# Ordnance

*The Stellar Armory, Space Opera Weapons and Armour for Exodus NDS. Source: https://exodusnds.com/sourcebooks/stellar-armory/ordnance*

Grenades, launchers, missiles, and charges. Most deal **Blast** damage.

**Throwing a grenade** is a Light Ranged attack at Short range. Readying it is a maneuver. Each is used once.

**Blast X**: spend 2 Boons to deal X damage to everyone Engaged with the target. When the attack fails, the attacker may spend 3 Boons from the failed check to apply the Blast damage to the target and everyone Engaged with it.

**A Calamity on the throw** may be spent by the GM to land the grenade Engaged with the thrower or an ally.

**Placed charges** print **Placed** in the Range field. Setting one takes the maneuvers in its Prepare rating and an Average Craft check. It needs no attack check when it fires: it deals its damage to what it is set against and its Blast to everyone Engaged with that.

| | |
|:--|:--|
| **Stopped by** | Boarding Armour, Heavy Combat Armour, Powered Assault Suits |
| **Goes through** | Light armour |

**Skill:** Light Ranged for thrown grenades, Gunnery for launchers, Craft for charges. A Universe may use Athletics for throwing.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/stellar_armory/stellar-armory-ordnance.jpg">

##### <span class="weapon-bar blast"></span>Fragmentation Grenade
<span class="weapon-aka">Frag, hand bomb</span>

<div class="weapon blast">

<span class="dmg">8</span>
<span class="crit">4</span>
<span class="range short">Short</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">50</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Blast 6, Limited Ammo 1</span>

</div>

Damage 8 to the target and **Blast 6** to everyone Engaged with it.

##### <span class="weapon-bar plasma"></span>Plasma Grenade
<span class="weapon-aka">Burner grenade, sun bomb</span>

<div class="weapon plasma">

<span class="dmg">8</span>
<span class="crit">4</span>
<span class="range short">Short</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">120</span>
<span class="avail">Military</span>
<span class="type">Plasma</span>
<span class="qual">Blast 5, Burn 2, Limited Ammo 1</span>

</div>

A containment bottle that fails on a timer. Damage 8, **Blast 5**, and **Burn 2**.

##### <span class="weapon-bar disruption"></span>Stun Grenade
<span class="weapon-aka">Flash-pulse, sleeper grenade</span>

<div class="weapon disruption">

<span class="dmg">7</span>
<span class="crit">—</span>
<span class="range short">Short</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">70</span>
<span class="avail">Restricted</span>
<span class="type">Disruption</span>
<span class="qual">Stun Damage, Blast 7, Disorient 3, Limited Ammo 1</span>

</div>

7 **Stun Damage** with **Blast 7** and **Disorient 3**.

##### <span class="weapon-bar disruption"></span>Ion Grenade
<span class="weapon-aka">EMP grenade, scrambler bomb</span>

<div class="weapon disruption">

<span class="dmg">2</span>
<span class="crit">—</span>
<span class="range short">Short</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">150</span>
<span class="avail">Restricted</span>
<span class="type">Disruption</span>
<span class="qual">Ion 8, Blast 2, Limited Ammo 1</span>

</div>

**Ion 8** to every vehicle, drone, and AI-run system Engaged with the point of impact. Powered armour in the burst loses power for 8 rounds on 2 Boons. It does 2 damage to people.

##### <span class="weapon-bar crush"></span>Tangle Grenade
<span class="weapon-aka">Glop grenade, web bomb</span>

<div class="weapon crush">

<span class="dmg">1</span>
<span class="crit">—</span>
<span class="range short">Short</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">50</span>
<span class="avail">Restricted</span>
<span class="type">Crushing</span>
<span class="qual">Blast 1, Ensnare 3, Limited Ammo 1</span>

</div>

Bursts into adhesive strands. **Ensnare 3** on the target for 2 Boons, and **Blast 1**.

##### <span class="weapon-bar none"></span>Smoke Grenade
<span class="weapon-aka">Obscurant, aerosol grenade</span>

<div class="weapon none">

<span class="dmg">—</span>
<span class="crit">—</span>
<span class="range short">Short</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">30</span>
<span class="avail">Common</span>
<span class="type">—</span>
<span class="qual">Limited Ammo 1; blocks Beam weapons</span>

</div>

No damage. Attacks through the cloud add 2 Bane Dice, and **beam weapons cannot attack through it at all**. It is the cheapest defence against lasers in the book.

