# Gas, Smoke, and Chemical Agents

*The Apothecary, Poisons, Drugs, and Chemical Agents for Exodus NDS. Source: https://exodusnds.com/sourcebooks/the-apothecary/gas-smoke-and-chemical-agents*

A gas is a place. This chapter covers what a cloud is, how to be in one safely, and the agents that fill it.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/the_apothecary/the-apothecary-agents.jpg">

## Clouds

Every gas entry has a **Cloud** row giving its size and its life.

| Size | It fills |
|:--|:--|
| **Engaged** | The point of impact and everyone Engaged with it: a doorway, a cabin, a trench bay |
| **Short** | Everything within Short range of the point of impact: a large room, a courtyard, a deck |

**Life** is given in rounds for an enclosed space and for the open. Wind, a fan, or an opened hatch moves a cloud one range band a round and halves its remaining life.

**Exposure.** A character is exposed on entering a cloud and at the start of each turn spent in it. For a gas with a Course of **In cloud**, each exposure is one resist check, and the checks stop when the character leaves. For a gas with a numbered Course, the first exposure starts the clock, and each later exposure resets the Course without raising the Potency.

**Throwing.** A gas grenade or pot is a Light Ranged attack at Short range against a point, at Easy difficulty. On a failure it lands one range band away in a direction the GM chooses.

## Holding Breath

A character who knows the gas is coming may hold breath. This is not an action.

The character can hold breath for a number of rounds equal to Might. Each round after that takes a Fortitude check, Average on the first round and one step harder each round. On a failure the character breathes.

While holding breath a character is not exposed by the Inhaled vector, cannot speak, and cannot take a second maneuver in a turn. Holding breath does nothing against a Contact vector.

## Protection

| Protection | Against Inhaled | Against Contact (eyes) | Against Contact |
|:--|:--|:--|:--|
| **Wet cloth** | Add 1 Boon Die to resist checks | Nothing | Nothing |
| **Beaked Mask, Smoke Hood** | Add 2 Boon Dice to resist checks | Protected | Nothing |
| **Gas Mask** (Filtered) | Protected | Protected | Nothing |
| **Gas Mask and Protective Suit** | Protected | Protected | Protected |
| **Sealed armour** | Protected | Protected | Protected |

Chapter 14 prices each of these. Putting on a mask that is carried ready is a maneuver. A suit takes two minutes.

## The Agents

##### <span class="substance-bar agent"></span>Smoke
<span class="weapon-aka">Smoke pot, smoke candle, screening smoke</span>

<div class="substance agent">

<span class="pot">1</span>
<span class="onset">None</span>
<span class="interval">Round</span>
<span class="course">In cloud</span>

</div>

<div class="substance-detail">

<span class="vector">Inhaled</span>
<span class="price">30</span>
<span class="avail">Common</span>
<span class="period">Old World</span>
<span class="qual">Obscuring 2</span>

</div>

<div class="weapon-profile">

<span class="pname">Cloud</span>
<span class="pqual">Short. 5 rounds in still air, 2 in wind</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">In an enclosed space only: 1 Strain</span>

</div>

<div class="weapon-profile">

<span class="pname">Stops it</span>
<span class="pqual">Any mask, or a wet cloth</span>

</div>

Burning pitch in the Old World, a coloured canister in the Modern. It is here to hide people. In *The Stellar Armory* a beam weapon cannot attack through it at all.

##### <span class="substance-bar agent"></span>Stink Smoke
<span class="weapon-aka">Stinkpot, sulphur ball, burning pepper</span>

<div class="substance agent">

<span class="pot">2</span>
<span class="onset">None</span>
<span class="interval">Round</span>
<span class="course">In cloud</span>

</div>

<div class="substance-detail">

<span class="vector">Inhaled</span>
<span class="price">15</span>
<span class="avail">Common</span>
<span class="period">Old World</span>
<span class="qual">Obscuring 1</span>

</div>

<div class="weapon-profile">

<span class="pname">Cloud</span>
<span class="pqual">Engaged. 5 rounds enclosed, 1 in the open</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">2 Strain</span>

</div>

<div class="weapon-profile">

<span class="pname">Resisted</span>
<span class="pqual">1 Strain</span>

</div>

<div class="weapon-profile">

<span class="pname">Stops it</span>
<span class="pqual">A wet cloth adds 1 Boon Die; a mask stops it</span>

</div>

Sulphur, pitch, and something rotten in a clay pot, thrown onto a deck or down a mine gallery. This is the load of the Stinkpot in *The Black Powder Armory*.

