# Natural Poisons and Venoms

*The Apothecary, Poisons, Drugs, and Chemical Agents for Exodus NDS. Source: https://exodusnds.com/sourcebooks/the-apothecary/natural-poisons-and-venoms*

What grows, crawls, and swims. Every culture in every period has these, and most people in the countryside can name the local ones.

**Venoms** are Injury poisons with an Interval of a round. They are fight poisons: fast, visible, and over in half a minute.

**Plant and mineral poisons** are mostly Ingested, with Intervals of an hour or a day. They are murder poisons: slow, quiet, and judged by their **Subtle** rating.

**Gathering.** Chapter 15 has the rules for milking a snake and picking the right mushroom.

**Period:** all entries in this chapter are Old World and stay available in every later period.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/the_apothecary/the-apothecary-natural.jpg">

##### <span class="substance-bar toxin"></span>Blade Venom
<span class="weapon-aka">Hunting paste, arrow gum, the generic coating</span>

<div class="substance toxin">

<span class="pot">2</span>
<span class="onset">1 round</span>
<span class="interval">Round</span>
<span class="course">5</span>

</div>

<div class="substance-detail">

<span class="vector">Injury</span>
<span class="price">50</span>
<span class="avail">Restricted</span>
<span class="period">Old World</span>
<span class="qual">None</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">2 Wounds</span>

</div>

<div class="weapon-profile">

<span class="pname">Special</span>
<span class="pqual">Ends on the first successful resist check, not the second</span>

</div>

<div class="weapon-profile">

<span class="pname">Antidote</span>
<span class="pqual">Any general antidote</span>

</div>

The ordinary preparation sold to hunters and to people who say they are hunters. It is the weapon quality **Poison 2** in a jar: a weapon listed with Poison X delivers this poison, with X Wounds as its Effect.

##### <span class="substance-bar toxin"></span>Viper Venom
<span class="weapon-aka">Adder, rattlesnake, fer-de-lance, asp</span>

<div class="substance toxin">

<span class="pot">2</span>
<span class="onset">1 round</span>
<span class="interval">Round</span>
<span class="course">4</span>

</div>

<div class="substance-detail">

<span class="vector">Injury</span>
<span class="price">40</span>
<span class="avail">Common</span>
<span class="period">Old World</span>
<span class="qual">None</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">2 Wounds, and Disoriented until the next resist check</span>

</div>

<div class="weapon-profile">

<span class="pname">Antidote</span>
<span class="pqual">Antivenom</span>

</div>

Venom that destroys tissue around the bite. It hurts at once and it swells. Milked from a live snake, it keeps for a week in a stoppered horn.

##### <span class="substance-bar toxin"></span>Cobra Venom
<span class="weapon-aka">Cobra, krait, mamba, sea snake, coral snake</span>

<div class="substance toxin">

<span class="pot">3</span>
<span class="onset">1 round</span>
<span class="interval">Round</span>
<span class="course">5</span>

</div>

<div class="substance-detail">

<span class="vector">Injury</span>
<span class="price">150</span>
<span class="avail">Rare</span>
<span class="period">Old World</span>
<span class="qual">Lethal</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">2 Wounds and 2 Strain</span>

</div>

<div class="weapon-profile">

<span class="pname">Antidote</span>
<span class="pqual">Antivenom</span>

</div>

Venom that works on the nerves. The bite barely hurts. The eyelids droop first, then speech slurs, then breathing becomes work.

##### <span class="substance-bar toxin"></span>Spider Venom
<span class="weapon-aka">Widow spider, wandering spider, scorpion sting</span>

<div class="substance toxin">

<span class="pot">2</span>
<span class="onset">1 minute</span>
<span class="interval">Minute</span>
<span class="course">5</span>

</div>

<div class="substance-detail">

<span class="vector">Injury</span>
<span class="price">30</span>
<span class="avail">Common</span>
<span class="period">Old World</span>
<span class="qual">None</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">2 Strain, and Disoriented until the poison ends</span>

</div>

<div class="weapon-profile">

<span class="pname">Antidote</span>
<span class="pqual">Antivenom</span>

</div>

Cramp, sweat, and a racing heart. It rarely kills an adult. It does make the next hour useless.

