# Horses and Their Kin

*The Stable, Mounts, Barding, and Mounted Combat for Exodus NDS. Source: https://exodusnds.com/sourcebooks/the-stable/horses-and-their-kin*

The animals most riders will ever own. Every world with grass has some of these, under its own names.

The differences between them are what a buyer pays for. A Riding Horse and a Heavy Warhorse are the same Scale and the same Speed. One costs twelve times as much, because it will walk toward a spear.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/the_stable/the-stable-horses.jpg">

##### <span class="mount-bar land"></span>Donkey
<span class="weapon-aka">Ass, burro, moke</span>

<div class="mount land">

<span class="scale">1</span>
<span class="speed">1</span>
<span class="wounds">8</span>
<span class="res">0</span>
<span class="def">0 / 0</span>
<span class="carry">10</span>

</div>

<div class="mount-detail">

<span class="chars">2 / 2 / 1 / 1 / 1 / 1</span>
<span class="travel">20</span>
<span class="price">80</span>
<span class="avail">Common</span>
<span class="fit">Equine, Light</span>
<span class="qual">Sure-Footed, Pack Animal, Temper 1</span>

</div>

The cheapest animal that carries a load. It carries baggage or a small rider and will not carry an adult in armour. It goes where a horse will not and stops where it chooses.

##### <span class="mount-bar land"></span>Mule
<span class="weapon-aka">Hinny, pack mule, sumpter</span>

<div class="mount land">

<span class="scale">2</span>
<span class="speed">1</span>
<span class="wounds">10</span>
<span class="res">2</span>
<span class="def">0 / 0</span>
<span class="carry">16</span>

</div>

<div class="mount-detail">

<span class="chars">2 / 2 / 1 / 2 / 2 / 1</span>
<span class="travel">20</span>
<span class="price">200</span>
<span class="avail">Common</span>
<span class="fit">Equine, Medium</span>
<span class="qual">Sure-Footed, Pack Animal, Steady, Temper 1</span>

</div>

Stronger than a donkey and steadier than a horse. It is the pack animal of every army and the mount of people who value arriving. It ignores one step of the travel penalty for hills and mountains. **Temper 1** is stubbornness: it applies only to being driven into obvious danger.

##### <span class="mount-bar land"></span>Pony
<span class="weapon-aka">Cob, hill pony, pit pony</span>

<div class="mount land">

<span class="scale">1</span>
<span class="speed">2</span>
<span class="wounds">9</span>
<span class="res">1</span>
<span class="def">0 / 0</span>
<span class="carry">10</span>

</div>

<div class="mount-detail">

<span class="chars">2 / 2 / 1 / 1 / 1 / 1</span>
<span class="travel">20</span>
<span class="price">150</span>
<span class="avail">Common</span>
<span class="fit">Equine, Light</span>
<span class="qual">Small Mount, Hardy</span>

</div>

A small, tough horse. It is the right mount for a small rider and a serviceable pack animal for anyone. A rider of ordinary size counts double against its Carry.

##### <span class="mount-bar land"></span>Riding Horse
<span class="weapon-aka">Hack, palfrey, rouncey, saddle horse</span>

<div class="mount land">

<span class="scale">2</span>
<span class="speed">2</span>
<span class="wounds">11</span>
<span class="res">2</span>
<span class="def">0 / 0</span>
<span class="carry">16</span>

</div>

<div class="mount-detail">

<span class="chars">3 / 2 / 1 / 2 / 2 / 1</span>
<span class="travel">30</span>
<span class="price">300</span>
<span class="avail">Common</span>
<span class="fit">Equine, Medium</span>
<span class="qual">Swift, Temper 1</span>

</div>

The ordinary horse of roads and farms. It is fast, willing, and frightened of nearly everything it has not met before. **Temper 1** is that fright.

##### <span class="mount-bar land"></span>Courser
<span class="weapon-aka">Racer, hunter, hot-blood</span>

<div class="mount land">

<span class="scale">2</span>
<span class="speed">2</span>
<span class="wounds">10</span>
<span class="res">1</span>
<span class="def">0 / 1</span>
<span class="carry">12</span>

</div>

<div class="mount-detail">

<span class="chars">3 / 3 / 1 / 2 / 2 / 1</span>
<span class="travel">35</span>
<span class="price">900</span>
<span class="avail">Restricted</span>
<span class="fit">Equine, Light</span>
<span class="qual">Swift, Sprinter, Temper 2</span>

</div>

A horse bred for speed and nothing else. It wins races and outruns pursuit. It is light-boned, highly strung, and poor at carrying weight.

