# Beam Weapons

*The Starship Armory, Vehicle and Starship Weapons for Exodus NDS. Source: https://exodusnds.com/sourcebooks/starship-armory/beam-weapons*

Lasers and particle weapons. Their damage type is **Beam**.

| | |
|:--|:--|
| **Strength** | Accurate. No ammunition. Can pick out a single system |
| **Weakness** | Heat, and every screen ever built |
| **Stopped by** | Deflection screens first, then Armor |

Every beam weapon has **Accurate 1**. Most have **Precision**.

A beam cannot attack through thick smoke, dust, or a planet's cloud deck. In atmosphere, heavy rain adds 2 Bane Dice.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/starship_armory/starship-armory-beam.jpg">

##### <span class="weapon-bar beam"></span>Point-Defense Laser
<span class="weapon-aka">PD laser, close-in laser, flicker</span>

<div class="weapon beam ship">

<span class="mount">Light</span>
<span class="dmg">2</span>
<span class="sys">—</span>
<span class="crit">5</span>
<span class="range">Short</span>
<span class="heat">2</span>
<span class="pwr">1</span>

</div>

<div class="weapon-detail">

<span class="price">7000</span>
<span class="avail">Common</span>
<span class="type">Beam</span>
<span class="qual">Accurate 1, Point Defense 1, Cooldown</span>

</div>

A fast-tracking pulse laser on a ball mount. It is fitted to shoot down missiles and it does that well. As a gun it is weak. **Cooldown**: fired as a reaction and again as an action in the same round, it makes 1 extra Heat.

##### <span class="weapon-bar beam"></span>Light Laser Cannon
<span class="weapon-aka">Fighter laser, pulse cannon, wing gun</span>

<div class="weapon beam ship">

<span class="mount">Light</span>
<span class="dmg">3</span>
<span class="sys">—</span>
<span class="crit">3</span>
<span class="range">Short to Medium</span>
<span class="heat">2</span>
<span class="pwr">1</span>

</div>

<div class="weapon-detail">

<span class="price">10000</span>
<span class="avail">Restricted</span>
<span class="type">Beam</span>
<span class="qual">Accurate 1, Linked 1</span>

</div>

The standard gun of a space fighter, normally fitted in pairs. **Linked 1** is the second barrel: spend 2 Boons for a second hit. It needs no ammunition, so a fighter with these can stay out as long as its pilot can.

##### <span class="weapon-bar beam"></span>Laser Battery
<span class="weapon-aka">Turret laser, beam battery, ship laser</span>

<div class="weapon beam ship">

<span class="mount">Standard</span>
<span class="dmg">5</span>
<span class="sys">—</span>
<span class="crit">3</span>
<span class="range">Medium</span>
<span class="heat">3</span>
<span class="pwr">2</span>

</div>

<div class="weapon-detail">

<span class="price">24000</span>
<span class="avail">Restricted</span>
<span class="type">Beam</span>
<span class="qual">Accurate 1, Precision, Signature Bloom 1</span>

</div>

The general-purpose energy weapon of ships from Scale 3 up. It is accurate, needs no magazine, and can be aimed at a single system. A deflection screen takes 2 or more off every hit, so it is at its best against ships that cannot afford one.

##### <span class="weapon-bar beam"></span>Cutting Beam
<span class="weapon-aka">Breaching laser, hull cutter, salvage beam</span>

<div class="weapon beam ship">

<span class="mount">Standard</span>
<span class="dmg">3</span>
<span class="sys">2</span>
<span class="crit">3</span>
<span class="range">Short to Medium</span>
<span class="heat">3</span>
<span class="pwr">2</span>

</div>

<div class="weapon-detail">

<span class="price">20000</span>
<span class="avail">Common</span>
<span class="type">Beam</span>
<span class="qual">Accurate 1, Precision, Boarding Support</span>

</div>

A continuous industrial beam sold for salvage and used for boarding. It does less Hull damage than a Laser Battery and adds 2 System Damage. **Boarding Support**: it makes checks to breach a hull or force a lock one step easier.

##### <span class="weapon-bar beam"></span>Particle Lance
<span class="weapon-aka">Lance, spinal beam, particle cannon</span>

<div class="weapon beam ship">

<span class="mount">Heavy</span>
<span class="dmg">10</span>
<span class="sys">—</span>
<span class="crit">3</span>
<span class="range">Medium to Long</span>
<span class="heat">4</span>
<span class="pwr">3</span>

</div>

<div class="weapon-detail">

<span class="price">120000</span>
<span class="avail">Military</span>
<span class="type">Beam</span>
<span class="qual">Accurate 1, Precision, Power Draw, Cooldown, Signature Bloom 2</span>

</div>

A beam of accelerated particles from a long fixed emitter. It is the heavy weapon of precision-doctrine navies. It ignores 1 Bane Die for range. **Power Draw**: it takes 1 more Power on the round it is brought to bear.

##### <span class="weapon-bar beam"></span>Capital Lance Array
<span class="weapon-aka">Battle lance, array, the long light</span>

<div class="weapon beam ship">

<span class="mount">Capital</span>
<span class="dmg">18</span>
<span class="sys">—</span>
<span class="crit">3</span>
<span class="range">Long</span>
<span class="heat">5</span>
<span class="pwr">4</span>

</div>

<div class="weapon-detail">

<span class="price">500000</span>
<span class="avail">Military</span>
<span class="type">Beam</span>
<span class="qual">Accurate 1, Precision, Concentrated Fire, Power Draw, Cooldown, Signature Bloom 3</span>

</div>

Several lances focused on one point. **Concentrated Fire**: against a target that has already taken 5 or more Hull Damage in this encounter it does 21. It makes more heat than most ships can carry twice in a row.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/starship_armory/starship-armory-lance-duel.jpg" alt="Lance fire between two warships" loading="lazy">
