# Close Combat

*The Stellar Armory, Space Opera Weapons and Armour for Exodus NDS. Source: https://exodusnds.com/sourcebooks/stellar-armory/close-combat*

Hand weapons that need a power cell, and the few that do not. Damage printed as **+X** is added to the wielder's Might. Damage printed as a plain number is flat.

Powered blades **Pierce**. Shock weapons deal **Stun Damage**. Nothing in the chapter exceeds Might+4.

Ordinary knives, clubs, and axes are in *The Fantasy Armory*; a ship's galley knife is its Knife and a wrench is its Cudgel.

**Skill:** Melee, or Unarmed for the knuckles and the gauntlet.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/stellar_armory/stellar-armory-close-combat.jpg">

##### <span class="weapon-bar disruption"></span>Shock Knuckles
<span class="weapon-aka">Stun knuckles, buzzers</span>

<div class="weapon disruption">

<span class="dmg">+1</span>
<span class="crit">4</span>
<span class="range short">Engaged</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Unarmed</span>
<span class="price">150</span>
<span class="avail">Common</span>
<span class="type">Disruption</span>
<span class="qual">Stun 3</span>

</div>

Weighted knuckles with a contact charge. Might+1, and **Stun 3** for 2 Boons.

##### <span class="weapon-bar crush"></span>Power Gauntlet
<span class="weapon-aka">Servo fist, breach glove</span>

<div class="weapon crush">

<span class="dmg">+3</span>
<span class="crit">4</span>
<span class="range short">Engaged</span>
<span class="enc">3</span>

</div>

<div class="weapon-detail">

<span class="skill">Unarmed</span>
<span class="price">1100</span>
<span class="avail">Restricted</span>
<span class="type">Crushing</span>
<span class="qual">Knockdown, Concussive 1, Prepare 1</span>

</div>

A powered glove that strikes like a ram. Might+3 with **Knockdown** and **Concussive 1**. It takes a maneuver to charge.

##### <span class="weapon-bar cut"></span>Monoblade
<span class="weapon-aka">Mono knife, edge</span>

<div class="weapon cut">

<span class="dmg">+1</span>
<span class="crit">2</span>
<span class="range short">Engaged</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Melee</span>
<span class="price">240</span>
<span class="avail">Restricted</span>
<span class="type">Cutting</span>
<span class="qual">Pierce 2</span>

</div>

A knife with a single-molecule edge. Might+1, Crit 2, **Pierce 2**.

##### <span class="weapon-bar cut"></span>Vibroblade
<span class="weapon-aka">Shudder blade, hum blade</span>

<div class="weapon cut">

<span class="dmg">+2</span>
<span class="crit">2</span>
<span class="range short">Engaged</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Melee</span>
<span class="price">450</span>
<span class="avail">Restricted</span>
<span class="type">Cutting</span>
<span class="qual">Pierce 2, Vicious 1</span>

</div>

A short blade that vibrates at ultrasonic frequency. Might+2, Crit 2, **Pierce 2**, **Vicious 1**.

##### <span class="weapon-bar cut"></span>Vibro-Axe
<span class="weapon-aka">Chain axe, heavy vibroblade, rotor blade</span>

<div class="weapon cut">

<span class="dmg">+3</span>
<span class="crit">2</span>
<span class="range short">Engaged</span>
<span class="enc">4</span>

</div>

<div class="weapon-detail">

<span class="skill">Melee</span>
<span class="price">400</span>
<span class="avail">Military</span>
<span class="type">Cutting</span>
<span class="qual">Pierce 2, Vicious 2, Sunder, Cumbersome 3, Inaccurate 1</span>

</div>

A two-handed powered cutter. Might+3, Crit 2, **Pierce 2**, **Vicious 2**, **Sunder**. It needs Might 3 and adds **Inaccurate 1**.

