# Beasts of Burden and War

*The Stable, Mounts, Barding, and Mounted Combat for Exodus NDS. Source: https://exodusnds.com/sourcebooks/the-stable/beasts-of-burden-and-war*

Everything that is not a horse and still earns its keep: camels, cattle, deer, dogs, and elephants.

Most of these are bought to carry or pull, and the **Draft** and **Pack Animal** traits are what matter. Three are bought to fight.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/the_stable/the-stable-beasts.jpg">

##### <span class="mount-bar land"></span>Camel
<span class="weapon-aka">Dromedary, ship of the desert</span>

<div class="mount land">

<span class="scale">2</span>
<span class="speed">2</span>
<span class="wounds">11</span>
<span class="res">2</span>
<span class="def">0 / 0</span>
<span class="carry">22</span>

</div>

<div class="mount-detail">

<span class="chars">3 / 2 / 1 / 2 / 2 / 1</span>
<span class="travel">25</span>
<span class="price">400</span>
<span class="avail">Common</span>
<span class="fit">Camelid, Light</span>
<span class="qual">Desert-Bred, Enduring, Temper 1</span>

</div>

- **Attacks:** Bite (Unarmed; Damage 3; Crit 5)

A one-humped camel carries more than a horse across country that would kill one. It treats desert as open country and needs water once every three days. **Temper 1** is for riders it does not know.

##### <span class="mount-bar land"></span>Hill Camel
<span class="weapon-aka">Bactrian, two-humped camel</span>

<div class="mount land">

<span class="scale">2</span>
<span class="speed">1</span>
<span class="wounds">13</span>
<span class="res">2</span>
<span class="def">0 / 0</span>
<span class="carry">26</span>

</div>

<div class="mount-detail">

<span class="chars">3 / 2 / 1 / 2 / 3 / 1</span>
<span class="travel">20</span>
<span class="price">450</span>
<span class="avail">Common</span>
<span class="fit">Camelid, Light</span>
<span class="qual">Hardy, Enduring, Pack Animal, Temper 1</span>

</div>

- **Attacks:** Bite (Unarmed; Damage 3; Crit 5)

The two-humped camel of cold deserts and high passes. It is slower than its cousin and carries more, in heat or snow.

##### <span class="mount-bar land"></span>War Camel
<span class="weapon-aka">Mehari, racing camel, camel-corps mount</span>

<div class="mount land">

<span class="scale">2</span>
<span class="speed">2</span>
<span class="wounds">12</span>
<span class="res">2</span>
<span class="def">0 / 0</span>
<span class="carry">20</span>

</div>

<div class="mount-detail">

<span class="chars">3 / 3 / 1 / 2 / 3 / 1</span>
<span class="travel">30</span>
<span class="price">1200</span>
<span class="avail">Military</span>
<span class="fit">Camelid, Medium</span>
<span class="qual">Battle-Trained, Desert-Bred, Horse Terror</span>

</div>

- **Attacks:** Bite (Unarmed; Damage 4; Crit 4)

A camel bred and schooled for raiding. Horses that have not been stabled with camels dislike the smell: **Horse Terror** adds 1 Bane Die to the Riding checks of horse riders within Short range.

##### <span class="mount-bar land"></span>Ox
<span class="weapon-aka">Bullock, steer, draught ox</span>

<div class="mount land">

<span class="scale">2</span>
<span class="speed">1</span>
<span class="wounds">12</span>
<span class="res">2</span>
<span class="def">0 / 0</span>
<span class="carry">22</span>

</div>

<div class="mount-detail">

<span class="chars">3 / 1 / 1 / 1 / 1 / 1</span>
<span class="travel">12</span>
<span class="price">150</span>
<span class="avail">Common</span>
<span class="fit">Bovine, Light</span>
<span class="qual">Draft 2, Steady, Slow</span>

</div>

- **Attacks:** Gore (Unarmed; Damage 4; Crit 4)

The plough and wagon animal of most of the world. It is not ridden except by children and the desperate. It pulls all day on poor grass.

##### <span class="mount-bar land"></span>Water Buffalo
<span class="weapon-aka">Carabao, marsh ox</span>

<div class="mount land">

<span class="scale">2</span>
<span class="speed">1</span>
<span class="wounds">14</span>
<span class="res">3</span>
<span class="def">0 / 0</span>
<span class="carry">24</span>

</div>

<div class="mount-detail">

<span class="chars">4 / 1 / 1 / 2 / 2 / 1</span>
<span class="travel">12</span>
<span class="price">200</span>
<span class="avail">Common</span>
<span class="fit">Bovine, Light</span>
<span class="qual">Draft 2, Steady, Slow, Wader</span>

</div>

- **Attacks:** Gore (Unarmed; Damage 5; Crit 3; Knockdown)

The ox of rice country and river deltas. It is ridden at a walk by the people who work it. **Wader**: it ignores the travel penalty for marsh and swims at Speed 1.

##### <span class="mount-bar land"></span>Yak
<span class="weapon-aka">Grunting ox, high-pasture ox</span>

<div class="mount land">

<span class="scale">2</span>
<span class="speed">1</span>
<span class="wounds">14</span>
<span class="res">3</span>
<span class="def">0 / 0</span>
<span class="carry">22</span>

</div>

<div class="mount-detail">

<span class="chars">4 / 1 / 1 / 2 / 3 / 1</span>
<span class="travel">15</span>
<span class="price">250</span>
<span class="avail">Common</span>
<span class="fit">Bovine, Light</span>
<span class="qual">Sure-Footed, Hardy, Cold-Bred, Steady</span>

</div>

- **Attacks:** Gore (Unarmed; Damage 5; Crit 4)

The pack and riding animal of the highest country people live in. It ignores the travel penalties for mountains and snow, and it suffers in heat.

