# Kinetic Weapons

*The Starship Armory, Vehicle and Starship Weapons for Exodus NDS. Source: https://exodusnds.com/sourcebooks/starship-armory/kinetic-weapons*

Weapons that throw something solid: shells, slugs, and fragments. Their damage type is **Ballistic**.

| | |
|:--|:--|
| **Strength** | Screens do nothing. Low Heat and Power. Long reach at the heavy end |
| **Weakness** | Magazines. Armor stops them in full, less Pierce |
| **Stopped by** | Armor, and the rare gravitic deflection field |

**Ammunition.** Every kinetic weapon has **Limited Ammo**. Chapter 3 has reload weights and costs.

**Ground weapons** in this chapter are marked **Ground**.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/starship_armory/starship-armory-kinetic.jpg">

##### <span class="weapon-bar ballistic"></span>Pintle Gun
<span class="weapon-aka">Door gun, cupola gun, anti-personnel mount</span>

<div class="weapon ballistic ship">

<span class="mount">Light</span>
<span class="dmg">12</span>
<span class="sys">—</span>
<span class="crit">3</span>
<span class="range">Long</span>
<span class="heat">0</span>
<span class="pwr">0</span>

</div>

<div class="weapon-detail">

<span class="price">2500</span>
<span class="avail">Restricted</span>
<span class="type">Ballistic</span>
<span class="qual">Personal Scale, Auto-Fire, Pierce 1, Limited Ammo 10</span>

</div>

A heavy machine gun on a ring or a pintle, fitted to trucks, skiffs, and the hatches of larger vehicles. **Personal Scale**: its damage of 12 is at personal scale, so it is deadly to people and scratches nothing with Armor. It takes no hardpoint on a vehicle of Scale 2 or more.

##### <span class="weapon-bar ballistic"></span>Light Rotary Cannon
<span class="weapon-aka">Rotary, chain gun, point-defence gun</span>

<div class="weapon ballistic ship">

<span class="mount">Light</span>
<span class="dmg">3</span>
<span class="sys">—</span>
<span class="crit">4</span>
<span class="range">Short to Medium</span>
<span class="heat">1</span>
<span class="pwr">1</span>

</div>

<div class="weapon-detail">

<span class="price">6000</span>
<span class="avail">Common</span>
<span class="type">Ballistic</span>
<span class="qual">Auto-Fire, Point Defense 1, Recoil, Limited Ammo 40</span>

</div>

A multi-barrelled cannon firing a stream of small shells. It is the commonest ship weapon there is, because it is cheap, runs cool, and shoots down missiles. **Recoil** matters only to small craft: on a hull of Scale 4 or more, ignore it.

##### <span class="weapon-bar ballistic"></span>Autocannon
<span class="weapon-aka">Assault cannon, strafing gun, 30-mil</span>

<div class="weapon ballistic ship">

<span class="mount">Light</span>
<span class="dmg">4</span>
<span class="sys">—</span>
<span class="crit">4</span>
<span class="range">Short to Medium</span>
<span class="heat">1</span>
<span class="pwr">1</span>

</div>

<div class="weapon-detail">

<span class="price">9000</span>
<span class="avail">Restricted</span>
<span class="type">Ballistic</span>
<span class="qual">Pierce 1, Recoil, Limited Ammo 20</span>

</div>

A single-barrelled cannon firing heavier shells more slowly. It gives up the rotary's rate of fire and its point-defence role for a shell that gets through light armour. The usual main gun of an armoured car, a gunship, or a strike fighter.

##### <span class="weapon-bar ballistic"></span>Flak Cannon
<span class="weapon-aka">Burst cannon, proximity gun, scattergun</span>

<div class="weapon ballistic ship">

<span class="mount">Standard</span>
<span class="dmg">4</span>
<span class="sys">—</span>
<span class="crit">5</span>
<span class="range">Short</span>
<span class="heat">1</span>
<span class="pwr">1</span>

</div>

<div class="weapon-detail">

<span class="price">14000</span>
<span class="avail">Common</span>
<span class="type">Ballistic</span>
<span class="qual">Scatter, Anti-Fighter, Point Defense 2, Limited Ammo 24</span>

</div>

Fires shells that burst into a cloud of fragments. Against anything with Armor 3 or more it deals 2 Hull. Against missiles, drones, and unarmoured craft of Scale 1 or 2 it deals 6: that is **Anti-Fighter**. Freighter captains fit it first.

