# Armour

*The Stellar Armory, Space Opera Weapons and Armour for Exodus NDS. Source: https://exodusnds.com/sourcebooks/stellar-armory/armour*

Sixteen armours and defensive devices. Chapter 11 explains the rules; this chapter is the catalogue.

Every entry prints **Resistance** (added to the wearer's Resistance), **Melee Defense** and **Ranged Defense**, **Encumbrance**, and its qualities. The colour of the bar marks weight: light (+0 or +1), medium (+2), heavy (+3).

**One body armour at a time.** The two belt units and the shield are used with it.

Species-fitted and faction armours belong to their Universe. Build them on the nearest entry here and keep the rating.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/stellar_armory/stellar-armory-armour.jpg">

##### <span class="armour-bar light"></span>Mesh Undersuit

<div class="armour light">

<span class="res">+1</span>
<span class="mdef">0</span>
<span class="rdef">0</span>
<span class="enc">0</span>

</div>

<div class="armour-detail">

<span class="price">400</span>
<span class="avail">Restricted</span>
<span class="qual">Concealable 2</span>

</div>

Woven armour worn under clothing. It reads as a shirt.

##### <span class="armour-bar light"></span>Flight Suit

<div class="armour light">

<span class="res">+1</span>
<span class="mdef">0</span>
<span class="rdef">0</span>
<span class="enc">1</span>

</div>

<div class="armour-detail">

<span class="price">300</span>
<span class="avail">Common</span>
<span class="qual">Sealed (5 minutes)</span>

</div>

A crew garment with pressure-rated seams. It holds air for five minutes, which is long enough to reach a locker.

##### <span class="armour-bar light"></span>Reflec Coat

<div class="armour light">

<span class="res">+1</span>
<span class="mdef">0</span>
<span class="rdef">0</span>
<span class="enc">1</span>

</div>

<div class="armour-detail">

<span class="price">600</span>
<span class="avail">Restricted</span>
<span class="qual">Deflecting 2 (Beam), Vulnerable 1 (Ballistic)</span>

</div>

A coat of layered reflective film. It scatters beams and does nothing for a slug: **Vulnerable 1 (Ballistic)** means a bullet ignores its bonus.

##### <span class="armour-bar medium"></span>Security Vest

<div class="armour medium">

<span class="res">+2</span>
<span class="mdef">0</span>
<span class="rdef">0</span>
<span class="enc">2</span>

</div>

<div class="armour-detail">

<span class="price">475</span>
<span class="avail">Common</span>
<span class="qual">Deflecting 1 (Ballistic)</span>

</div>

A hard-plate vest. It is what station security wears, and it is built against slugthrowers.

##### <span class="armour-bar medium"></span>Thermal Weave

<div class="armour medium">

<span class="res">+2</span>
<span class="mdef">0</span>
<span class="rdef">0</span>
<span class="enc">3</span>

</div>

<div class="armour-detail">

<span class="price">750</span>
<span class="avail">Restricted</span>
<span class="qual">Deflecting 1 (Plasma), Deflecting 1 (Fire)</span>

</div>

Heat-sinking fabric with an ablative outer layer. It is made for plasma and for fire.

##### <span class="armour-bar light"></span>Hardened Suit

<div class="armour light">

<span class="res">+1</span>
<span class="mdef">0</span>
<span class="rdef">0</span>
<span class="enc">2</span>

</div>

<div class="armour-detail">

<span class="price">900</span>
<span class="avail">Restricted</span>
<span class="qual">Deflecting 2 (Disruption)</span>

</div>

A shielded suit for technicians who work near live emitters. It protects the wearer and any implants from Disruption weapons.

##### <span class="armour-bar medium"></span>Combat Armour

<div class="armour medium">

<span class="res">+2</span>
<span class="mdef">0</span>
<span class="rdef">1</span>
<span class="enc">3</span>

</div>

<div class="armour-detail">

<span class="price">700</span>
<span class="avail">Military</span>
<span class="qual">Deflecting 1 (Ballistic), Deflecting 1 (Beam), Vulnerable 1 (Disruption)</span>

</div>

General military armour: composite plates over a reflective under-layer. Its powered comms and optics are what an ion weapon finds.

##### <span class="armour-bar medium"></span>Boarding Armour

<div class="armour medium">

<span class="res">+2</span>
<span class="mdef">0</span>
<span class="rdef">0</span>
<span class="enc">4</span>

</div>

<div class="armour-detail">

<span class="price">1500</span>
<span class="avail">Military</span>
<span class="qual">Sealed (30 minutes), Deflecting 1 (Ballistic), Deflecting 1 (Blast), Cumbersome 2</span>

</div>

Sealed armour with magnetic boots, built for fighting through an airlock. It needs Might 2.

