# Beam Weapons

*The Stellar Armory, Space Opera Weapons and Armour for Exodus NDS. Source: https://exodusnds.com/sourcebooks/stellar-armory/beam-weapons*

Lasers and their relatives. Their damage type is **Beam**.

A beam has no recoil, no travel time, and no ammunition to carry. The family is **Accurate** more often than any other, and several entries **Pierce**.

| | |
|:--|:--|
| **Stopped by** | Reflec Coats and Deflection Screens |
| **Goes through** | Security Vests and most Ballistic plate |
| **Weakness** | Overheat, smoke, and water |

**Overheat.** Every beam weapon has it. If the attack generates 2 or more Bane or a Calamity, the weapon cannot be fired until an action is spent venting it. Beam weapons do not otherwise run dry.

**Smoke and water.** A beam weapon cannot attack through smoke. Heavy rain, dust, or steam adds 2 Bane Dice. Beam weapons do not work underwater.

**The two-setting beamers** are the Setting Pistol and the Setting Rifle. They stun or they kill. Nothing in this book disintegrates a target, and no weapon in it kills outright.

**Skill:** Light Ranged for pistols, Heavy Ranged for long guns, Gunnery for the Beam Cannon.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/stellar_armory/stellar-armory-beam.jpg">

##### <span class="weapon-bar beam"></span>Holdout Laser
<span class="weapon-aka">Finger laser, palm beamer, ring laser</span>

<div class="weapon beam">

<span class="dmg">4</span>
<span class="crit">4</span>
<span class="range short">Short</span>
<span class="enc">0</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">350</span>
<span class="avail">Common</span>
<span class="type">Beam</span>
<span class="qual">Accurate 1, Concealable 3, Limited Ammo 3</span>

</div>

A single-cell laser the size of a pen. **Concealable 3** and **Accurate 1**, with three shots in the cell. Damage 4.

##### <span class="weapon-bar beam"></span>Laser Pistol
<span class="weapon-aka">Beamer, las pistol, service laser</span>

<div class="weapon beam">

<span class="dmg">5</span>
<span class="crit">3</span>
<span class="range short">Medium</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">360</span>
<span class="avail">Common</span>
<span class="type">Beam</span>
<span class="qual">Pierce 2, Overheat</span>

</div>

The common laser sidearm. Damage 5, Medium range, **Pierce 2**. Like every beam weapon it has **Overheat**: 2 Bane or a Calamity on the attack and it must be vented with an action.

##### <span class="weapon-bar beam"></span>Target Laser
<span class="weapon-aka">Duelling laser, precision beamer</span>

<div class="weapon beam">

<span class="dmg">6</span>
<span class="crit">3</span>
<span class="range short">Short</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">650</span>
<span class="avail">Restricted</span>
<span class="type">Beam</span>
<span class="qual">Accurate 1, Burn 1, Overheat</span>

</div>

A heavier pistol with a long focusing chamber. Damage 6 at Short range, **Accurate 1**, and **Burn 1** for 2 Boons.

##### <span class="weapon-bar beam"></span>Setting Pistol
<span class="weapon-aka">Variable beam pistol, service beamer, peace officer's sidearm</span>

<div class="weapon beam">

<span class="dmg">6</span>
<span class="crit">3</span>
<span class="range short">Medium</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">800</span>
<span class="avail">Military</span>
<span class="type">Beam</span>
<span class="qual">Stun Setting, Overheat</span>

</div>

A beam sidearm with two settings, issued to officers who are expected to bring people back.

**Stun Setting**: switching is free once per turn. On stun it deals Stun Damage, its range is Short, and it cannot inflict a Critical Injury. On kill it is a damage 6, Medium range pistol. There is no third setting.