##### <span class="weapon-bar ballistic"></span>Railgun Battery
<span class="weapon-aka">Rail battery, coilgun, linear accelerator</span>

<div class="weapon ballistic ship">

<span class="mount">Standard</span>
<span class="dmg">5</span>
<span class="sys">—</span>
<span class="crit">3</span>
<span class="range">Medium to Long</span>
<span class="heat">1</span>
<span class="pwr">2</span>

</div>

<div class="weapon-detail">

<span class="price">22000</span>
<span class="avail">Restricted</span>
<span class="type">Ballistic</span>
<span class="qual">Pierce 1, Recoil, Limited Ammo 16</span>

</div>

A magnetic accelerator throwing a solid slug. It has no warhead and needs none. It reaches farther than any other Standard weapon and screens do nothing about it.

##### <span class="weapon-bar ballistic"></span>Tank Gun
<span class="weapon-aka">Main gun, hull cannon, smoothbore</span>

<div class="weapon ballistic ship">

<span class="mount">Standard</span>
<span class="dmg">6</span>
<span class="sys">—</span>
<span class="crit">3</span>
<span class="range">Medium to Long</span>
<span class="heat">1</span>
<span class="pwr">1</span>

</div>

<div class="weapon-detail">

<span class="price">30000</span>
<span class="avail">Military</span>
<span class="type">Ballistic</span>
<span class="qual">Ground, Pierce 2, Blast 2, Slow-Firing 1, Limited Ammo 30</span>

</div>

The turret gun of an armoured ground vehicle, firing shaped-charge or long-rod shells. **Slow-Firing 1** is the loader; an autoloader removes it for 10,000 more. **Ground**: it is built for a planet's surface and cannot be fitted to a spacecraft.

##### <span class="weapon-bar ballistic"></span>Siege Howitzer
<span class="weapon-aka">Field piece, self-propelled gun, heavy mortar</span>

<div class="weapon ballistic ship">

<span class="mount">Heavy</span>
<span class="dmg">8</span>
<span class="sys">—</span>
<span class="crit">4</span>
<span class="range">Long to Extreme</span>
<span class="heat">1</span>
<span class="pwr">1</span>

</div>

<div class="weapon-detail">

<span class="price">60000</span>
<span class="avail">Military</span>
<span class="type">Ballistic</span>
<span class="qual">Ground, Indirect, Blast 5, Inaccurate 1, Slow-Firing 1, Limited Ammo 20</span>

</div>

Artillery on tracks or repulsors. **Indirect**: it fires over hills and walls at a target a spotter can see. It cannot attack inside Long range, and it cannot hit anything that is flying.

##### <span class="weapon-bar ballistic"></span>Heavy Mass Driver
<span class="weapon-aka">Spinal driver, slugthrower, hull-cracker</span>

<div class="weapon ballistic ship">

<span class="mount">Heavy</span>
<span class="dmg">9</span>
<span class="sys">—</span>
<span class="crit">3</span>
<span class="range">Medium to Long</span>
<span class="heat">2</span>
<span class="pwr">2</span>

</div>

<div class="weapon-detail">

<span class="price">90000</span>
<span class="avail">Military</span>
<span class="type">Ballistic</span>
<span class="qual">Pierce 2, Armor Breaker, Recoil, Slow-Firing 1, Limited Ammo 8</span>

</div>

A long accelerator firing a slug the size of a ground car. It is usually fixed forward along the keel. **Armor Breaker**: damage left over after Armor is beaten spills into systems. **Slow-Firing 1** is the reload; a crew member's Reload action, or 2 Boons from the attack, readies it at once.

##### <span class="weapon-bar ballistic"></span>Capital Mass Driver
<span class="weapon-aka">Keel gun, planetary driver, the long gun</span>

<div class="weapon ballistic ship">

<span class="mount">Capital</span>
<span class="dmg">16</span>
<span class="sys">—</span>
<span class="crit">3</span>
<span class="range">Long to Extreme</span>
<span class="heat">2</span>
<span class="pwr">3</span>

</div>

<div class="weapon-detail">

<span class="price">450000</span>
<span class="avail">Military</span>
<span class="type">Ballistic</span>
<span class="qual">Pierce 3, Armor Breaker, Recoil, Slow-Firing 2, Signature Bloom 2, Limited Ammo 4</span>

</div>

The main armament of a kinetic-doctrine warship. A single hit disables most ships of Scale 4 or less. Its four rounds come from naval depots and nowhere else, and firing it lights the ship up for every sensor in the system.