##### <span class="armour-bar heavy"></span>Heavy Combat Armour

<div class="armour heavy">

<span class="res">+3</span>
<span class="mdef">0</span>
<span class="rdef">0</span>
<span class="enc">5</span>

</div>

<div class="armour-detail">

<span class="price">3000</span>
<span class="avail">Military</span>
<span class="qual">Deflecting 1 (Ballistic), Deflecting 1 (Beam), Deflecting 1 (Blast), Vulnerable 1 (Disruption), Cumbersome 3</span>

</div>

Full plate for assault troops. It needs Might 3. This is the +3 a soldier can wear without a power supply.

##### <span class="armour-bar heavy"></span>Powered Assault Suit

<div class="armour heavy">

<span class="res">+3</span>
<span class="mdef">0</span>
<span class="rdef">1</span>
<span class="enc">6</span>

</div>

<div class="armour-detail">

<span class="price">5000</span>
<span class="avail">Military</span>
<span class="qual">Sealed (1 hour), Powered, Deflecting 2 (Ballistic), Deflecting 1 (Beam), Deflecting 1 (Plasma), Deflecting 1 (Blast), Vulnerable 2 (Disruption), Cumbersome 4</span>

</div>

A powered exoskeleton under heavy plate. **Powered**: while it has power its Encumbrance does not count and its Cumbersome does not apply. Without power it needs Might 4. **Vulnerable 2 (Disruption)** drops its bonus to +1, and Ion shuts it down.

##### <span class="armour-bar light"></span>EVA Suit

<div class="armour light">

<span class="res">+1</span>
<span class="mdef">0</span>
<span class="rdef">0</span>
<span class="enc">4</span>

</div>

<div class="armour-detail">

<span class="price">1500</span>
<span class="avail">Common</span>
<span class="qual">Sealed (4 hours), Vulnerable 1 (Thrusting), Vulnerable 1 (Cutting)</span>

</div>

A civilian vacuum suit. It is tough fabric over a pressure bladder, and a blade or a spike goes through it.

##### <span class="armour-bar medium"></span>Military EVA Suit

<div class="armour medium">

<span class="res">+2</span>
<span class="mdef">0</span>
<span class="rdef">0</span>
<span class="enc">5</span>

</div>

<div class="armour-detail">

<span class="price">4000</span>
<span class="avail">Military</span>
<span class="qual">Sealed (8 hours), Deflecting 1 (Ballistic), Cumbersome 2</span>

</div>

A vacuum suit with armour plates. It needs Might 2.

##### <span class="armour-bar light"></span>Shadow Suit

<div class="armour light">

<span class="res">+1</span>
<span class="mdef">0</span>
<span class="rdef">1</span>
<span class="enc">2</span>

</div>

<div class="armour-detail">

<span class="price">3000</span>
<span class="avail">Rare</span>
<span class="qual">Adds 1 Boon Die to Stealth</span>

</div>

A suit with an adaptive camouflage surface. It adds a Boon Die to Stealth and makes the wearer harder to hit at range.

##### <span class="armour-bar light"></span>Deflection Screen

<div class="armour light">

<span class="res">+0</span>
<span class="mdef">0</span>
<span class="rdef">1</span>
<span class="enc">1</span>

</div>

<div class="armour-detail">

<span class="price">2000</span>
<span class="avail">Rare</span>
<span class="qual">Deflecting 2 (Beam), Deflecting 1 (Plasma), Limited Ammo 3</span>

</div>

A belt unit that throws a brief field. It is excellent against beams, good against plasma, and no use against a slug. **Limited Ammo 3**: it applies to the first three attacks against the wearer in a scene, then it is spent until its cell is replaced.

##### <span class="armour-bar light"></span>Gravitic Deflector

<div class="armour light">

<span class="res">+0</span>
<span class="mdef">0</span>
<span class="rdef">1</span>
<span class="enc">2</span>

</div>

<div class="armour-detail">

<span class="price">4000</span>
<span class="avail">Rare</span>
<span class="qual">Deflecting 2 (Ballistic), Deflecting 1 (Blast), Deflecting 1 (Gravitic), Limited Ammo 3</span>

</div>

A belt unit that bends the path of fast solid objects. It is the screen for slugs and fragments, and the only armour in the book that deflects Gravitic weapons. **Limited Ammo 3**, as the Deflection Screen.

##### <span class="armour-bar light"></span>Boarding Shield

<div class="armour light">

<span class="res">+0</span>
<span class="mdef">1</span>
<span class="rdef">1</span>
<span class="enc">4</span>

</div>

<div class="armour-detail">

<span class="price">400</span>
<span class="avail">Military</span>
<span class="qual">Held. Deflecting 1 (Ballistic), Cumbersome 2</span>

</div>

A hand-carried slab of composite with a vision slot. It occupies one hand and needs Might 2.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/stellar_armory/stellar-armory-combat-matchup.jpg" alt="Armour against weapon" loading="lazy">
