# Helms and Shields

*The Armourer, Armour for the Fantasy, Ranged, and Modern Armories. Source: https://exodusnds.com/sourcebooks/the-armourer/helms-and-shields*

A helm is worn with any body armour. A shield is carried with any body armour and occupies a hand.

Neither adds Resistance.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/the_armourer/the-armourer-helms-shields.jpg">

##### <span class="armour-bar light"></span>Open Helm
<span class="weapon-aka">Kettle hat, sallet, bascinet, nasal helm</span>

<div class="armour light">

<span class="res">+0</span>
<span class="mdef">0</span>
<span class="rdef">0</span>
<span class="enc">1</span>

</div>

<div class="armour-detail">

<span class="price">60</span>
<span class="avail">Common</span>
<span class="qual">Helm 1</span>

</div>

A steel cap that leaves the face open. **Helm 1**: reduce Critical Injury rolls against the wearer by 10.

##### <span class="armour-bar light"></span>Great Helm
<span class="weapon-aka">Closed helm, armet, barbute with visor</span>

<div class="armour light">

<span class="res">+0</span>
<span class="mdef">0</span>
<span class="rdef">0</span>
<span class="enc">2</span>

</div>

<div class="armour-detail">

<span class="price">150</span>
<span class="avail">Military</span>
<span class="qual">Helm 2, adds 1 Bane Die to Perception</span>

</div>

A helm that closes over the face. **Helm 2**: reduce Critical Injury rolls against the wearer by 20. The wearer adds 1 Bane Die to Perception checks while it is closed. Raising or lowering a visor is a maneuver.

## Shields

Shields are weapons in *The Fantasy Armory*, Chapter 13, and they stay as printed there. They carry **Defensive** (Melee Defense) and **Deflection** (Ranged Defense), and no type qualities: a shield is moved to meet whatever is coming.

| Shield | Defensive | Deflection | Other qualities |
|:--|:-:|:-:|:--|
| **Buckler** | 1 | 0 | Disarming 1 |
| **Madu** | 1 | 0 | Pierce 1, Disarming 1 |
| **Round Shield** | 1 | 1 | |
| **Kite Shield** | 1 | 2 | Cumbersome 3 |
| **Pavise** | 2 | 2 | Cumbersome 4, Awkward 3 |
| **Bulwark** | 1 | 0 | Knockdown, Concussive 1 |

A table without *The Fantasy Armory* can use this table as it stands: Defensive is Melee Defense and Deflection is Ranged Defense, while the shield is readied.