##### <span class="weapon-bar beam"></span>Laser Carbine
<span class="weapon-aka">Las carbine, shipboard laser</span>

<div class="weapon beam">

<span class="dmg">6</span>
<span class="crit">3</span>
<span class="range short">Medium</span>
<span class="enc">3</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Ranged</span>
<span class="price">700</span>
<span class="avail">Common</span>
<span class="type">Beam</span>
<span class="qual">Accurate 1, Overheat</span>

</div>

A short laser long gun. Damage 6 with **Accurate 1** at Medium range. It has no recoil and will not ricochet, which is why crews carry it aboard.

##### <span class="weapon-bar beam"></span>Laser Rifle
<span class="weapon-aka">Las rifle, line laser, beam rifle</span>

<div class="weapon beam">

<span class="dmg">7</span>
<span class="crit">3</span>
<span class="range short">Long</span>
<span class="enc">4</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Ranged</span>
<span class="price">900</span>
<span class="avail">Restricted</span>
<span class="type">Beam</span>
<span class="qual">Accurate 1, Pierce 2, Overheat</span>

</div>

The standard laser long arm. Damage 7 at Long range with **Accurate 1** and **Pierce 2**.

##### <span class="weapon-bar beam"></span>Setting Rifle
<span class="weapon-aka">Variable beam rifle, patrol beamer</span>

<div class="weapon beam">

<span class="dmg">8</span>
<span class="crit">3</span>
<span class="range short">Long</span>
<span class="enc">4</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Ranged</span>
<span class="price">1400</span>
<span class="avail">Military</span>
<span class="type">Beam</span>
<span class="qual">Stun Setting, Overheat</span>

</div>

The long-arm version of the Setting Pistol. Damage 8 at Long range on kill; Stun Damage at Short range on stun.

##### <span class="weapon-bar beam"></span>Pulse Laser
<span class="weapon-aka">Repeater, pulse rifle, rapid laser</span>

<div class="weapon beam">

<span class="dmg">6</span>
<span class="crit">3</span>
<span class="range short">Medium</span>
<span class="enc">4</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Ranged</span>
<span class="price">1100</span>
<span class="avail">Military</span>
<span class="type">Beam</span>
<span class="qual">Auto-Fire, Overheat</span>

</div>

A laser that fires a rapid train of pulses. Damage 6 with **Auto-Fire**. Auto-Fire's Trial Die makes Overheat more likely, and that is the price of the weapon.

##### <span class="weapon-bar beam"></span>Lance Rifle
<span class="weapon-aka">Long lance, marksman laser, sniper beamer</span>

<div class="weapon beam">

<span class="dmg">8</span>
<span class="crit">2</span>
<span class="range short">Extreme</span>
<span class="enc">5</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Ranged</span>
<span class="price">1800</span>
<span class="avail">Military</span>
<span class="type">Beam</span>
<span class="qual">Accurate 2, Pierce 2, Cumbersome 2, Prepare 1, Slow-Firing 1</span>

</div>

A long-chambered precision laser. Damage 8, Crit 2, Extreme range, **Accurate 2**, **Pierce 2**. It needs Might 2, a maneuver to set up, and a round to cool between shots.

##### <span class="weapon-bar beam"></span>Beam Cannon

<img class="framed" src="https://exodusnds.com/assets/sourcebook/stellar_armory/stellar-armory-beam-range.jpg" alt="Beam Cannon" loading="lazy">

<span class="weapon-aka">Heavy laser, support beamer, lascannon</span>

<div class="weapon beam">

<span class="dmg">9</span>
<span class="crit">3</span>
<span class="range short">Long</span>
<span class="enc">7</span>

</div>

<div class="weapon-detail">

<span class="skill">Gunnery</span>
<span class="price">3000</span>
<span class="avail">Military</span>
<span class="type">Beam</span>
<span class="qual">Pierce 4, Breach 2, Cumbersome 3, Overheat</span>

</div>

A crew-portable laser with a backpack power cell. Damage 9 and **Pierce 4** at Long range. It needs Might 3 and Encumbrance 7 covers the cell.
