# Disruption Weapons

*The Starship Armory, Vehicle and Starship Weapons for Exodus NDS. Source: https://exodusnds.com/sourcebooks/starship-armory/disruption-weapons*

Ion and electromagnetic weapons. Their damage type is **Disruption**, and they deal **System Damage**.

| | |
|:--|:--|
| **Strength** | Armor and screens do nothing. They leave the prize intact |
| **Weakness** | Little or no Hull Damage. Military hulls are hardened |
| **Stopped by** | Redundant systems, damage control, and a good engineer |

A ship loses control when its System Damage reaches its System Points. That is usually a lower number than its Hull Points, and nothing in the way reduces what an ion weapon deals. These are the weapons of customs services, pirates, and anyone who wants the cargo.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/starship_armory/starship-armory-disruption.jpg">

##### <span class="weapon-bar disruption"></span>Riot Projector
<span class="weapon-aka">Suppression cannon, crowd gun, sonic mount</span>

<div class="weapon disruption ship">

<span class="mount">Light</span>
<span class="dmg">10</span>
<span class="sys">—</span>
<span class="crit">—</span>
<span class="range">Short</span>
<span class="heat">1</span>
<span class="pwr">1</span>

</div>

<div class="weapon-detail">

<span class="price">6000</span>
<span class="avail">Restricted</span>
<span class="type">Disruption</span>
<span class="qual">Personal Scale, Stun Damage, Blast 6, Disorient 3</span>

</div>

A vehicle-mounted stunner for police and security work. **Personal Scale** and **Stun Damage**: its 10 damage is at personal scale and goes to Strain. It does nothing to a vehicle. It takes no hardpoint on a vehicle of Scale 2 or more.

##### <span class="weapon-bar disruption"></span>Ion Blaster
<span class="weapon-aka">Light ion, disabler, snare gun</span>

<div class="weapon disruption ship">

<span class="mount">Light</span>
<span class="dmg">—</span>
<span class="sys">3</span>
<span class="crit">4</span>
<span class="range">Short</span>
<span class="heat">1</span>
<span class="pwr">1</span>

</div>

<div class="weapon-detail">

<span class="price">8000</span>
<span class="avail">Restricted</span>
<span class="type">Disruption</span>
<span class="qual">Ion</span>

</div>

The smallest ship weapon that deals System Damage. Patrol craft and bounty hunters carry it to stop a ship without holing it.

##### <span class="weapon-bar disruption"></span>Ion Pulse Emitter
<span class="weapon-aka">Ion cannon, pulse emitter</span>

<div class="weapon disruption ship">

<span class="mount">Standard</span>
<span class="dmg">1</span>
<span class="sys">4</span>
<span class="crit">4</span>
<span class="range">Short to Medium</span>
<span class="heat">2</span>
<span class="pwr">2</span>

</div>

<div class="weapon-detail">

<span class="price">26000</span>
<span class="avail">Restricted</span>
<span class="type">Disruption</span>
<span class="qual">Ion, Disable, Boarding Support</span>

</div>

Fires a pulse that overloads circuits. **Disable**: with 3 or more net Successes, one named system on the target is shut down for a round. It is what a customs cutter and a pirate both open with.

##### <span class="weapon-bar disruption"></span>EMP Projector
<span class="weapon-aka">Pulse bomb, burst projector, the blackout</span>

<div class="weapon disruption ship">

<span class="mount">Standard</span>
<span class="dmg">—</span>
<span class="sys">5</span>
<span class="crit">5</span>
<span class="range">Short</span>
<span class="heat">2</span>
<span class="pwr">3</span>

</div>

<div class="weapon-detail">

<span class="price">32000</span>
<span class="avail">Military</span>
<span class="type">Disruption</span>
<span class="qual">Ion, Area Effect, Overload, Limited Ammo 3</span>

</div>

Discharges a capacitor in every direction. **Area Effect**: one attack check is applied to every vehicle within Short range, the firing ship's allies included. Military vessels are hardened: add 2 Bane Dice against them. It recharges one use every three rounds and needs a hull of Scale 4 or more.

##### <span class="weapon-bar disruption"></span>Heavy Ion Cannon
<span class="weapon-aka">Ion lance, fleet disabler</span>

<div class="weapon disruption ship">

<span class="mount">Heavy</span>
<span class="dmg">2</span>
<span class="sys">7</span>
<span class="crit">4</span>
<span class="range">Medium</span>
<span class="heat">3</span>
<span class="pwr">3</span>

</div>

<div class="weapon-detail">

<span class="price">100000</span>
<span class="avail">Military</span>
<span class="type">Disruption</span>
<span class="qual">Ion, Disable, Overload, Boarding Support</span>

</div>

The weapon for taking a ship intact. **Overload**: with 4 or more net Successes two systems are shut down. On any hit the target's engineer makes an Average Craft check or the ship has 1 less Power next round.

##### <span class="weapon-bar disruption"></span>Disruption Lance
<span class="weapon-aka">Scrambler lance, system lance</span>

<div class="weapon disruption ship">

<span class="mount">Heavy</span>
<span class="dmg">3</span>
<span class="sys">6</span>
<span class="crit">4</span>
<span class="range">Short to Medium</span>
<span class="heat">3</span>
<span class="pwr">3</span>

</div>

<div class="weapon-detail">

<span class="price">115000</span>
<span class="avail">Military</span>
<span class="type">Disruption</span>
<span class="qual">Ion, Disable, Boarding Support</span>

</div>

A focused disruption beam that damages hull and systems together. On a hit, the target adds 1 Bane Die to its next use of countermeasures or defensive control.

##### <span class="weapon-bar disruption"></span>Capital Ion Battery
<span class="weapon-aka">Fleet ion battery, the silencer</span>

<div class="weapon disruption ship">

<span class="mount">Capital</span>
<span class="dmg">3</span>
<span class="sys">12</span>
<span class="crit">4</span>
<span class="range">Medium to Long</span>
<span class="heat">4</span>
<span class="pwr">4</span>

</div>

<div class="weapon-detail">

<span class="price">480000</span>
<span class="avail">Military</span>
<span class="type">Disruption</span>
<span class="qual">Ion, Disable, Overload, Slow-Firing 1</span>

</div>

A capital ship's means of stopping another capital ship without destroying it. Two hits leave most cruisers adrift.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/starship_armory/starship-armory-boarding-action.jpg" alt="A boarding action" loading="lazy">
