# Pods and Shuttles

*Openframe Ship Catalog, Modular Hulls of the Antaean League for Void Drifters. Source: https://exodusnds.com/sourcebooks/openframe/pods-and-shuttles*

Openframe's small craft do the work around the big ships: lightering, towing, and carrying people between a ship and the ground. Both are open frames with something clamped on.

##### Model 10 Work Pod
*An Asymmetric Utility Hull work pod in two versions, v1.0 and v1.1.*

<img class="framed" src="https://exodusnds.com/assets/sourcebook/openframe/openframe-model-10-plate.jpg">

The Model 10 is a crewed work pod, a Scale 2 light utility craft. It lighters cargo between a ship and a dock, tows pods, and does the jobs around a hull or a station that the ship itself should not. An open frame, an offset bubble cockpit and a fold-out utility arm are the whole design.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/openframe/vd-of-108-work-pods-on-hull.jpg" alt="Work pods on a bulk hull" loading="lazy">

<div class="ship-block ship-openframe">

### Model 10 v1.0 <span class="ship-class">Work Pod</span>
<div class="ship-id"><span>Antaean Openframe Consortium · Model 10 family</span><b>Scale 2</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Cargo lighter, tow pod, hull work | 103,600cr | Open |

| Speed | Cruise | Handling | Sensors |
|:-:|:-:|:-:|:-:|
| 3 | 2 | +0 | Basic |

| Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|
| 1 | 0 / 0 | 7 | 6 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) |
|:-:|:-:|:-:|:-:|
| 3 | 5 | 1 | 2 (2) |

| Crew | Passengers | Cargo Units | Endurance |
|:-:|:-:|:-:|:-:|
| 1 / 2 | 2 | 15 | 72 hours |

**Rated** No Slipstream · Atmosphere (limited) · No landing

**AI Core** Basic Automation

**Mounts** 1 Light · 1 point

**Weapons** None factory-fitted

**Carried by** An External Docking Cradle or Support Craft Cradle Set on a Scale 3 or larger hull; any Shuttle Bay or Expanded Hangar

**Builder** Openframe signature benefits and weak drawbacks; Integrated Architecture (Chapter 4). Creative stowage 25 Cargo Units.

**Trait** ***Utility Arm:*** The fold-out arm grips a pod, a drone, a tool, or a fitting. A Craft check made with the arm to move, clamp, or free cargo removes 1 Bane Die.

</div>

<div class="ship-block ship-openframe">

### Model 10 v1.1 <span class="ship-class">Work Pod</span>
<div class="ship-id"><span>Antaean Openframe Consortium · Model 10 family</span><b>Scale 2</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Cargo lighter, tow pod, hull work | 114,700cr | Open |

| Speed | Cruise | Handling | Sensors |
|:-:|:-:|:-:|:-:|
| 3 | 2 | +0 | Basic |

| Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|
| 1 | 0 / 0 | 7 | 6 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) |
|:-:|:-:|:-:|:-:|
| 4 | 5 | 1 | 3 (2) |

| Crew | Passengers | Cargo Units | Endurance |
|:-:|:-:|:-:|:-:|
| 1 / 2 | 2 | 20 | 72 hours |

**Rated** No Slipstream · Atmosphere (limited) · No landing

**AI Core** Basic Automation

**Mounts** 1 Light · 1 point

**Weapons** None factory-fitted

**Modules** Workshop · 2 open

**Carried by** An External Docking Cradle or Support Craft Cradle Set on a Scale 3 or larger hull; any Shuttle Bay or Expanded Hangar

**Builder** Openframe signature benefits and weak drawbacks; Integrated Architecture (Chapter 4). Creative stowage 30 Cargo Units.

**Trait** ***Utility Arms:*** A second arm on the opposite side. The pilot may use both arms in one round, and a Craft check that uses both removes 2 Bane Dice.

</div>

**Version notes.** **Model 10 v1.0.** Sold with both Module Slots empty; most owners fit a Workshop, a Medical Bay or a Landing Package (Vehicles Manual, Chapter Ten, lists every module a Scale 2 hull can take). **v1.1.** A second long arm and a Workshop housing on top, in the one Licensed slot the version adds. The extra Power Capacity runs the second arm.

