# Boarding and Utility Weapons

*The Starship Armory, Vehicle and Starship Weapons for Exodus NDS. Source: https://exodusnds.com/sourcebooks/starship-armory/boarding-and-utility-weapons*

Systems that take a hardpoint and are not guns: boarding pods, breaching charges, and drones.

A boarding action is fought with the crew's own weapons from *The Stellar Armory*. This chapter covers getting them aboard.

To board, the attacker's vehicle must be Engaged with the target and the target must be held by a tractor or a grapple, disabled, out of control, or willing. A Cutting Beam, an ion weapon with **Boarding Support**, or a Breaching Charge Array makes the hole.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/starship_armory/starship-armory-boarding.jpg">

##### <span class="weapon-bar blast"></span>Boarding Pod Launcher
<span class="weapon-aka">Breaching pod, assault pod</span>

<div class="weapon blast ship">

<span class="mount">Standard</span>
<span class="dmg">—</span>
<span class="sys">—</span>
<span class="crit">—</span>
<span class="range">Short</span>
<span class="heat">0</span>
<span class="pwr">1</span>

</div>

<div class="weapon-detail">

<span class="price">35000</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Interceptable, Limited Ammo 2</span>

</div>

Fires a crewed pod that clamps to a hull and cuts through. A hit does no damage and puts up to six boarders inside the target at the start of the next round. A miss leaves the pod adrift with its passengers.

##### <span class="weapon-bar blast"></span>Breaching Charge Array
<span class="weapon-aka">Limpet rack, hull charges</span>

<div class="weapon blast ship">

<span class="mount">Light</span>
<span class="dmg">6</span>
<span class="sys">—</span>
<span class="crit">3</span>
<span class="range">Engaged</span>
<span class="heat">0</span>
<span class="pwr">0</span>

</div>

<div class="weapon-detail">

<span class="price">6000</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Pierce 2, Limited Ammo 4</span>

</div>

Shaped charges placed by a boarding craft, a drone, or a crew member in a suit, against a target that is held, docked, or not moving. No attack check is needed against a target that cannot move. The hole is big enough to walk through.

##### <span class="weapon-bar ballistic"></span>Drone Rack
<span class="weapon-aka">Attack drones, hunter rack, remotes</span>

<div class="weapon ballistic ship">

<span class="mount">Standard</span>
<span class="dmg">3</span>
<span class="sys">—</span>
<span class="crit">4</span>
<span class="range">Medium</span>
<span class="heat">0</span>
<span class="pwr">1</span>

</div>

<div class="weapon-detail">

<span class="price">40000</span>
<span class="avail">Restricted</span>
<span class="type">Ballistic</span>
<span class="qual">Auto-Fire, Limited Ammo 4</span>

</div>

Launches four expendable gun drones. Each round the rack's operator makes one attack with the rack's profile against any target within Medium range of the ship, from any arc, for as long as a drone survives. Point defence and flak destroy one drone per interception.
