# Plasma Weapons

*The Stellar Armory, Space Opera Weapons and Armour for Exodus NDS. Source: https://exodusnds.com/sourcebooks/stellar-armory/plasma-weapons*

Weapons that throw superheated matter. Their damage type is **Plasma**.

Plasma is the highest damage in each size, and every entry carries **Burn**. It pays in range, in weight, and in heat. Every entry is Military or a tool.

| | |
|:--|:--|
| **Stopped by** | Thermal Weave and Powered Assault Suits |
| **Goes through** | Light armour of every kind |
| **Weakness** | Short range, Overheat, Might requirements |

**Burn X**: spend 2 Boons, and the target suffers X Wounds at the start of each of its turns until an action is spent putting it out.

**Skill:** Light Ranged for the pistol, Heavy Ranged for the carbine and rifle, Gunnery for the thrower and cannon, Melee for the cutter.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/stellar_armory/stellar-armory-plasma.jpg">

##### <span class="weapon-bar plasma"></span>Plasma Pistol
<span class="weapon-aka">Burner, plasma sidearm, sun pistol</span>

<div class="weapon plasma">

<span class="dmg">9</span>
<span class="crit">2</span>
<span class="range short">Short</span>
<span class="enc">2</span>

</div>

<div class="weapon-detail">

<span class="skill">Light Ranged</span>
<span class="price">1200</span>
<span class="avail">Military</span>
<span class="type">Plasma</span>
<span class="qual">Burn 1, Overheat, Cumbersome 2</span>

</div>

Throws a bolt of contained plasma. Damage 9 with Crit 2 is the highest of any sidearm, and **Burn 1** follows it. It reaches only Short range, needs Might 2, and has **Overheat**.

##### <span class="weapon-bar plasma"></span>Plasma Carbine
<span class="weapon-aka">Plasma repeater, burner carbine</span>

<div class="weapon plasma">

<span class="dmg">9</span>
<span class="crit">3</span>
<span class="range short">Short</span>
<span class="enc">3</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Ranged</span>
<span class="price">1300</span>
<span class="avail">Military</span>
<span class="type">Plasma</span>
<span class="qual">Burn 1, Overheat</span>

</div>

A short plasma long gun. Damage 9 at Short range with **Burn 1**. It trades the rifle's reach and Crit for a lower Might requirement.

##### <span class="weapon-bar plasma"></span>Plasma Rifle
<span class="weapon-aka">Sun gun, heavy burner, fusion rifle</span>

<div class="weapon plasma">

<span class="dmg">10</span>
<span class="crit">2</span>
<span class="range short">Medium</span>
<span class="enc">4</span>

</div>

<div class="weapon-detail">

<span class="skill">Heavy Ranged</span>
<span class="price">1400</span>
<span class="avail">Military</span>
<span class="type">Plasma</span>
<span class="qual">Burn 1, Overheat, Cumbersome 3</span>

</div>

Damage 10, Crit 2, Medium range, **Burn 1**. It is the hardest-hitting long arm a single soldier carries. It needs Might 3 and it overheats.

##### <span class="weapon-bar plasma"></span>Plasma Thrower
<span class="weapon-aka">Flamer, flame projector, fusion torch</span>

<div class="weapon plasma">

<span class="dmg">8</span>
<span class="crit">4</span>
<span class="range short">Short</span>
<span class="enc">6</span>

</div>

<div class="weapon-detail">

<span class="skill">Gunnery</span>
<span class="price">1600</span>
<span class="avail">Military</span>
<span class="type">Plasma</span>
<span class="qual">Burn 3, Blast 3, Cumbersome 3, Limited Ammo 5</span>

</div>

Sprays burning plasma across a short arc. The damage is modest. **Burn 3** is the weapon, and **Blast 3** catches those standing with the target. It needs Might 3 and holds five bursts.

##### <span class="weapon-bar plasma"></span>Plasma Cannon
<span class="weapon-aka">Shoulder fusion gun, plasma projector</span>

<div class="weapon plasma">

<span class="dmg">10</span>
<span class="crit">2</span>
<span class="range short">Long</span>
<span class="enc">7</span>

</div>

<div class="weapon-detail">

<span class="skill">Gunnery</span>
<span class="price">2000</span>
<span class="avail">Military</span>
<span class="type">Plasma</span>
<span class="qual">Blast 8, Burn 1, Siege 2, Cumbersome 3, Prepare 1, Slow-Firing 1</span>

</div>

A shoulder-fired plasma weapon. Damage 10 with **Blast 8** and **Burn 1** at Long range. It needs Might 3, a maneuver to charge, and a round to cool.

##### <span class="weapon-bar plasma"></span>Plasma Cutter
<span class="weapon-aka">Hull cutter, fusion cutter, breaching torch</span>

<div class="weapon plasma">

<span class="dmg">10</span>
<span class="crit">3</span>
<span class="range short">Engaged</span>
<span class="enc">5</span>

</div>

<div class="weapon-detail">

<span class="skill">Melee</span>
<span class="price">725</span>
<span class="avail">Common</span>
<span class="type">Plasma</span>
<span class="qual">Burn 1, Sunder, Prepare 1, Cumbersome 2</span>

</div>

A tool for cutting hull plate. Used as a weapon it deals a flat 10 damage at Engaged range with **Burn 1** and **Sunder**. It takes a maneuver to light and needs Might 2.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/stellar_armory/stellar-armory-plasma-cutter.jpg" alt="A plasma cutter opening a bulkhead" loading="lazy">
