** with shotgun damage. **Inaccurate 1** and the Auto-Fire Trial Die both apply, it needs Might 3, and it weighs as much as a machine gun.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/modern_armory/modern-armory-door-breach.jpg" alt="A door breach with a pump shotgun" loading="lazy">