##### <span class="substance-bar agent"></span>Poison Smoke
<span class="weapon-aka">Arsenic smoke, wolfsbane candle, the siege fume</span>

<div class="substance agent">

<span class="pot">2</span>
<span class="onset">None</span>
<span class="interval">Round</span>
<span class="course">In cloud</span>

</div>

<div class="substance-detail">

<span class="vector">Inhaled</span>
<span class="price">80</span>
<span class="avail">Military</span>
<span class="period">Old World</span>
<span class="qual">Obscuring 1</span>

</div>

<div class="weapon-profile">

<span class="pname">Cloud</span>
<span class="pqual">Engaged. 4 rounds enclosed, 1 in the open</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">2 Wounds</span>

</div>

<div class="weapon-profile">

<span class="pname">Resisted</span>
<span class="pqual">1 Strain</span>

</div>

<div class="weapon-profile">

<span class="pname">Stops it</span>
<span class="pqual">A wet cloth adds 1 Boon Die; a mask stops it</span>

</div>

Poisons ground into a slow-burning powder and packed in a paper ball. Besiegers pumped it into tunnels with bellows. It is as dangerous to the side using it when the wind turns.

##### <span class="substance-bar caustic"></span>Quicklime
<span class="weapon-aka">Burnt lime, blinding powder, lime pot</span>

<div class="substance caustic">

<span class="pot">2</span>
<span class="onset">None</span>
<span class="interval">Round</span>
<span class="course">3</span>

</div>

<div class="substance-detail">

<span class="vector">Contact (eyes), Inhaled</span>
<span class="price">10</span>
<span class="avail">Common</span>
<span class="period">Old World</span>
<span class="qual">None</span>

</div>

<div class="weapon-profile">

<span class="pname">Cloud</span>
<span class="pqual">Engaged. 1 round; it settles</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">1 Wound and Blinded until the next resist check</span>

</div>

<div class="weapon-profile">

<span class="pname">Stops it</span>
<span class="pqual">Goggles or a visor. Washing with oil or a great deal of water, an action, ends it</span>

</div>

A caustic white powder flung from a pot upwind of an enemy deck. It burns wet eyes and wet lungs.

##### <span class="substance-bar agent"></span>Pepper Spray
<span class="weapon-aka">Defence spray, bear spray, capsicum</span>

<div class="substance agent">

<span class="pot">3</span>
<span class="onset">None</span>
<span class="interval">Round</span>
<span class="course">4</span>

</div>

<div class="substance-detail">

<span class="vector">Contact (eyes)</span>
<span class="price">20</span>
<span class="avail">Common</span>
<span class="period">Modern</span>
<span class="qual">None</span>

</div>

<div class="weapon-profile">

<span class="pname">Use</span>
<span class="pqual">A Light Ranged attack at Engaged range against one target; the bear-sized can reaches Short. No damage. Five uses</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">2 Strain and Blinded until the next resist check</span>

</div>

<div class="weapon-profile">

<span class="pname">Resisted</span>
<span class="pqual">Add 1 Bane Die to the victim's next check</span>

</div>

<div class="weapon-profile">

<span class="pname">Stops it</span>
<span class="pqual">Goggles or a gas mask</span>

</div>

A hand-sized can that anyone may carry in most places. It stops most people and makes a few very angry.

