# Submachine Guns

*The Modern Armory, Firearms, Explosives, and Ammunition for Exodus NDS, 1939 to Today. Source: https://exodusnds.com/sourcebooks/modern-armory/submachine-guns*

A submachine gun fires pistol ammunition automatically. Every entry carries **Auto-Fire**: add 1 Trial Die to the attack, and on a hit spend 2 Boons for each additional hit, on the first target or on another within Short range of it.

Damage is one below the service pistol's. A character who never uses Auto-Fire is carrying a heavy, illegal pistol.

None of them has a Concealable rating. With a folding stock (Chapter 17) a submachine gun rates Concealable 1 under a coat.

**Skill:** Light Ranged throughout.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/modern_armory/modern-armory-submachine-guns.jpg">

##### <span class="weapon-bar ballistic"></span>Submachine Gun
<span class="weapon-aka">MP5, Uzi, MP40, Walther MPL, PPSh-41, Beretta M12</span>

<div class="weapon ballistic">

<span class="dmg">5</span>
<span class="crit">3</span>
<span class="range short">Medium</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">400</span>
<span class="avail">Military</span>
<span class="type">Ballistic</span>
<span class="qual">Auto-Fire</span>

</div>

An automatic weapon firing pistol ammunition from the shoulder. It ruled close-range fighting from 1939 until the assault rifle replaced it in armies, and it never left police and security service.

Damage 5, Medium range, **Auto-Fire**: the reference numbers for the class. The damage sits one below the pistol that shares its cartridge. Auto-Fire is what the weapon is for.

##### <span class="weapon-bar ballistic"></span>Economy Submachine Gun
<span class="weapon-aka">Sten, M3 Grease Gun, PPS-43, Błyskawica, MAC-10</span>

<div class="weapon ballistic">

<span class="dmg">5</span>
<span class="crit">3</span>
<span class="range short">Medium</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">150</span>
<span class="avail">Military</span>
<span class="type">Ballistic</span>
<span class="qual">Auto-Fire, Unreliable</span>

</div>

A submachine gun stamped and welded from sheet steel for a tenth of the cost of a machined one. Millions were made in wartime, and their descendants are still made in back rooms.

It matches the Submachine Gun on every number at well under half the price. **Unreliable** is the cost: 2 Bane or a Calamity on the attack jams it until an action clears it.

##### <span class="weapon-bar ballistic"></span>Heavy Submachine Gun, .45
<span class="weapon-aka">Thompson, UMP45, Kriss Vector, Reising</span>

<div class="weapon ballistic">

<span class="dmg">6</span>
<span class="crit">3</span>
<span class="range short">Short</span>
<span class="enc">3</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">600</span>
<span class="avail">Military</span>
<span class="type">Ballistic</span>
<span class="qual">Auto-Fire, Cumbersome 2</span>

</div>

A submachine gun in .45: heavier, slower-firing, and harder-hitting than the 9mm type.

Damage 6 with **Auto-Fire** is the only place in this chapter the class number moves, and it moves for a range band (Short), **Cumbersome 2**, and Encumbrance 3.

##### <span class="weapon-bar ballistic"></span>Personal Defense Weapon
<span class="weapon-aka">HK MP7, FN P90, PP-2000</span>

<div class="weapon ballistic">

<span class="dmg">5</span>
<span class="crit">3</span>
<span class="range short">Medium</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">900</span>
<span class="avail">Military</span>
<span class="type">Ballistic</span>
<span class="qual">Auto-Fire, Pierce 1</span>

</div>

A compact automatic firing a small, fast, pointed bullet designed to defeat soft body armour. It was built for vehicle crews and close-protection teams.

**Pierce 1** on the submachine gun's numbers, at more than twice the price. Its ammunition is its own and is not found in a gun shop.

##### <span class="weapon-bar ballistic"></span>Suppressed Submachine Gun
<span class="weapon-aka">MP5SD, Sten Mk IIS, Sterling L34A1, PP-19 Bizon with suppressor</span>

<div class="weapon ballistic">

<span class="dmg">5</span>
<span class="crit">3</span>
<span class="range short">Short</span>
<span class="enc">3</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">1100</span>
<span class="avail">Rare</span>
<span class="type">Ballistic</span>
<span class="qual">Auto-Fire, Suppressed</span>

</div>

A submachine gun built with the suppressor as part of the barrel. The gas is bled off to slow the bullet below the speed of sound, which costs it reach.

**Auto-Fire** and **Suppressed** together, at Short range. It does not need subsonic ammunition to be quiet; loaded with it, it counts as Silent.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/modern_armory/modern-armory-combat-cellar.jpg" alt="A fight in a cellar" loading="lazy">