##### <span class="mount-bar land"></span>Reindeer
<span class="weapon-aka">Caribou, sled deer</span>

<div class="mount land">

<span class="scale">1</span>
<span class="speed">2</span>
<span class="wounds">9</span>
<span class="res">1</span>
<span class="def">0 / 1</span>
<span class="carry">10</span>

</div>

<div class="mount-detail">

<span class="chars">2 / 3 / 1 / 2 / 2 / 1</span>
<span class="travel">30</span>
<span class="price">200</span>
<span class="avail">Common</span>
<span class="fit">Cervine, Light</span>
<span class="qual">Small Mount, Cold-Bred, Swift, Draft 1</span>

</div>

- **Attacks:** Antlers (Unarmed; Damage 3; Crit 4)

Ridden by small riders and driven in sled teams by everyone in the far north. A pair pulls a sled as fast as a horse trots, across snow a horse cannot cross.

##### <span class="mount-bar land"></span>Llama
<span class="weapon-aka">Pack llama, high-country sheep-camel</span>

<div class="mount land">

<span class="scale">1</span>
<span class="speed">1</span>
<span class="wounds">8</span>
<span class="res">1</span>
<span class="def">0 / 0</span>
<span class="carry">8</span>

</div>

<div class="mount-detail">

<span class="chars">2 / 2 / 1 / 2 / 2 / 1</span>
<span class="travel">18</span>
<span class="price">120</span>
<span class="avail">Common</span>
<span class="fit">None</span>
<span class="qual">Sure-Footed, Pack Animal, Temper 1</span>

</div>

- **Attacks:** Spit (Unarmed; Damage 0; Crit —; Disorient 1)

A mountain pack animal that will not be ridden by an adult. Trains of thirty cross passes no wagon ever will. An overloaded llama lies down and stays down.

##### <span class="mount-bar land"></span>Sled Dog Team
<span class="weapon-aka">Dog team, husky string</span>

<div class="mount land">

<span class="scale">1</span>
<span class="speed">2</span>
<span class="wounds">12</span>
<span class="res">1</span>
<span class="def">1 / 0</span>
<span class="carry">16</span>

</div>

<div class="mount-detail">

<span class="chars">2 / 3 / 1 / 3 / 3 / 1</span>
<span class="travel">40</span>
<span class="price">600</span>
<span class="avail">Common</span>
<span class="fit">None</span>
<span class="qual">Cold-Bred, Enduring, Team</span>

</div>

- **Attacks:** Bite (Unarmed; Damage 4; Crit 4)

Eight dogs and a sled, bought and run as one animal. **Team**: the listed Wounds are the team's; at half Wounds its Speed is 1 and its Carry is halved. It travels on snow and ice only, and it eats meat.

##### <span class="mount-bar land"></span>Elephant
<span class="weapon-aka">Work elephant, tusker, timber elephant</span>

<div class="mount land">

<span class="scale">3</span>
<span class="speed">1</span>
<span class="wounds">22</span>
<span class="res">5</span>
<span class="def">0 / 0</span>
<span class="carry">60</span>

</div>

<div class="mount-detail">

<span class="chars">5 / 1 / 2 / 3 / 3 / 1</span>
<span class="travel">20</span>
<span class="price">4000</span>
<span class="avail">Restricted</span>
<span class="fit">Pachyderm, Medium</span>
<span class="qual">Draft 4, Platform, Long Memory, Temper 1</span>

</div>

- **Attacks:** Trunk Slam (Unarmed; Damage 6; Crit 4; Knockdown); Trample (Unarmed; Damage 7; Crit 3; against Prone targets)

An elephant carries a howdah with four people, or hauls what twenty men cannot. It is clever, remembers who treated it well, and is guided by a driver sitting on its neck. It counts as four animals in a team.

<div class="glass">

##### <span class="mount-bar land"></span>War Elephant

<img class="framed" src="https://exodusnds.com/assets/sourcebook/the_stable/the-stable-howdah.jpg" alt="War Elephant" loading="lazy">

<span class="weapon-aka">Armoured elephant, castle-bearer</span>

<div class="mount land">

<span class="scale">3</span>
<span class="speed">1</span>
<span class="wounds">24</span>
<span class="res">5</span>
<span class="def">0 / 0</span>
<span class="carry">60</span>

</div>

<div class="mount-detail">

<span class="chars">5 / 1 / 2 / 3 / 4 / 1</span>
<span class="travel">15</span>
<span class="price">12000</span>
<span class="avail">Military</span>
<span class="fit">Pachyderm, Heavy</span>
<span class="qual">Battle-Trained, Platform, Horse Terror, Panic Stampede</span>

</div>

- **Attacks:** Tusk Gore (Unarmed; Damage 8; Crit 3; Pierce 2); Trample (Unarmed; Damage 7; Crit 3; Blast 3 against clustered targets)

An elephant schooled to walk into a line of spears. Cavalry will not close with it. **Panic Stampede**: when it is below half Wounds, or burned, its driver makes a Hard Riding check each round or it turns and runs through whatever is behind it, usually its own side.

</div>
