# Fleet Tenders and Container Haulers

*Openframe Ship Catalog, Modular Hulls of the Antaean League for Void Drifters. Source: https://exodusnds.com/sourcebooks/openframe/fleet-tenders-and-container-haulers*

The largest hulls Openframe sells. A fleet or a consortium holds the title, and the crew works for whoever holds the paper.

##### Model 70 Fleet Tender
*A Split-Hull Catamaran fleet tender in two versions, v1.0 and v1.1.*

<img class="framed" src="https://exodusnds.com/assets/sourcebook/openframe/openframe-model-70-plate.jpg">

The Model 70 is a fleet tender, a mobile dockyard. Twin hulls frame an open work gap that carries, services and repairs the craft of a fleet or a colony.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/openframe/openframe-model-70-family.jpg">

<div class="ship-block ship-wide ship-openframe">

### Model 70 v1.0 <span class="ship-class">Fleet Tender</span>
<div class="ship-id"><span>Antaean Openframe Consortium · Model 70 family</span><b>Scale 6</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Fleet tender, mobile dockyard | 6,272,000cr | Licensed |

| Speed | Cruise | Handling | Sensors | Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| 2 | 2 | −3 | Extended | 2 | 0 / 0 | 84 | 54 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) | Crew | Passengers | Cargo Units | Consumables |
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| 13 | 15 | 4 | 20 (7) | 40 / 120 | 100 | 320 | 8 months |

<div class="ship-sect">Typical Loadout</div>

| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|
| Point-Defense Laser ×2<span class="q">Light · Turret · Point Defense 1, Accurate 1, Cooldown</span> | Short | 2 | — | 5 | 2 | 1 |

<div class="ship-cols">

**Rated** Slipstream · No atmosphere · No landing

**AI Core** Civilian Directive AI

**Mounts** 2 Light · 2 points

**Modules** Expanded Hangar (3), Expanded Hangar (3), Workshop, Expanded Fabrication Shop (2), Repair Drone Bay, Towing Rig, Medical Bay, Passenger Berths · 7 open

**Hangar** 2 Expanded Hangars: 16 craft of Scale 3 or smaller

**Builder** Openframe signature benefits and weak drawbacks; Integrated Architecture (Chapter 4). Creative stowage 330 Cargo Units.

**Trait** ***Open Work Gap:*** A craft held in the work gap is serviced in place: Craft checks to repair it remove 1 Bane Die, and launching or recovering a craft from the gap needs no check in ordinary conditions.

</div>

</div>

<div class="ship-block ship-wide ship-openframe">

### Model 70 v1.1 <span class="ship-class">Fleet Tender</span>
<div class="ship-id"><span>Antaean Openframe Consortium · Model 70 family</span><b>Scale 6</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Fleet tender, mobile dockyard | 6,604,000cr | Licensed |

| Speed | Cruise | Handling | Sensors | Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| 2 | 2 | −3 | Extended | 2 | 0 / 0 | 84 | 58 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) | Crew | Passengers | Cargo Units | Consumables |
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| 13 | 15 | 4 | 22 (9) | 40 / 120 | 100 | 320 | 8 months |

<div class="ship-sect">Typical Loadout</div>

| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|
| Point-Defense Laser ×2<span class="q">Light · Turret · Point Defense 1, Accurate 1, Cooldown</span> | Short | 2 | — | 5 | 2 | 1 |

<div class="ship-cols">

**Rated** Slipstream · No atmosphere · No landing

**AI Core** Civilian Directive AI

**Mounts** 2 Light · 2 points

**Modules** Expanded Hangar (3), Expanded Hangar (3), Workshop, Expanded Fabrication Shop (2), Repair Drone Bay, Towing Rig, Medical Bay, Passenger Berths · 9 open

**Hangar** 2 Expanded Hangars: 16 craft of Scale 3 or smaller

**Builder** Openframe signature benefits and weak drawbacks; Integrated Architecture (Chapter 4). Creative stowage 330 Cargo Units.

**Trait** ***Open Work Gap:*** A craft held in the work gap is serviced in place: Craft checks to repair it remove 1 Bane Die, and launching or recovering a craft from the gap needs no check in ordinary conditions.

</div>

</div>

**Version notes.** **Model 70 v1.0.** Its Hull Points stop at 84, the most a Civilian Scale 6 hull may carry. **v1.1.** An extra drone-bay housing on one hull, a longer crane arm across the work gap, two more Module Slots and one more System block. The new slots are Licensed.