##### <span class="substance-bar toxin"></span>Arrow Poison
<span class="weapon-aka">Curare, wourali, upas, ipoh</span>

<div class="substance toxin">

<span class="pot">3</span>
<span class="onset">1 round</span>
<span class="interval">Round</span>
<span class="course">4</span>

</div>

<div class="substance-detail">

<span class="vector">Injury</span>
<span class="price">120</span>
<span class="avail">Rare</span>
<span class="period">Old World</span>
<span class="qual">None</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">2 Strain and Immobilized. A victim already Immobilized by this poison is Paralysed instead</span>

</div>

<div class="weapon-profile">

<span class="pname">After</span>
<span class="pqual">Immobilized or Paralysed lasts 10 minutes after the poison ends</span>

</div>

<div class="weapon-profile">

<span class="pname">Antidote</span>
<span class="pqual">None before the Modern period; an Average Medicine check each minute keeps a Paralysed victim breathing</span>

</div>

A black gum boiled from forest vines, made to drop a monkey out of a tree. It relaxes every muscle and leaves the mind awake. It does nothing if swallowed, which is why the game it kills is safe to eat.

##### <span class="substance-bar toxin"></span>Dart Frog Toxin
<span class="weapon-aka">Kokoi, golden frog, feather-bird toxin</span>

<div class="substance toxin">

<span class="pot">4</span>
<span class="onset">1 round</span>
<span class="interval">Round</span>
<span class="course">4</span>

</div>

<div class="substance-detail">

<span class="vector">Injury, Contact</span>
<span class="price">300</span>
<span class="avail">Rare</span>
<span class="period">Old World</span>
<span class="qual">Lethal</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">3 Wounds</span>

</div>

<div class="weapon-profile">

<span class="pname">Antidote</span>
<span class="pqual">None; treat and support</span>

</div>

Wiped from the skin of a small bright frog onto a dart. A dart stays dangerous for a year. Handling the frog, or the dart, without gloves is an exposure.

##### <span class="substance-bar toxin"></span>Monster Venom
<span class="weapon-aka">Wyvern sting, giant spider, basilisk fang, great serpent</span>

<div class="substance toxin">

<span class="pot">4</span>
<span class="onset">1 round</span>
<span class="interval">Round</span>
<span class="course">5</span>

</div>

<div class="substance-detail">

<span class="vector">Injury</span>
<span class="price">250</span>
<span class="avail">Rare</span>
<span class="period">Old World</span>
<span class="qual">Lethal</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">3 Wounds, and Disoriented until the next resist check</span>

</div>

<div class="weapon-profile">

<span class="pname">Antidote</span>
<span class="pqual">Antivenom made from the same creature</span>

</div>

The venom of something larger than a person, taken from the gland of a dead one. A Universe's bestiary may give its creatures their own numbers; use this entry when it does not.

##### <span class="substance-bar toxin"></span>Wolfsbane
<span class="weapon-aka">Aconite, monkshood, leopard's bane</span>

<div class="substance toxin">

<span class="pot">3</span>
<span class="onset">10 minutes</span>
<span class="interval">10 minutes</span>
<span class="course">6</span>

</div>

<div class="substance-detail">

<span class="vector">Ingested, Injury</span>
<span class="price">80</span>
<span class="avail">Restricted</span>
<span class="period">Old World</span>
<span class="qual">Lethal, Subtle 1</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">3 Wounds. The mouth and hands go numb at the first failed check</span>

</div>

<div class="weapon-profile">

<span class="pname">Antidote</span>
<span class="pqual">None; purge, treat, and support</span>

</div>

A blue-flowered mountain plant. The root is the strong part. It was smeared on arrowheads for wolves and stirred into the food of rivals.

##### <span class="substance-bar toxin"></span>Hemlock
<span class="weapon-aka">Poison hemlock, water hemlock, the state poison</span>

<div class="substance toxin">

<span class="pot">3</span>
<span class="onset">30 minutes</span>
<span class="interval">Hour</span>
<span class="course">6</span>

</div>

<div class="substance-detail">

<span class="vector">Ingested</span>
<span class="price">40</span>
<span class="avail">Common</span>
<span class="period">Old World</span>
<span class="qual">Lethal</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">3 Wounds. On the second failed check the victim is Immobilized, and on the fourth Paralysed, until the poison ends</span>

</div>

<div class="weapon-profile">

<span class="pname">Antidote</span>
<span class="pqual">None; purge, treat, and support</span>

</div>

Numbness that starts in the feet and climbs. The victim stays clear-headed and can talk until near the end. It grows in every ditch.

