# Disruption Weapons

*The Stellar Armory, Space Opera Weapons and Armour for Exodus NDS. Source: https://exodusnds.com/sourcebooks/stellar-armory/disruption-weapons*

Weapons that attack the nervous system or the electronics, not the body: stunners, ion weapons, and sonics. Their damage type is **Disruption**. Two capture weapons, the Tangler and the Needler, share the chapter.

Most of the family deals **Stun Damage**: the damage is applied to Strain, and a target whose Strain is exceeded is incapacitated, not injured. Stun Damage weapons print no Crit and cannot inflict a Critical Injury.

| | |
|:--|:--|
| **Stopped by** | Hardened Suits |
| **Goes through** | Combat Armour, Heavy Combat Armour, and Powered Assault Suits, whose electronics are the target |
| **Weakness** | They rarely kill, and ion weapons do little to an unaugmented person |

**Ion X**: on a hit, deal X System Damage to a vehicle, drone, or AI-run system. Against a character in **Powered** armour, spend 2 Boons to shut the suit down for X rounds.

**Skill:** Light Ranged for pistols, Heavy Ranged for long guns, Unarmed for the Palm Stunner.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/stellar_armory/stellar-armory-disruption.jpg">

##### <span class="weapon-bar disruption"></span>Palm Stunner
<span class="weapon-aka">Buzz ring, hand stunner, joy buzzer</span>

<div class="weapon disruption">

<span class="dmg">5</span>
<span class="crit">—</span>
<span class="range short">Engaged</span>
<span class="enc">0</span>

</div>

<div class="weapon-detail">

<span class="skill">Unarmed</span>
<span class="price">70</span>
<span class="avail">Common</span>
<span class="type">Disruption</span>
<span class="qual">Stun Damage, Disorient 2, Slow-Firing 2, Concealable 3</span>

</div>

A contact stunner worn in the palm. Flat 5 Stun Damage, **Disorient 2**, and **Concealable 3**. It needs two rounds to recharge.

##### <span class="weapon-bar disruption"></span>Stunner
<span class="weapon-aka">Stun pistol, nerve pistol, sleeper</span>

<div class="weapon disruption">

<span class="dmg">5</span>
<span class="crit">—</span>
<span class="range short">Short</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">375</span>
<span class="avail">Common</span>
<span class="type">Disruption</span>
<span class="qual">Stun Damage, Stun 3, Disorient 3</span>

</div>

The standard non-lethal sidearm. Flat 5 **Stun Damage** at Short range, **Stun 3** for 2 Boons, and **Disorient 3** for 2 Boons. It cannot inflict a Critical Injury.

##### <span class="weapon-bar disruption"></span>Stun Rifle
<span class="weapon-aka">Riot stunner, wide-beam stunner</span>

<div class="weapon disruption">

<span class="dmg">7</span>
<span class="crit">—</span>
<span class="range short">Medium</span>
<span class="enc">3</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Ranged</span>
<span class="price">800</span>
<span class="avail">Restricted</span>
<span class="type">Disruption</span>
<span class="qual">Stun Damage, Blast 4, Disorient 2</span>

</div>

A long-arm stunner with a spreading beam. 7 **Stun Damage** at Medium range and **Blast 4** to those Engaged with the target.

##### <span class="weapon-bar disruption"></span>Ion Pistol
<span class="weapon-aka">Scrambler, EM pistol, drone-killer</span>

<div class="weapon disruption">

<span class="dmg">4</span>
<span class="crit">4</span>
<span class="range short">Short</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">600</span>
<span class="avail">Restricted</span>
<span class="type">Disruption</span>
<span class="qual">Ion 3, Disorient 2</span>

</div>

Fires a charge that disrupts electronics. **Ion 3**: on a hit it deals 3 System Damage to a vehicle, drone, or AI-run system. Against a person it does 4 damage and may Disorient for 2 rounds.

##### <span class="weapon-bar disruption"></span>Ion Rifle
<span class="weapon-aka">Ion disruptor, EM rifle</span>

<div class="weapon disruption">

<span class="dmg">8</span>
<span class="crit">4</span>
<span class="range short">Medium</span>
<span class="enc">5</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Ranged</span>
<span class="price">2000</span>
<span class="avail">Military</span>
<span class="type">Disruption</span>
<span class="qual">Ion 6, Disorient 3, Cumbersome 2</span>

</div>

The long-arm ion weapon. Damage 8 and **Ion 6**. Against a character in Powered armour, spend 2 Boons to shut the suit down for 6 rounds. It needs Might 2.

##### <span class="weapon-bar disruption"></span>Sonic Disruptor
<span class="weapon-aka">Screamer, sonic projector, howler</span>

<div class="weapon disruption">

<span class="dmg">6</span>
<span class="crit">—</span>
<span class="range short">Short</span>
<span class="enc">3</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Ranged</span>
<span class="price">450</span>
<span class="avail">Restricted</span>
<span class="type">Disruption</span>
<span class="qual">Stun Damage, Blast 4, Disorient 3</span>

</div>

Projects a cone of focused sound. 6 **Stun Damage** with **Blast 4** and **Disorient 3**. It does nothing in vacuum.

##### <span class="weapon-bar crush"></span>Tangler
<span class="weapon-aka">Web gun, glop gun, restraint projector</span>

<div class="weapon crush">

<span class="dmg">1</span>
<span class="crit">—</span>
<span class="range short">Short</span>
<span class="enc">3</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Ranged</span>
<span class="price">600</span>
<span class="avail">Restricted</span>
<span class="type">Crushing</span>
<span class="qual">Ensnare 3, Limited Ammo 3</span>

</div>

Fires a mass of fast-setting adhesive. The 1 damage is incidental. **Ensnare 3**: spend 2 Boons and the target is Immobilized until it breaks free with a Severe Athletics or Reflexes check.

##### <span class="weapon-bar thrust"></span>Needler
<span class="weapon-aka">Dart pistol, toxin pistol, quiet gun</span>

<div class="weapon thrust">

<span class="dmg">3</span>
<span class="crit">3</span>
<span class="range short">Short</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">500</span>
<span class="avail">Rare</span>
<span class="type">Thrusting</span>
<span class="qual">Silent, Pierce 1, Concealable 2, delivers a poison or sedative dose</span>

</div>

A gas-driven pistol firing slivers that carry a dose. **Silent**, **Pierce 1**, **Concealable 2**. Damage 3 is the dart; the weapon is what the dart carries. Use the Sleeper Dose, Lockjaw, or Black Needle from *The Apothecary*, or your Universe's own poison rules.
