# Defences

*The Starship Armory, Vehicle and Starship Weapons for Exodus NDS. Source: https://exodusnds.com/sourcebooks/starship-armory/defences*

A summary of what the weapons in this book are fired at. A Universe with its own defence catalogue uses that. Prices are in credits.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/starship_armory/starship-armory-defences.jpg">

## Armor

**Armor** is a vehicle statistic. It reduces Hull Damage from each hit, less the weapon's Pierce. It does not reduce System Damage.

| Upgrade | Armor | Price | Notes |
|:--|:--|--:|:--|
| **Reinforced Plating** | +1 on all sides | 20,000 per Scale | Fitted in a yard |
| **Directional Plating** | +2 on one facing | 15,000 per Scale | Handling is 1 worse on any turn spent facing away |
| **Ablative Panels** | +2, losing 1 each time one hit deals 5 or more Hull Damage | 8,000 per Scale | Takes one module slot. Replaced after the fight |
| **Military Composite** | +2 on all sides, and +3 against Beam and Plasma | 60,000 per Scale | Military. Handling 1 worse |

## Screens

A screen is a projected field. It adds **Bane Dice** to attacks of the types it names and takes **Damage Reduction** off each hit of those types before Armor. Each hit it stops makes Heat.

| Screen | Bane Dice | Damage Reduction | Power | Heat per hit | Price | Avail |
|:--|:--|:--|:-:|:-:|--:|:--|
| **Deflection Screen** | 1 against Beam and Plasma | 2 against Beam and Plasma | 2 | 1 | 40,000 | Common |
| **Directional Emitter** | 2 against Beam and Plasma, one facing | 3 against Beam and Plasma, that facing | 2 | 1 | 55,000 | Restricted |
| **Pulse Screen** | 2 against Beam and Plasma, for one round | 4 against Beam and Plasma, for one round | 3 | 0 | 70,000 | Restricted |
| **Thermal Dispersion Screen** | 1 against Beam and Plasma | 3 against Plasma, 2 against Beam. Cancels Scorch | 2 | 1 | 65,000 | Restricted |
| **Military Screen Array** | 2 against Beam and Plasma | 3 against Beam and Plasma, 1 against Ballistic and phase weapons | 4 | 1 | 250,000 | Military |

A Pulse Screen is raised as a reaction when an attack is declared and then needs two rounds to recharge.

No screen in this table does anything against Disruption, Gravitic, or Blast.

**Overloading a screen.** Each point of System Damage dealt to a screen reduces its Bane Dice and its Damage Reduction by 1. At 3 it collapses, and bringing it back takes an action and an Average Craft check.

## Point Defence Suites

A suite works by itself and needs no gunner. Its **rating** is the number of Interceptable attacks it stops each round, by the table in Chapter 3. Torpedoes still need a check: the suite rolls 3 Ability Dice.

| Suite | Rating | Power | Price | Avail | Notes |
|:--|:-:|:-:|--:|:--|:--|
| **Defence Grid** | +1 to each point-defence weapon aboard | 2 | 30,000 | Restricted | Fire control only. It does not fire by itself |
| **Countermissile Launcher** | 2 | 1 | 45,000 | Restricted | Limited Ammo 8. Stops torpedoes with no check |
| **Defence Drones** | 2, any arc | 1 | 60,000 | Restricted | Four drones. Countermeasures against the ship reduce the rating by 1 |
| **Close-In Defence System** | 4, all arcs | 3 | 180,000 | Military | Makes 1 Heat each round it fires |

## Countermeasures

| System | Effect | Power | Price | Avail |
|:--|:--|:-:|--:|:--|
| **Signal Scrambler** | Add 1 Bane Die to Lock-On checks against the vehicle | 2 | 25,000 | Restricted |
| **Chaff and Decoys** | Six charges. One charge breaks one lock, or adds 2 Bane Dice to every missile and torpedo attack on the vehicle this round | 0 | 6,000 | Common |
| **Ghost Transmitter** | Up to three false contacts. Each adds 1 Bane Die to Lock-On checks | 2 | 80,000 | Military |
| **Electronic Warfare Suite** | Add 2 Bane Dice to guided attacks on the vehicle and 1 to other attacks that use sensors | 3 | 200,000 | Military |

## Rare Defences

| System | Effect | Power | Price | Avail |
|:--|:--|:-:|--:|:--|
| **Gravitic Deflection Field** | 2 Bane Dice and Damage Reduction 3 against Ballistic. 1 Bane Die and Damage Reduction 2 against Blast. Nothing against energy weapons. Makes 1 Heat a round | 4 | 400,000 | Rare |
| **Phase Veil** | 1 Bane Die against all attacks and 2 against Lock-On. Collapses for two rounds when hit by a weapon with Phase Shear or Screen Penetrating. The vehicle cannot jump while it is up | 3 | 500,000 | Rare |

<img class="framed" src="https://exodusnds.com/assets/sourcebook/starship_armory/starship-armory-point-defence.jpg">