##### <span class="substance-bar toxin"></span>Nightshade
<span class="weapon-aka">Belladonna, henbane, thornapple, mandrake</span>

<div class="substance toxin">

<span class="pot">2</span>
<span class="onset">30 minutes</span>
<span class="interval">Hour</span>
<span class="course">4</span>

</div>

<div class="substance-detail">

<span class="vector">Ingested</span>
<span class="price">20</span>
<span class="avail">Common</span>
<span class="period">Old World</span>
<span class="qual">Subtle 1</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">3 Strain, and Disoriented until the poison ends. The victim sees and speaks to things that are not there</span>

</div>

<div class="weapon-profile">

<span class="pname">Special</span>
<span class="pqual">A victim incapacitated by this Strain is not asleep: the victim wanders and raves for the rest of the Course</span>

</div>

<div class="weapon-profile">

<span class="pname">Antidote</span>
<span class="pqual">None; purge and watch</span>

</div>

Sweet black berries, a dry mouth, wide pupils, and then a waking dream. A small dose was used as a medicine and as a cosmetic. Two doses at once are Lethal.

##### <span class="substance-bar toxin"></span>Foxglove
<span class="weapon-aka">Oleander, yew, lily of the valley, heart poisons</span>

<div class="substance toxin">

<span class="pot">3</span>
<span class="onset">1 hour</span>
<span class="interval">Hour</span>
<span class="course">4</span>

</div>

<div class="substance-detail">

<span class="vector">Ingested</span>
<span class="price">30</span>
<span class="avail">Common</span>
<span class="period">Old World</span>
<span class="qual">Lethal, Subtle 2</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">3 Wounds and 1 Strain</span>

</div>

<div class="weapon-profile">

<span class="pname">Special</span>
<span class="pqual">Without a successful check to notice it, the death is taken for a heart giving out</span>

</div>

<div class="weapon-profile">

<span class="pname">Antidote</span>
<span class="pqual">None before the Modern period; purge, treat, and support</span>

</div>

Garden plants that slow and then stop the heart. The same leaf in a careful dose is a heart medicine, which is why a physician's bag is the first place a magistrate looks.

##### <span class="substance-bar toxin"></span>Death Cap
<span class="weapon-aka">Destroying angel, the fool's mushroom</span>

<div class="substance toxin">

<span class="pot">4</span>
<span class="onset">12 hours</span>
<span class="interval">Day</span>
<span class="course">4</span>

</div>

<div class="substance-detail">

<span class="vector">Ingested</span>
<span class="price">30</span>
<span class="avail">Common</span>
<span class="period">Old World</span>
<span class="qual">Lethal, Subtle 3</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">4 Wounds, and these Wounds cannot be recovered by rest while the poison runs</span>

</div>

<div class="weapon-profile">

<span class="pname">Special</span>
<span class="pqual">After the first failed check the victim feels well for a day; skip the second check and continue from the third</span>

</div>

<div class="weapon-profile">

<span class="pname">Antidote</span>
<span class="pqual">None; purge during the Onset, then treat and support</span>

</div>

It looks like a good mushroom and tastes like one. Nothing happens for half a day. Then a day of sickness, a day of false recovery, and the liver fails.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/the_apothecary/the-apothecary-poison-plants.jpg">

##### <span class="substance-bar toxin"></span>Ergot
<span class="weapon-aka">Cursed rye, holy fire, blighted grain</span>

<div class="substance toxin">

<span class="pot">2</span>
<span class="onset">1 hour</span>
<span class="interval">Day</span>
<span class="course">3</span>

</div>

<div class="substance-detail">

<span class="vector">Ingested</span>
<span class="price">10</span>
<span class="avail">Common</span>
<span class="period">Old World</span>
<span class="qual">Subtle 2</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">2 Wounds, and Disoriented with visions until the next check</span>

</div>

<div class="weapon-profile">

<span class="pname">Antidote</span>
<span class="pqual">None; stop eating the bread</span>

</div>

A black fungus on rye. A whole village eating from one bad harvest burns, twitches, and sees devils. As a deliberate poison it is slow and looks like a curse.