**Common Variants.** Fleet tender, Mobile dockyard, Colony support ship, Survey fleet base, Salvage yard ship.

**Version Table**

| Version | Change | Price | Licensed slots, fee a year | Upgrade from previous |
|:--|:--|--:|:-:|--:|
| Model 70 v1.0 | First version | 6,272,000cr | None | — |
| Model 70 v1.1 | +2 Module Slots, +1 System Point block | 6,604,000cr | 2, 52,800cr | 12 points, 450,000cr |

##### Model 80 Bulk Container Hauler
*A Modular Spineframe container hauler in two versions, v1.0 and v1.1.*

<img class="framed" src="https://exodusnds.com/assets/sourcebook/openframe/openframe-model-80-plate.jpg">

The Model 80 is a trellis two kilometers long with a drive block at one end and a habitat ring at the other, carrying more freight than anything else in known space outside a station. No individual owns one.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/openframe/openframe-model-80-family.jpg">

<div class="ship-block ship-wide ship-openframe">

### Model 80 v1.0 <span class="ship-class">Bulk Container Hauler</span>
<div class="ship-id"><span>Antaean Openframe Consortium · Model 80 family</span><b>Scale 7</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Spine-route container freight, convoy lead | 23,160,000cr | Licensed |

| Speed | Cruise | Handling | Sensors | Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| 2 | 1 | −3 | Standard | 1 | 0 / 0 | 124 | 80 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) | Crew | Passengers | Cargo Units | Consumables |
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| 20 | 22 | 5 | 24 (4) | 40 / 160 | 40 | 5,000 | 14 months |

<div class="ship-sect">Typical Loadout</div>

| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|
| Point-Defense Laser ×4<span class="q">Light · Turret · Point Defense 1, Accurate 1, Cooldown</span> | Short | 2 | — | 5 | 2 | 1 |

<div class="ship-cols">

**Rated** Slipstream · No atmosphere · No landing

**AI Core** Civilian Directive AI

**Mounts** 6 Light · 6 points · 2 Light empty

**Modules** External Cargo Frame (4), External Cargo Frame (4), Expanded Cargo Hold (2), Expanded Cargo Hold (2), Workshop (2), Medical Bay, Barracks Module, Shuttle Bay (2), Towing Rig (2) · 4 open

**Hangar** Shuttle Bay: 2 craft of Scale 3 or smaller

**Builder** Openframe signature benefits and weak drawbacks; Integrated Architecture (Chapter 4). Creative stowage 5,010 Cargo Units.

**Trait** ***Open Trellis:*** Cargo pods clamp to the external spine, so at a port with cargo tenders the Model 80 loads and unloads in a quarter of the normal time. Without tenders or equivalent handling equipment it cannot unload at all.

</div>

</div>

<div class="ship-block ship-wide ship-openframe">

### Model 80 v1.1 <span class="ship-class">Bulk Container Hauler</span>
<div class="ship-id"><span>Antaean Openframe Consortium · Model 80 family</span><b>Scale 7</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Spine-route container freight, convoy lead | 24,196,000cr | Licensed |

| Speed | Cruise | Handling | Sensors | Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| 2 | 1 | −3 | Standard | 1 | 0 / 0 | 124 | 80 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) | Crew | Passengers | Cargo Units | Consumables |
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| 20 | 22 | 5 | 25 (5) | 40 / 160 | 40 | 5,500 | 14 months |

<div class="ship-sect">Typical Loadout</div>

| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|
| Point-Defense Laser ×4<span class="q">Light · Turret · Point Defense 1, Accurate 1, Cooldown</span> | Short | 2 | — | 5 | 2 | 1 |

<div class="ship-cols">

**Rated** Slipstream · No atmosphere · No landing

**AI Core** Civilian Directive AI

**Mounts** 6 Light · 6 points · 2 Light empty

**Modules** External Cargo Frame (4), External Cargo Frame (4), Expanded Cargo Hold (2), Expanded Cargo Hold (2), Workshop (2), Medical Bay, Barracks Module, Shuttle Bay (2), Towing Rig (2) · 5 open

**Hangar** Shuttle Bay: 2 craft of Scale 3 or smaller

**Builder** Openframe signature benefits and weak drawbacks; Integrated Architecture (Chapter 4). Creative stowage 5,510 Cargo Units.

**Trait** ***Open Trellis:*** Cargo pods clamp to the external spine, so at a port with cargo tenders the Model 80 loads and unloads in a quarter of the normal time. Without tenders or equivalent handling equipment it cannot unload at all.

</div>

</div>

**Version notes.** **Model 80 v1.0.** The hull the Vehicles Manual prints as the Model 80. **v1.1.** One more rack of container pods along the truss, one more clamp row and 500 more Cargo, with one more Module Slot, which is Licensed.

**Common Variants.** Bulk ore hauler, Colony supply convoy lead, Container liner, Mobile trade depot, Refugee transport.

**Version Table**

| Version | Change | Price | Licensed slots, fee a year | Upgrade from previous |
|:--|:--|--:|:-:|--:|
| Model 80 v1.0 | Published first version | 23,160,000cr | None | — |
| Model 80 v1.1 | +1 Module Slot, +500 Cargo | 24,196,000cr | 1, 96,800cr | 14 points, 1,400,000cr |
