# Wearing Armour

*The Armourer, Armour for the Fantasy, Ranged, and Modern Armories. Source: https://exodusnds.com/sourcebooks/the-armourer/wearing-armour*

## Putting It On

| Armour | Alone | With help |
|:--|:--|:--|
| Light (+0 or +1) | 1 minute | 1 minute |
| Medium (+2) | 5 minutes | 3 minutes |
| Heavy (+3) | 20 minutes | 10 minutes |

Taking armour off takes half as long. A helm or a shield is a maneuver.

A character surprised in camp is unarmoured. The GM decides how much armour a character can reasonably be wearing in a town, at court, or at a dinner; an open helm and a mail shirt under a surcoat pass in most places, and a full harness passes in none.

## Might, Noise, and Water

**Cumbersome X** on armour means the wearer needs Might X. A wearer with lower Might adds Bane Dice equal to the shortfall to every physical check.

**Noise and bulk.** Armour with Cumbersome adds its full rating as Bane Dice to Stealth checks, whatever the wearer's Might.

**Swimming.** Add the armour's Encumbrance as Bane Dice to checks to swim. Armour of Encumbrance 4 or more cannot be swum in at all.

## Rest

A night's sleep in armour with Cumbersome gives no recovery of Strain.

## Quality

**Superior** armour is made to measure by a master. It is 1 Encumbrance lighter and its Cumbersome rating is 1 lower. It does not add Resistance. It costs five times the listed price.

**Inferior** armour is damaged, ill-fitting, or badly made. Its Resistance bonus is 1 lower, to a minimum of 0. It costs half the listed price.

## Damage and Repair

**Sunder** can damage armour: 1 Boon makes it Inferior until repaired, 2 Boons make it unusable.

Repairing damaged armour is an Average Craft check and an hour's work with tools. Repairing unusable armour is a Hard check and a day.

## Fit

Armour of Resistance +2 or more is made for a body. Worn by someone of a notably different build, it is Inferior until a Craft check refits it. Full Plate cannot be refitted in the field.

**Barding.** Armour for a mount follows the same rules and is in *The Stable*, with its fit by body plan and size.

## Period Prices for Modern Armour

Prices in Chapters 6 and 7 are close to present-day US dollars.

| Setting the game in | Multiply prices by |
|:--|:-:|
| 1939 to 1945 | 0.05 |
| 1946 to 1969 | 0.1 |
| 1970 to 1989 | 0.3 |
| 1990 to 2009 | 0.6 |
| 2010 to today | 1 |

<img class="framed" src="https://exodusnds.com/assets/sourcebook/the_armourer/the-armourer-kitting-up.jpg">
