# Matchups

*The Stellar Armory, Space Opera Weapons and Armour for Exodus NDS. Source: https://exodusnds.com/sourcebooks/stellar-armory/matchups*

What to bring against what. Everything here follows from the stat lines in Chapters 4 to 12; this page only gathers it.

## By Armour

| The other side is wearing | Bring | Leave behind |
|:--|:--|:--|
| **Mesh, flight suits, EVA suits** | Anything. Blades and darts against an EVA Suit | |
| **Reflec Coat** | Kinetic: it is Vulnerable to Ballistic | Beam |
| **Security Vest** | Beam or Plasma | Kinetic |
| **Thermal Weave** | Kinetic or Beam | Plasma |
| **Hardened Suit** | Anything but Disruption | Stunners, ion |
| **Combat Armour** | Plasma or Disruption | Kinetic, Beam |
| **Boarding Armour** | Beam or Plasma | Kinetic, grenades |
| **Heavy Combat Armour** | Disruption or Plasma | Kinetic, Beam, grenades |
| **Powered Assault Suit** | Ion first, then anything | Everything else, until the suit is down |
| **Deflection Screen** | Kinetic | Beam, Plasma |
| **Gravitic Deflector** | Beam or Plasma | Kinetic, grenades, Gravitic |

## By Weapon

| You are carrying | Stopped by | Goes through |
|:--|:--|:--|
| **Kinetic** | Security Vest, Combat and heavier armour, Gravitic Deflector | Reflec Coat, Deflection Screen |
| **Beam** | Reflec Coat, Combat, Heavy Combat, and Powered armour, Deflection Screen, smoke | Security Vest, Boarding Armour, Thermal Weave |
| **Plasma** | Thermal Weave, Powered Assault Suit, Deflection Screen | Everything else |
| **Disruption** | Hardened Suit | Combat, Heavy Combat, and Powered armour |
| **Gravitic** | Gravitic Deflector | Everything else |
| **Ordnance** | Boarding, Heavy Combat, and Powered armour, Gravitic Deflector | Light and medium armour |

## What This Means at the Table

**A second weapon is a real choice.** A crew that carries only slugthrowers has no answer to a hardsuit. Encumbrance is what makes the second weapon a decision, so enforce it.

**Smoke is armour.** A 30-credit grenade stops every beam weapon in the fight.

**Nothing is immune.** Deflecting adds Bane Dice; it does not cancel a hit. The cap of 2 holds for every combination in the book.

**No weapon ends a character outright.** Every weapon here does damage against Resistance and Wound Points, including the gravitic ones and the kill setting.