##### <span class="weapon-bar cut"></span>Boarding Axe
<span class="weapon-aka">Crash axe, damage-control axe</span>

<div class="weapon cut">

<span class="dmg">+3</span>
<span class="crit">3</span>
<span class="range short">Engaged</span>
<span class="enc">3</span>

</div>

<div class="weapon-detail">

<span class="skill">Melee</span>
<span class="price">200</span>
<span class="avail">Common</span>
<span class="type">Cutting</span>
<span class="qual">Vicious 1</span>

</div>

A ship's damage-control axe. Might+3, Crit 3, **Vicious 1**. It needs no power and is found on every vessel.

##### <span class="weapon-bar plasma"></span>Energy Blade
<span class="weapon-aka">Plasma sword, arc blade, beam sabre</span>

<div class="weapon plasma">

<span class="dmg">+3</span>
<span class="crit">2</span>
<span class="range short">Engaged</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Melee</span>
<span class="price">3000</span>
<span class="avail">Rare</span>
<span class="type">Plasma</span>
<span class="qual">Pierce 3, Sunder, Unwieldy 3</span>

</div>

A blade of contained plasma. Might+3, Crit 2, **Pierce 3**, **Sunder**. It weighs almost nothing, which is the difficulty: **Unwieldy 3** means a wielder needs Agility 3 or adds Bane Dice for the shortfall. Its damage type is Plasma.

##### <span class="weapon-bar cut"></span>Monowhip
<span class="weapon-aka">Razor whip, filament whip</span>

<div class="weapon cut">

<span class="dmg">+1</span>
<span class="crit">3</span>
<span class="range short">Short</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Melee</span>
<span class="price">290</span>
<span class="avail">Rare</span>
<span class="type">Cutting</span>
<span class="qual">Pierce 3, Ensnare 1, Unwieldy 3</span>

</div>

A weighted monofilament line. Might+1 at Short range with **Pierce 3** and **Ensnare 1**. **Unwieldy 3**.

##### <span class="weapon-bar disruption"></span>Shock Baton
<span class="weapon-aka">Stun baton, prod</span>

<div class="weapon disruption">

<span class="dmg">6</span>
<span class="crit">5</span>
<span class="range short">Engaged</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Melee</span>
<span class="price">160</span>
<span class="avail">Common</span>
<span class="type">Disruption</span>
<span class="qual">Stun Damage, Disorient 3</span>

</div>

Flat 6 **Stun Damage** and **Disorient 3**. The standard tool of station security.

##### <span class="weapon-bar disruption"></span>Stun Lance
<span class="weapon-aka">Force pike, riot lance</span>

<div class="weapon disruption">

<span class="dmg">6</span>
<span class="crit">5</span>
<span class="range short">Engaged</span>
<span class="enc">3</span>

</div>

<div class="weapon-detail">

<span class="skill">Melee</span>
<span class="price">400</span>
<span class="avail">Military</span>
<span class="type">Disruption</span>
<span class="qual">Stun Damage, Reach, Disorient 2, Defensive 1</span>

</div>

A two-metre shock weapon. Flat 6 **Stun Damage** with **Reach**, **Disorient 2**, and **Defensive 1**.

##### <span class="weapon-bar gravitic"></span>Gravity Hammer
<span class="weapon-aka">Grav maul, tide hammer</span>

<div class="weapon gravitic">

<span class="dmg">+4</span>
<span class="crit">3</span>
<span class="range short">Engaged</span>
<span class="enc">5</span>

</div>

<div class="weapon-detail">

<span class="skill">Melee</span>
<span class="price">1500</span>
<span class="avail">Rare</span>
<span class="type">Gravitic</span>
<span class="qual">Knockdown, Concussive 1, Cumbersome 4, Slow-Firing 1</span>

</div>

A hammer with a gravitic driver in the head. Might+4 with **Knockdown** and **Concussive 1**. It needs Might 4 and a round to recharge. This is the heaviest hand weapon in the book.