**Common Variants.** Cargo lighter, Tow pod, Hull-work pod, Station tender, Survey pod.

**Version Table**

| Version | Change | Price | Licensed slots, fee a year | Upgrade from previous |
|:--|:--|--:|:-:|--:|
| Model 10 v1.0 | First version | 103,600cr | None | — |
| Model 10 v1.1 | +1 Module Slot, +1 Power Capacity, +5 Cargo | 114,700cr | 1, 500cr | 12 points, 15,000cr |

<img class="framed" src="https://exodusnds.com/assets/sourcebook/openframe/openframe-model-10-family.jpg">

##### Model 30 Modular Shuttle
*An Asymmetric Utility Hull shuttle in two versions, v1.0 and v1.1.*

<img class="framed" src="https://exodusnds.com/assets/sourcebook/openframe/openframe-model-30-plate.jpg">

The Model 30 is a modular shuttle, a full-size transfer craft that lands where a freighter should not. The passenger or cargo section clamps to a short spine, and the shuttle changes jobs when the section changes.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/openframe/vd-of-109-shuttle-cabin.jpg" alt="Model 30: the passenger cabin" loading="lazy">

<div class="ship-block ship-openframe">

### Model 30 v1.0 <span class="ship-class">Modular Shuttle</span>
<div class="ship-id"><span>Antaean Openframe Consortium · Model 30 family</span><b>Scale 4</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Passenger and cargo transfer shuttle | 354,000cr | Open |

| Speed | Cruise | Handling | Sensors |
|:-:|:-:|:-:|:-:|
| 3 | 2 | +0 | Basic |

| Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|
| 1 | 0 / 0 | 24 | 14 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) |
|:-:|:-:|:-:|:-:|
| 8 | 9 | 2 | 8 (4) |

| Crew | Passengers | Cargo Units | Consumables |
|:-:|:-:|:-:|:-:|
| 2 / 3 | 30 | 60 | 2 weeks |

<div class="ship-sect">Typical Loadout</div>

| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|
| Point-Defense Laser<span class="q">Light · Turret · Point Defense 1, Accurate 1, Cooldown</span> | Short | 2 | — | 5 | 2 | 1 |

**Rated** No Slipstream · Atmosphere · Landing

**AI Core** Basic Automation

**Mounts** 2 Light · 2 points · 1 Light empty

**Modules** Passenger Berths, Passenger Berths, Standard Cargo Hold, External Cargo Frame · 4 open

**Builder** Openframe signature benefits and weak drawbacks; Integrated Architecture (Chapter 4). Creative stowage 70 Cargo Units.

**Trait** ***Swap Section:*** Exchanging the passenger section for a cargo section, or back, takes one hour on a pad with a loader and needs no Craft check. The hull carries its full Passengers or its full Cargo Units, or half of each.

</div>

<div class="ship-block ship-openframe">

### Model 30 v1.1 <span class="ship-class">Modular Shuttle</span>
<div class="ship-id"><span>Antaean Openframe Consortium · Model 30 family</span><b>Scale 4</b></div>

| Role | Price | Acquisition |
|:--|:--|:--|
| Passenger and cargo transfer shuttle | 387,000cr | Open |

| Speed | Cruise | Handling | Sensors |
|:-:|:-:|:-:|:-:|
| 3 | 2 | +0 | Basic |

| Armor | Deflection F/A | Hull Points | System Points |
|:-:|:-:|:-:|:-:|
| 1 | 0 / 0 | 24 | 14 |

| Power | Heat Threshold | Heat Dissipation | Module Slots (open) |
|:-:|:-:|:-:|:-:|
| 9 | 9 | 2 | 10 (6) |

| Crew | Passengers | Cargo Units | Consumables |
|:-:|:-:|:-:|:-:|
| 2 / 3 | 30 | 80 | 2 weeks |

<div class="ship-sect">Typical Loadout</div>

| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|:--|:-:|:-:|:-:|:-:|:-:|:-:|
| Point-Defense Laser<span class="q">Light · Turret · Point Defense 1, Accurate 1, Cooldown</span> | Short | 2 | — | 5 | 2 | 1 |

**Rated** No Slipstream · Atmosphere · Landing

**AI Core** Basic Automation

**Mounts** 2 Light · 2 points · 1 Light empty

**Modules** Passenger Berths, Passenger Berths, Standard Cargo Hold, External Cargo Frame · 6 open

**Builder** Openframe signature benefits and weak drawbacks; Integrated Architecture (Chapter 4). Creative stowage 90 Cargo Units.

**Trait** ***Swap Section:*** Exchanging the passenger section for a cargo section, or back, takes one hour on a pad with a loader and needs no Craft check. The hull carries its full Passengers or its full Cargo Units, or half of each.

</div>

**Version notes.** **Model 30 v1.1.** A second cargo pod clamps under the passenger section and a utility arm folds along the aft flank. Two more Module Slots, both Licensed, and one more Power Capacity.

**Common Variants.** Passenger shuttle, Cargo lighter, Medical transfer shuttle, Crew rotation shuttle.

**Version Table**

| Version | Change | Price | Licensed slots, fee a year | Upgrade from previous |
|:--|:--|--:|:-:|--:|
| Model 30 v1.0 | First version | 354,000cr | None | — |
| Model 30 v1.1 | +2 Module Slots, +1 Power Capacity, +20 Cargo | 387,000cr | 2, 3,100cr | 16 points, 45,000cr |

<img class="framed" src="https://exodusnds.com/assets/sourcebook/openframe/openframe-model-30-family.jpg">
