# Guided Ordnance

*The Starship Armory, Vehicle and Starship Weapons for Exodus NDS. Source: https://exodusnds.com/sourcebooks/starship-armory/guided-ordnance*

Missiles, torpedoes, rockets, bombs, and mines. Their damage type is **Blast**.

| | |
|:--|:--|
| **Strength** | The most damage for the mount. Long reach. Almost no Heat or Power |
| **Weakness** | Every round costs money. Most need a lock. Most can be shot down |
| **Stopped by** | Point defence, countermeasures, and running out of rounds |

The rules for **Lock-On**, **Tracking**, **Interceptable**, and **Salvo** are in Chapter 3.

## Payloads

Ordnance with the **Payload** quality carries one of these warheads, chosen when the round is loaded.

| Payload | Effect | Avail | Price of the round |
|:--|:--|:--|:-:|
| **Standard** | The listed damage | Common | x1 |
| **Armor-Piercing** | +2 Hull, and Pierce 2 | Restricted | x1.5 |
| **Fragmentation** | +2 Hull against targets of Scale 1 to 3; gains Blast 3 | Common | x1 |
| **Breaching** | 3 less Hull, and 5 System Damage | Military | x2 |
| **EMP** | No Hull damage, and 8 System Damage. Ion | Military | x2 |
| **Incendiary** | The listed damage, and Scorch 2 | Restricted | x1.5 |
| **Interdiction** | No damage. The target cannot jump for 1 to 3 rounds | Military | x5 |
| **Boarding** | Torpedoes only. No damage. Delivers four boarders or a drone at Engaged | Military | x3 |

## Price of a Round

| Weapon | One standard round |
|:--|--:|
| **Rocket Pod** | 150 |
| **Micro-Missile Pod** | 400 |
| **Light Missile Rack** | 1500 |
| **Bomb Rack** | 800 |
| **Salvo Missile System** | 1200 |
| **Torpedo Launcher** | 8000 |
| **Capital Torpedo Battery** | 60000 |
| **Mine Dispenser** | 2500 |
| **Boarding Pod Launcher** | 5000 |
| **Breaching Charge Array** | 500 |
| **Drone Rack** | 6000 |

<img class="framed" src="https://exodusnds.com/assets/sourcebook/starship_armory/starship-armory-torpedo-loaders.jpg">

<img class="framed" src="https://exodusnds.com/assets/sourcebook/starship_armory/starship-armory-guided.jpg">

##### <span class="weapon-bar blast"></span>Rocket Pod
<span class="weapon-aka">Unguided rockets, strafing pod, ground-attack pod</span>

<div class="weapon blast ship">

<span class="mount">Light</span>
<span class="dmg">4</span>
<span class="sys">—</span>
<span class="crit">4</span>
<span class="range">Short</span>
<span class="heat">1</span>
<span class="pwr">0</span>

</div>

<div class="weapon-detail">

<span class="price">5000</span>
<span class="avail">Restricted</span>
<span class="type">Blast</span>
<span class="qual">Blast 2, Inaccurate 1, Limited Ammo 6</span>

</div>

A cluster of unguided rockets under a wing or on a hull bracket. They need no lock and cannot be decoyed, and they miss a great deal. Against buildings, parked ships, and ground columns they are the cheapest damage in the book.

##### <span class="weapon-bar blast"></span>Micro-Missile Pod
<span class="weapon-aka">Swarm pod, dogfight missiles, hornets</span>

<div class="weapon blast ship">

<span class="mount">Light</span>
<span class="dmg">3</span>
<span class="sys">—</span>
<span class="crit">4</span>
<span class="range">Short to Medium</span>
<span class="heat">1</span>
<span class="pwr">1</span>

</div>

<div class="weapon-detail">

<span class="price">8000</span>
<span class="avail">Restricted</span>
<span class="type">Blast</span>
<span class="qual">Lock-On, Tracking, Interceptable, Salvo 2, Limited Ammo 8</span>

</div>

Small guided missiles for small craft. Each does 3 Hull, and a **Salvo 2** launch sends two at once on one lock. It is the only guided weapon that fits a Light mount.