##### <span class="weapon-bar gravitic"></span>Collapse Grenade
<span class="weapon-aka">Singularity grenade, tide bomb, crush charge</span>

<div class="weapon gravitic">

<span class="dmg">8</span>
<span class="crit">3</span>
<span class="range short">Short</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">2000</span>
<span class="avail">Rare</span>
<span class="type">Gravitic</span>
<span class="qual">Blast 8, Knockdown, Limited Ammo 1</span>

</div>

A gravitic charge that pulls everything nearby toward one point. Damage 8, **Blast 8**, and **Knockdown**. It is Rare and costs as much as a rifle. It does ordinary damage.

##### <span class="weapon-bar blast"></span>Grenade Launcher
<span class="weapon-aka">Lobber, thumper</span>

<div class="weapon blast">

<span class="dmg">8</span>
<span class="crit">4</span>
<span class="range short">Long</span>
<span class="enc">5</span>

</div>

<div class="weapon-detail">

<span class="skill">Gunnery</span>
<span class="price">1000</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Blast 6, Limited Ammo 6, Cumbersome 2</span>

</div>

A six-shot launcher that throws any grenade in this chapter to Long range. It needs Might 2.

##### <span class="weapon-bar blast"></span>Micro-Missile Launcher
<span class="weapon-aka">Swarm launcher, micro-rocket rack</span>

<div class="weapon blast">

<span class="dmg">12</span>
<span class="crit">4</span>
<span class="range short">Long</span>
<span class="enc">5</span>

</div>

<div class="weapon-detail">

<span class="skill">Gunnery</span>
<span class="price">3000</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Blast 8, Guided 3, Cumbersome 4, Limited Ammo 3, Prepare 1</span>

</div>

A three-round launcher of small guided rockets. Damage 12, **Blast 8**, **Guided 3**. It needs Might 4 and a maneuver to lock.

##### <span class="weapon-bar blast"></span>Missile Tube
<span class="weapon-aka">Shoulder missile, anti-ship tube</span>

<div class="weapon blast">

<span class="dmg">18</span>
<span class="crit">2</span>
<span class="range short">Extreme</span>
<span class="enc">8</span>

</div>

<div class="weapon-detail">

<span class="skill">Gunnery</span>
<span class="price">25000</span>
<span class="avail">Military</span>
<span class="type">Blast</span>
<span class="qual">Blast 8, Pierce 6, Breach 3, Guided 3, Cumbersome 3, Limited Ammo 1, Prepare 2</span>

</div>

A single shoulder-fired guided missile. Damage 18, Crit 2, Extreme range, **Pierce 6**, **Guided 3**. It is the highest damage in the book. **Prepare 2** covers acquiring the target; it will not lock onto a person on foot.

##### <span class="weapon-bar blast"></span>Breaching Charge
<span class="weapon-aka">Door charge, frame charge</span>

<div class="weapon blast">

<span class="dmg">6</span>
<span class="crit">—</span>
<span class="range short">Placed</span>
<span class="enc">1</span>

</div>

<div class="weapon-detail">

<span class="skill">Craft</span>
<span class="price">200</span>
<span class="avail">Restricted</span>
<span class="type">Blast</span>
<span class="qual">Pierce 6, Blast 2, Limited Ammo 1, Prepare 1</span>

</div>

A shaped strip for doors and bulkheads. **Pierce 6** against the structure it is fixed to. A door or interior bulkhead is opened without a check. Those Engaged with the far side take its **Blast 2**.

##### <span class="weapon-bar blast"></span>Mining Charge
<span class="weapon-aka">Blasting block, demolition block</span>

<div class="weapon blast">

<span class="dmg">12</span>
<span class="crit">3</span>
<span class="range short">Placed</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Craft</span>
<span class="price">200</span>
<span class="avail">Common</span>
<span class="type">Blast</span>
<span class="qual">Blast 8, Pierce 4, Limited Ammo 1, Prepare 2</span>

</div>

A block of industrial explosive. Damage 12 to what it is set against, **Pierce 4**, and **Blast 8**. Setting it takes two maneuvers and an Average Craft check.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/stellar_armory/stellar-armory-combat-boarding.jpg" alt="A boarding fight" loading="lazy">
