# Gravitic and Phase Weapons

*The Starship Armory, Vehicle and Starship Weapons for Exodus NDS. Source: https://exodusnds.com/sourcebooks/starship-armory/gravitic-and-phase-weapons*

Weapons that act on space or on mass directly: tractors, distorters, and phase weapons. Their damage type is **Gravitic**.

| | |
|:--|:--|
| **Strength** | They ignore the usual defences, or they hold a target still |
| **Weakness** | Price, Power, and the law. The damaging ones are Rare or Military and **Volatile** |
| **Stopped by** | Not being hit. A phase veil helps a little |

The first four entries are tractors. They do no damage and are sold openly. The last four are weapons.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/starship_armory/starship-armory-gravitic.jpg">

##### <span class="weapon-bar gravitic"></span>Grapple Launcher
<span class="weapon-aka">Magnetic grapnel, tow line, harpoon</span>

<div class="weapon gravitic ship">

<span class="mount">Light</span>
<span class="dmg">—</span>
<span class="sys">—</span>
<span class="crit">—</span>
<span class="range">Engaged</span>
<span class="heat">0</span>
<span class="pwr">0</span>

</div>

<div class="weapon-detail">

<span class="price">4000</span>
<span class="avail">Common</span>
<span class="type">Gravitic</span>
<span class="qual">Tractor 1, Limited Ammo 1</span>

</div>

A cable and a magnetic or explosive anchor. **Tractor 1** holds only a target of the firing vehicle's Scale or smaller. A held craft can be boarded, towed, or swung into something.

##### <span class="weapon-bar gravitic"></span>Tractor Beam
<span class="weapon-aka">Tractor, docking beam, cargo beam</span>

<div class="weapon gravitic ship">

<span class="mount">Standard</span>
<span class="dmg">—</span>
<span class="sys">—</span>
<span class="crit">—</span>
<span class="range">Short</span>
<span class="heat">2</span>
<span class="pwr">2</span>

</div>

<div class="weapon-detail">

<span class="price">30000</span>
<span class="avail">Common</span>
<span class="type">Gravitic</span>
<span class="qual">Tractor 2</span>

</div>

A projected field that holds a target in place. Ports use them to dock ships. Patrols use them to stop ships that will not heave to.

##### <span class="weapon-bar gravitic"></span>Heavy Tractor Beam
<span class="weapon-aka">Capture beam, hangar tractor</span>

<div class="weapon gravitic ship">

<span class="mount">Heavy</span>
<span class="dmg">—</span>
<span class="sys">—</span>
<span class="crit">—</span>
<span class="range">Short to Medium</span>
<span class="heat">3</span>
<span class="pwr">3</span>

</div>

<div class="weapon-detail">

<span class="price">95000</span>
<span class="avail">Restricted</span>
<span class="type">Gravitic</span>
<span class="qual">Tractor 4</span>

</div>

Strong enough to hold a freighter against its own engines and to draw a fighter into a hangar. A held target of Scale 3 or less can be pulled one range band closer each round.

##### <span class="weapon-bar gravitic"></span>Capital Tractor Array
<span class="weapon-aka">Fleet tractor, the hand</span>

<div class="weapon gravitic ship">

<span class="mount">Capital</span>
<span class="dmg">—</span>
<span class="sys">—</span>
<span class="crit">—</span>
<span class="range">Medium</span>
<span class="heat">4</span>
<span class="pwr">4</span>

</div>

<div class="weapon-detail">

<span class="price">400000</span>
<span class="avail">Military</span>
<span class="type">Gravitic</span>
<span class="qual">Tractor 6</span>

</div>

Several emitters working together. Nothing below Scale 6 breaks free without help.

##### <span class="weapon-bar gravitic"></span>Gravitic Distorter
<span class="weapon-aka">Shear gun, drift cannon</span>

<div class="weapon gravitic ship">

<span class="mount">Heavy</span>
<span class="dmg">5</span>
<span class="sys">—</span>
<span class="crit">3</span>
<span class="range">Medium</span>
<span class="heat">4</span>
<span class="pwr">4</span>

</div>

<div class="weapon-detail">

<span class="price">160000</span>
<span class="avail">Rare</span>
<span class="type">Gravitic</span>
<span class="qual">Armor Bypass, Forced Drift, Volatile</span>

</div>

Twists space across the target's hull. **Armor Bypass**: Armor and screens do nothing. **Forced Drift**: the target's pilot makes an Average Operate check or the ship drifts out of control. A hit also deals 1 System Damage to navigation.

##### <span class="weapon-bar gravitic"></span>Phase Lance
<span class="weapon-aka">Phase cannon, ghost lance</span>

<div class="weapon gravitic ship">

<span class="mount">Heavy</span>
<span class="dmg">8</span>
<span class="sys">—</span>
<span class="crit">3</span>
<span class="range">Medium</span>
<span class="heat">5</span>
<span class="pwr">4</span>

</div>

<div class="weapon-detail">

<span class="price">200000</span>
<span class="avail">Military</span>
<span class="type">Gravitic</span>
<span class="qual">Screen Penetrating, Phase Shear, Volatile</span>

</div>

A beam that is out of phase with a screen until it reaches the hull. **Screen Penetrating**: screens give nothing; Armor applies. **Phase Shear**: with 3 or more net Successes the target loses one defensive layer. It needs a hull of Scale 5 or more.

##### <span class="weapon-bar gravitic"></span>Inertial Shear Projector
<span class="weapon-aka">Shear array, the wrench</span>

<div class="weapon gravitic ship">

<span class="mount">Capital</span>
<span class="dmg">12</span>
<span class="sys">—</span>
<span class="crit">3</span>
<span class="range">Medium to Long</span>
<span class="heat">5</span>
<span class="pwr">5</span>

</div>

<div class="weapon-detail">

<span class="price">700000</span>
<span class="avail">Military</span>
<span class="type">Gravitic</span>
<span class="qual">Armor Bypass, Forced Drift, Phase Shear, Volatile</span>

</div>

The capital form of the distorter. The Forced Drift check is Hard. Few navies build it and none sell it.

##### <span class="weapon-bar gravitic"></span>Jump Interdictor
<span class="weapon-aka">Interdiction field, gravity well, the anchor</span>

<div class="weapon gravitic ship">

<span class="mount">Capital</span>
<span class="dmg">—</span>
<span class="sys">4</span>
<span class="crit">—</span>
<span class="range">Long to Extreme</span>
<span class="heat">4</span>
<span class="pwr">5</span>

</div>

<div class="weapon-detail">

<span class="price">900000</span>
<span class="avail">Military</span>
<span class="type">Gravitic</span>
<span class="qual">Interdiction, Limited Ammo 4</span>

</div>

Projects a field that stops faster-than-light travel. The 4 System Damage is dealt to the target's jump drive and navigation only. A target that is hit cannot jump for 1 to 3 rounds. Its components are rare and each use burns a set.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/starship_armory/starship-armory-interdiction.jpg" alt="A ship held in an interdiction field" loading="lazy">