##### <span class="substance-bar agent"></span>Tear Gas
<span class="weapon-aka">Riot gas, lachrymator, the white cloud</span>

<div class="substance agent">

<span class="pot">2</span>
<span class="onset">None</span>
<span class="interval">Round</span>
<span class="course">In cloud +2</span>

</div>

<div class="substance-detail">

<span class="vector">Inhaled, Contact (eyes)</span>
<span class="price">40</span>
<span class="avail">Restricted</span>
<span class="period">Industrial</span>
<span class="qual">Obscuring 1</span>

</div>

<div class="weapon-profile">

<span class="pname">Cloud</span>
<span class="pqual">Engaged from a grenade, Short from a launcher shell. 3 rounds enclosed, 1 in the open</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">3 Strain, and Blinded until the end of the victim's next turn</span>

</div>

<div class="weapon-profile">

<span class="pname">Resisted</span>
<span class="pqual">1 Strain</span>

</div>

<div class="weapon-profile">

<span class="pname">After</span>
<span class="pqual">Checks continue for 2 rounds after the victim leaves the cloud</span>

</div>

<div class="weapon-profile">

<span class="pname">Stops it</span>
<span class="pqual">A gas mask</span>

</div>

First used in 1914 and the standard riot agent ever since. This is the load of the Tear Gas Grenade in *The Modern Armory*.

##### <span class="substance-bar sedative"></span>Knockout Gas
<span class="weapon-aka">Sleeping gas, the aerosol anaesthetic</span>

<div class="substance sedative">

<span class="pot">3</span>
<span class="onset">None</span>
<span class="interval">Round</span>
<span class="course">In cloud</span>

</div>

<div class="substance-detail">

<span class="vector">Inhaled</span>
<span class="price">400</span>
<span class="avail">Military</span>
<span class="period">Modern</span>
<span class="qual">None</span>

</div>

<div class="weapon-profile">

<span class="pname">Cloud</span>
<span class="pqual">Short when released into a room or a ventilation system. Lasts until the space is aired</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">4 Strain</span>

</div>

<div class="weapon-profile">

<span class="pname">Sleep</span>
<span class="pqual">30 minutes after leaving the cloud</span>

</div>

<div class="weapon-profile">

<span class="pname">Special</span>
<span class="pqual">A sleeper left in the cloud suffers 2 Wounds each minute, and the gas is Lethal to that sleeper</span>

</div>

<div class="weapon-profile">

<span class="pname">Antidote</span>
<span class="pqual">Naloxone</span>

</div>

<div class="weapon-profile">

<span class="pname">Stops it</span>
<span class="pqual">A gas mask</span>

</div>

An anaesthetic pumped through the vents to end a siege. It works, and the people it puts to sleep must be carried out quickly, because nobody can dose a whole room safely.

##### <span class="substance-bar agent"></span>Chlorine
<span class="weapon-aka">The green cloud, bleaching gas</span>

<div class="substance agent">

<span class="pot">3</span>
<span class="onset">None</span>
<span class="interval">Round</span>
<span class="course">In cloud</span>

</div>

<div class="substance-detail">

<span class="vector">Inhaled</span>
<span class="price">100</span>
<span class="avail">Military</span>
<span class="period">Industrial</span>
<span class="qual">Lethal, Obscuring 1</span>

</div>

<div class="weapon-profile">

<span class="pname">Cloud</span>
<span class="pqual">Released from cylinders upwind, it rolls forward one range band a round and fills low ground. 10 rounds or more</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">3 Wounds</span>

</div>

<div class="weapon-profile">

<span class="pname">Resisted</span>
<span class="pqual">1 Strain</span>

</div>

<div class="weapon-profile">

<span class="pname">Stops it</span>
<span class="pqual">A wet cloth adds 1 Boon Die. A Smoke Hood or gas mask stops it. So does high ground: the gas is heavier than air</span>

</div>

A yellow-green cloud with the smell of a swimming bath, first released at Ypres in April 1915. It can be seen coming and it can be outwalked uphill.