##### <span class="weapon-bar blast"></span>Light Missile Rack
<span class="weapon-aka">Missile rack, anti-ship missile, standard rack</span>

<div class="weapon blast ship">

<span class="mount">Standard</span>
<span class="dmg">6</span>
<span class="sys">—</span>
<span class="crit">3</span>
<span class="range">Long</span>
<span class="heat">1</span>
<span class="pwr">1</span>

</div>

<div class="weapon-detail">

<span class="price">18000</span>
<span class="avail">Restricted</span>
<span class="type">Blast</span>
<span class="qual">Lock-On, Tracking, Interceptable, Payload, Limited Ammo 6</span>

</div>

Six guided missiles on a rail or in a box launcher. This is the weapon a patrol boat and a pirate both carry. **Payload**: each missile may carry any warhead from the table in this chapter.

##### <span class="weapon-bar blast"></span>Bomb Rack
<span class="weapon-aka">Bomb bay, gravity bombs, drop ordnance</span>

<div class="weapon blast ship">

<span class="mount">Standard</span>
<span class="dmg">9</span>
<span class="sys">—</span>
<span class="crit">3</span>
<span class="range">Engaged</span>
<span class="heat">0</span>
<span class="pwr">0</span>

</div>

<div class="weapon-detail">

<span class="price">12000</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Blast 6, Payload, Limited Ammo 8</span>

</div>

Unpowered bombs released over a target. The attacker must pass over it: the range is Engaged, and the target must be on the ground, landed, or not moving. Nothing else at this price does 9 Hull.

##### <span class="weapon-bar blast"></span>Salvo Missile System
<span class="weapon-aka">Swarm launcher, saturation rack, ripple launcher</span>

<div class="weapon blast ship">

<span class="mount">Heavy</span>
<span class="dmg">5</span>
<span class="sys">—</span>
<span class="crit">3</span>
<span class="range">Long</span>
<span class="heat">2</span>
<span class="pwr">2</span>

</div>

<div class="weapon-detail">

<span class="price">75000</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Lock-On, Tracking, Interceptable, Salvo 4, Saturation, Limited Ammo 12</span>

</div>

Fires two to four missiles on one lock, each resolved as its own attack at 5 Hull. Its purpose is to give point defence more targets than it can handle. **Saturation**: three or more hits from one salvo add 1 System Damage.

##### <span class="weapon-bar blast"></span>Torpedo Launcher
<span class="weapon-aka">Anti-ship torpedo, heavy tube, ship-killer</span>

<div class="weapon blast ship">

<span class="mount">Heavy</span>
<span class="dmg">12</span>
<span class="sys">—</span>
<span class="crit">2</span>
<span class="range">Extreme</span>
<span class="heat">1</span>
<span class="pwr">2</span>

</div>

<div class="weapon-detail">

<span class="price">110000</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Lock-On, Tracking, Interceptable, Payload, Slow-Firing 1, Limited Ammo 4</span>

</div>

A large self-propelled weapon with its own drive and seeker. It crosses a battle in one round and does more damage than any other Heavy weapon. It is big enough that point defence must roll to stop it. **Slow-Firing 1** is the reload.

##### <span class="weapon-bar blast"></span>Capital Torpedo Battery
<span class="weapon-aka">Fleet torpedo, dreadnought tubes</span>

<div class="weapon blast ship">

<span class="mount">Capital</span>
<span class="dmg">22</span>
<span class="sys">—</span>
<span class="crit">2</span>
<span class="range">Extreme</span>
<span class="heat">1</span>
<span class="pwr">3</span>

</div>

<div class="weapon-detail">

<span class="price">600000</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Lock-On, Tracking, Interceptable, Capital Killer, Slow-Firing 2, Limited Ammo 4</span>

</div>

The heaviest conventional weapon in the book. **Capital Killer** adds 3 damage against a target of Scale 6 or more. Breaking its lock takes a Hard check. Using one is an act of war, and every navy in range will know who fired it.

##### <span class="weapon-bar blast"></span>Mine Dispenser
<span class="weapon-aka">Minelayer, scatter mines, denial charges</span>

<div class="weapon blast ship">

<span class="mount">Standard</span>
<span class="dmg">8</span>
<span class="sys">—</span>
<span class="crit">3</span>
<span class="range">Placed</span>
<span class="heat">0</span>
<span class="pwr">1</span>

</div>

<div class="weapon-detail">

<span class="price">25000</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Blast 4, Limited Ammo 6</span>

</div>

Lays one mine as an action, behind the ship or in a chosen spot within Short range. A mine attacks the first vehicle of Scale 2 or more to come within Short range of it, with a pool of 3 Ability Dice against Average difficulty. Finding a mine before that is a Hard sensor check, and Average for a ship moving at Speed 1.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/starship_armory/starship-armory-torpedo-run.jpg" alt="A torpedo run seen from the cockpit" loading="lazy">