##### <span class="mount-bar land"></span>Desert Horse
<span class="weapon-aka">Barb, sand horse, dry-country horse</span>

<div class="mount land">

<span class="scale">2</span>
<span class="speed">2</span>
<span class="wounds">10</span>
<span class="res">1</span>
<span class="def">0 / 0</span>
<span class="carry">12</span>

</div>

<div class="mount-detail">

<span class="chars">3 / 3 / 1 / 2 / 3 / 1</span>
<span class="travel">35</span>
<span class="price">700</span>
<span class="avail">Restricted</span>
<span class="fit">Equine, Light</span>
<span class="qual">Swift, Enduring, Desert-Bred, Temper 1</span>

</div>

A small, fine horse from dry country that keeps its pace for days. It treats desert as open country when travelling and needs water once a day in place of twice.

##### <span class="mount-bar land"></span>Draft Horse
<span class="weapon-aka">Cart horse, plough horse, heavy horse</span>

<div class="mount land">

<span class="scale">2</span>
<span class="speed">1</span>
<span class="wounds">16</span>
<span class="res">3</span>
<span class="def">0 / 0</span>
<span class="carry">24</span>

</div>

<div class="mount-detail">

<span class="chars">4 / 2 / 1 / 3 / 2 / 1</span>
<span class="travel">20</span>
<span class="price">350</span>
<span class="avail">Common</span>
<span class="fit">Equine, Medium</span>
<span class="qual">Draft 2, Steady, Poor Combat Mount</span>

</div>

- **Attacks:** Kick (Unarmed; Damage 6; Crit 3; Knockdown)

The biggest and strongest of horses, bred to pull. It is calm at work and counts as two animals in a team. It was never taught to fight: **Poor Combat Mount** adds 2 Bane Dice to Riding checks to control it in battle, and it will not charge.

##### <span class="mount-bar land"></span>Light Warhorse
<span class="weapon-aka">Charger, hobby, lancer's horse</span>

<div class="mount land">

<span class="scale">2</span>
<span class="speed">2</span>
<span class="wounds">12</span>
<span class="res">2</span>
<span class="def">0 / 0</span>
<span class="carry">18</span>

</div>

<div class="mount-detail">

<span class="chars">3 / 3 / 1 / 2 / 2 / 1</span>
<span class="travel">30</span>
<span class="price">1500</span>
<span class="avail">Military</span>
<span class="fit">Equine, Medium</span>
<span class="qual">Battle-Trained, Swift</span>

</div>

- **Attacks:** Trample (Unarmed; Damage 3; Crit 4; Knockdown)

A fast horse schooled for war: scouts, horse archers, and light lancers ride it. It carries a rider in mail and its own light barding.

##### <span class="mount-bar land"></span>Heavy Warhorse
<span class="weapon-aka">Destrier, great horse, cuirassier's horse</span>

<div class="mount land">

<span class="scale">2</span>
<span class="speed">2</span>
<span class="wounds">15</span>
<span class="res">3</span>
<span class="def">0 / 0</span>
<span class="carry">28</span>

</div>

<div class="mount-detail">

<span class="chars">4 / 2 / 1 / 2 / 3 / 1</span>
<span class="travel">25</span>
<span class="price">3500</span>
<span class="avail">Military</span>
<span class="fit">Equine, Heavy</span>
<span class="qual">Battle-Trained, Shock Mount</span>

</div>

- **Attacks:** Trample (Unarmed; Damage 4; Crit 4; Knockdown)

The knight's horse: strong enough for a rider in full plate, a lance, and plate barding of its own. It is a poor travelling animal and a worse pack animal, and a seller cares who is buying.

##### <span class="mount-bar land"></span>Mountain Horse
<span class="weapon-aka">Garron, hill horse, sure-foot</span>

<div class="mount land">

<span class="scale">2</span>
<span class="speed">1</span>
<span class="wounds">12</span>
<span class="res">2</span>
<span class="def">0 / 0</span>
<span class="carry">18</span>

</div>

<div class="mount-detail">

<span class="chars">3 / 2 / 1 / 2 / 2 / 1</span>
<span class="travel">25</span>
<span class="price">400</span>
<span class="avail">Common</span>
<span class="fit">Equine, Medium</span>
<span class="qual">Sure-Footed, Hardy, Steady</span>

</div>

A stocky, short-legged horse of high country. It is not fast. It ignores one step of the travel penalty for hills and mountains and does not lose its footing.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/the_stable/the-stable-charge.jpg" alt="A knight at the charge" loading="lazy">