##### <span class="substance-bar agent"></span>Phosgene
<span class="weapon-aka">The hay gas, white star</span>

<div class="substance agent">

<span class="pot">3</span>
<span class="onset">2 hours</span>
<span class="interval">Hour</span>
<span class="course">6</span>

</div>

<div class="substance-detail">

<span class="vector">Inhaled</span>
<span class="price">150</span>
<span class="avail">Military</span>
<span class="period">Industrial</span>
<span class="qual">Lethal, Subtle 3</span>

</div>

<div class="weapon-profile">

<span class="pname">Cloud</span>
<span class="pqual">As Chlorine, but almost invisible</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">3 Wounds, and these Wounds cannot be recovered by rest while the poison runs</span>

</div>

<div class="weapon-profile">

<span class="pname">Special</span>
<span class="pqual">One exposure starts the clock whatever the time spent in the cloud. Exertion during the Onset raises the Potency by 1</span>

</div>

<div class="weapon-profile">

<span class="pname">Antidote</span>
<span class="pqual">None; rest, treat, and support</span>

</div>

<div class="weapon-profile">

<span class="pname">Stops it</span>
<span class="pqual">A gas mask</span>

</div>

It smells of cut hay and causes a cough that passes. The soldier marches back, eats, and collapses that night. It killed more than any other gas of its war.

##### <span class="substance-bar caustic"></span>Mustard Gas
<span class="weapon-aka">Blister agent, yellow cross</span>

<div class="substance caustic">

<span class="pot">3</span>
<span class="onset">2 hours</span>
<span class="interval">Hour</span>
<span class="course">6</span>

</div>

<div class="substance-detail">

<span class="vector">Contact, Inhaled</span>
<span class="price">150</span>
<span class="avail">Military</span>
<span class="period">Industrial</span>
<span class="qual">Persistent, Subtle 2</span>

</div>

<div class="weapon-profile">

<span class="pname">Cloud</span>
<span class="pqual">From shells: Short. The liquid stays on ground and equipment for days</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">2 Wounds. At the second failed check the victim is Blinded for one day</span>

</div>

<div class="weapon-profile">

<span class="pname">After</span>
<span class="pqual">Add 1 Bane Die to all physical checks for a week. These Wounds recover at half the usual rate</span>

</div>

<div class="weapon-profile">

<span class="pname">Antidote</span>
<span class="pqual">None; washing during the Onset ends it</span>

</div>

<div class="weapon-profile">

<span class="pname">Stops it</span>
<span class="pqual">A gas mask protects the eyes and lungs only. The skin needs a Protective Suit</span>

</div>

An oily liquid that smells of garlic or horseradish and does nothing for hours. Then the skin blisters wherever it touched. It wounds far more than it kills, and it makes ground unusable.

##### <span class="substance-bar agent"></span>Nerve Gas
<span class="weapon-aka">The G-agents, the odourless one</span>

<div class="substance agent">

<span class="pot">5</span>
<span class="onset">1 round</span>
<span class="interval">Round</span>
<span class="course">5</span>

</div>

<div class="substance-detail">

<span class="vector">Inhaled, Contact</span>
<span class="price">—</span>
<span class="avail">Military</span>
<span class="period">Modern</span>
<span class="qual">Lethal, Subtle 2</span>

</div>

<div class="weapon-profile">

<span class="pname">Cloud</span>
<span class="pqual">Short. 5 rounds enclosed, 2 in the open</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">3 Wounds and Disoriented. From the second failed check the victim is also Staggered</span>

</div>

<div class="weapon-profile">

<span class="pname">Antidote</span>
<span class="pqual">Atropine Injector</span>

</div>

<div class="weapon-profile">

<span class="pname">Stops it</span>
<span class="pqual">A gas mask stops the Inhaled vector. The Contact vector needs a Protective Suit or sealed armour</span>

</div>

A colourless vapour made by states since 1939 and almost never used. The first sign is that the light seems to dim. It is not for sale; a character who has it has a story about where it came from.