##### <span class="substance-bar toxin"></span>Inheritance Powder
<span class="weapon-aka">White arsenic, succession powder, the poisoner's water</span>

<div class="substance toxin">

<span class="pot">3</span>
<span class="onset">1 hour</span>
<span class="interval">Day</span>
<span class="course">5</span>

</div>

<div class="substance-detail">

<span class="vector">Ingested</span>
<span class="price">150</span>
<span class="avail">Restricted</span>
<span class="period">Old World</span>
<span class="qual">Lethal, Subtle 3</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">3 Wounds, and these Wounds cannot be recovered by rest while the poison runs</span>

</div>

<div class="weapon-profile">

<span class="pname">Special</span>
<span class="pqual">A fresh dose given while the poison runs resets the Course and does not raise the Potency. Given daily, it looks like a wasting sickness</span>

</div>

<div class="weapon-profile">

<span class="pname">Antidote</span>
<span class="pqual">None before the Industrial period; stop the doses, treat, and support</span>

</div>

A white powder with no taste, sold for killing rats. The symptoms are those of a bad stomach. It was the usual way to hurry a will until chemists learned to find it in a body in the 1830s; from the Industrial period on it is Subtle 1 to anyone who tests for it.

##### <span class="substance-bar toxin"></span>Deathfeign
<span class="weapon-aka">Pufferfish liver, the grave powder</span>

<div class="substance toxin">

<span class="pot">4</span>
<span class="onset">10 minutes</span>
<span class="interval">10 minutes</span>
<span class="course">4</span>

</div>

<div class="substance-detail">

<span class="vector">Ingested, Contact</span>
<span class="price">400</span>
<span class="avail">Rare</span>
<span class="period">Old World</span>
<span class="qual">None</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">2 Strain and Immobilized. A victim already Immobilized by this poison is Paralysed for one day and appears dead</span>

</div>

<div class="weapon-profile">

<span class="pname">Special</span>
<span class="pqual">Finding life in the victim takes a Hard Medicine check. The victim hears everything</span>

</div>

<div class="weapon-profile">

<span class="pname">Antidote</span>
<span class="pqual">None; it wears off</span>

</div>

Dried fish liver ground with other things. A measured dose stops the pulse a finger can find and the breath a mirror can catch. People have been buried on it. People have also been carried out of prisons in coffins on it.

##### <span class="substance-bar caustic"></span>Blinding Sap
<span class="weapon-aka">Manchineel, spurge milk, spitting cobra venom</span>

<div class="substance caustic">

<span class="pot">2</span>
<span class="onset">None</span>
<span class="interval">Round</span>
<span class="course">3</span>

</div>

<div class="substance-detail">

<span class="vector">Contact (eyes)</span>
<span class="price">25</span>
<span class="avail">Common</span>
<span class="period">Old World</span>
<span class="qual">None</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">1 Wound and Blinded until the next resist check</span>

</div>

<div class="weapon-profile">

<span class="pname">Antidote</span>
<span class="pqual">Washing with water, an action, ends it</span>

</div>

A white sap or a jet of venom that burns the eyes. Thrown from a cup or a bladder as a Light Ranged attack at Engaged range that does no damage of its own.

<div class="glass">

##### <span class="substance-bar sedative"></span>Sleeping Draught

<img class="framed" src="https://exodusnds.com/assets/sourcebook/the_apothecary/the-apothecary-feast.jpg" alt="Sleeping Draught" loading="lazy">

<span class="weapon-aka">Dwale, poppy and mandrake, drowsy syrup</span>

<div class="substance sedative">

<span class="pot">2</span>
<span class="onset">10 minutes</span>
<span class="interval">Minute</span>
<span class="course">5</span>

</div>

<div class="substance-detail">

<span class="vector">Ingested</span>
<span class="price">60</span>
<span class="avail">Restricted</span>
<span class="period">Old World</span>
<span class="qual">Subtle 1</span>

</div>

<div class="weapon-profile">

<span class="pname">Effect</span>
<span class="pqual">4 Strain</span>

</div>

<div class="weapon-profile">

<span class="pname">Sleep</span>
<span class="pqual">4 hours</span>

</div>

<div class="weapon-profile">

<span class="pname">Antidote</span>
<span class="pqual">None needed; Smelling Salts wake the sleeper</span>

</div>

A surgeon's draught for setting bones, and an innkeeper's for emptying purses. It is bitter and is given in wine. Minions who fail one check are asleep.

</div>