##### <span class="substance-bar agent"></span>Bad Air
<span class="weapon-aka">Chokedamp, coal gas, engine exhaust, a dead compartment</span>

<div class="substance agent">

<span class="pot">2</span>
<span class="onset">1 minute</span>
<span class="interval">Minute</span>
<span class="course">In cloud</span>

</div>

<div class="substance-detail">

<span class="vector">Inhaled</span>
<span class="price">—</span>
<span class="avail">Common</span>
<span class="period">Old World</span>
<span class="qual">Lethal, Subtle 4</span>

</div>

<div class="weapon-profile">

<span class="pname">Cloud</span>
<span class="pqual">Fills a mine gallery, a cellar, a closed garage, or a sealed compartment</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">3 Strain. A victim incapacitated by this Strain suffers 2 Wounds each minute while still in the bad air</span>

</div>

<div class="weapon-profile">

<span class="pname">Stops it</span>
<span class="pqual">Only an air supply. A filter mask does nothing, because the air itself is the problem</span>

</div>

Air with nothing in it to breathe, or with something in it that takes the place of breath. It has no smell. The victim feels sleepy and sits down. A caged bird, which falls first, is the oldest detector.

##### <span class="substance-bar caustic"></span>Vitriol
<span class="weapon-aka">Oil of vitriol, aqua fortis, lye</span>

<div class="substance caustic">

<span class="pot">—</span>
<span class="onset">None</span>
<span class="interval">Round</span>
<span class="course">Until washed</span>

</div>

<div class="substance-detail">

<span class="vector">Contact</span>
<span class="price">20</span>
<span class="avail">Common</span>
<span class="period">Old World</span>
<span class="qual">None</span>

</div>

<div class="weapon-profile">

<span class="pname">Use</span>
<span class="pqual">A Light Ranged attack at Engaged range with a flask or a squirt. No resist check</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">3 Wounds on a hit, reduced by Resistance, then Burning 2 until an action is spent washing it off</span>

</div>

<div class="weapon-profile">

<span class="pname">Special</span>
<span class="pqual">Spend a Breakthrough to reduce the Resistance of the target's armour by 1 until it is repaired</span>

</div>

Strong acid in a glass bottle. It is a tool of every trade that works metal, and a weapon of people who want to leave a mark.

##### <span class="substance-bar caustic"></span>Corrosive Fog
<span class="weapon-aka">Suit-eater, breach mist</span>

<div class="substance caustic">

<span class="pot">—</span>
<span class="onset">None</span>
<span class="interval">Round</span>
<span class="course">In cloud</span>

</div>

<div class="substance-detail">

<span class="vector">Contact</span>
<span class="price">250</span>
<span class="avail">Military</span>
<span class="period">Stellar</span>
<span class="qual">Obscuring 1</span>

</div>

<div class="weapon-profile">

<span class="pname">Cloud</span>
<span class="pqual">Short. 4 rounds enclosed, 1 in the open</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">2 Wounds at the start of each turn in the cloud, with no resist check. Resistance applies</span>

</div>

<div class="weapon-profile">

<span class="pname">Special</span>
<span class="pqual">Sealed armour protects its wearer for 3 rounds in the cloud and is then breached</span>

</div>

An aerosol that attacks seals, gaskets, and soft suit joints. Boarders use it to force a sealed crew to choose between the fog and the vacuum.

##### <span class="substance-bar agent"></span>Restraint Foam
<span class="weapon-aka">Sticky foam, riot glue</span>

<div class="substance agent">

<span class="pot">—</span>
<span class="onset">None</span>
<span class="interval">—</span>
<span class="course">—</span>

</div>

<div class="substance-detail">

<span class="vector">Contact</span>
<span class="price">120</span>
<span class="avail">Restricted</span>
<span class="period">Stellar</span>
<span class="qual">None</span>

</div>

<div class="weapon-profile">

<span class="pname">Use</span>
<span class="pqual">A Light Ranged attack at Short range. No damage</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">The target is Immobilized. Spend 2 Boons to make the target Restrained instead</span>

</div>

<div class="weapon-profile">

<span class="pname">Special</span>
<span class="pqual">Breaking free is an action and a Hard Athletics check. Solvent, or five minutes with a knife, frees the target without a check</span>

</div>

A foam that sets in a second. It is in this chapter because it is sprayed from a canister like everything else here, and because it is the cleanest way in the book to stop someone.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/the_apothecary/the-apothecary-gas.jpg">
