# Mounts of Dort

*The Stable, Mounts, Barding, and Mounted Combat for Exodus NDS. Source: https://exodusnds.com/sourcebooks/the-stable/mounts-of-dort*

A world names its own animals. This chapter is one world's stable, as an example of how regional breeds are built from the general entries: take the nearest animal in Chapters 9 to 13, change one or two numbers, and add the trait that the people who bred it wanted.

**Dort** is the world of the Ix setting. Its peoples each bred a mount for their own country. The entries below are complete and can be used as they stand.

| People | Home | Mount |
|:--|:--|:--|
| The horse breeders of Jazirah | Mosulad | Al Jaziri Horse |
| Dwarves | Malurten, Rockmount (Irna) | Carpsonic Grizzleback, Ironhoof Steed |
| Elves | Maxan (Antaea) | Moonmane Charger |
| Smalings and gnomes | Windward, Hashire (Irna) | Meadow Trotter, Hashire Hopper |
| Plains tribes | Aysgarth (Irna) | Irnian Courser |
| Greyfang orcs | Antaea | Orcish War Brute |
| The riders of Chon Buri | Shoing | Drakin Flame Runner |
| Handler families | Gwajin (Shoing) | Emerald Pachyderm |
| The racing stables | Tontou (Funta) | Funta Kasike |
| Frostbound Stables | Frosthaven (Irna) | Frost-Mare |
| The Ice Lake fishers | Coleshill (Irna) | Ice Lake Otter |
| The Pilots' Cooperative | Zazua (Shoing) | Zazua Pilot Drake |
| The island patrol | Junaloia (Dort Islands) | Tide Serpent |

The Pegasus Paddock at The Heavens keeps the Pegasus of Chapter 12, and the Hippogriff, Griffon, Great Eagle, and Wyvern of that chapter are all found in Dort.

Dort's dragons are people. Nobody rides one.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/the_stable/the-stable-dort.jpg">

##### <span class="mount-bar land"></span>Al Jaziri Horse
<span class="weapon-aka">Desert Blood, Sand Charger</span>

<div class="mount land">

<span class="scale">2</span>
<span class="speed">2</span>
<span class="wounds">10</span>
<span class="res">1</span>
<span class="def">0 / 1</span>
<span class="carry">12</span>

</div>

<div class="mount-detail">

<span class="chars">3 / 3 / 1 / 3 / 3 / 1</span>
<span class="travel">35</span>
<span class="price">800</span>
<span class="avail">Restricted</span>
<span class="fit">Equine, Light</span>
<span class="qual">Swift, Enduring, Desert-Bred, Sure-Footed, Bonded</span>

</div>

- **Attacks:** Hoof (Unarmed; Damage 3; Crit 5)

Bred around Mosulad in Jazirah. A refined, sand-coloured horse of medium height that keeps its pace across dunes for days. It is a scout's and a messenger's mount, and a cultural symbol. It is the Desert Horse of Chapter 9 at its best.

##### <span class="mount-bar land"></span>Carpsonic Grizzleback
<span class="weapon-aka">Malurten Bear, Dwarven Riding Bear</span>

<div class="mount land">

<span class="scale">2</span>
<span class="speed">1</span>
<span class="wounds">16</span>
<span class="res">4</span>
<span class="def">0 / 0</span>
<span class="carry">24</span>

</div>

<div class="mount-detail">

<span class="chars">4 / 2 / 1 / 3 / 3 / 1</span>
<span class="travel">20</span>
<span class="price">5000</span>
<span class="avail">Rare</span>
<span class="fit">Ursine, Heavy</span>
<span class="qual">Battle-Trained, Climber, Sure-Footed, Cold-Bred, Bonded Only, Meat-Eater</span>

</div>

- **Attacks:** Claws (Unarmed; Damage 7; Crit 3; Vicious 2); Bite (Unarmed; Damage 6; Crit 4; Pierce 1)

The riding bear of the dwarves of Malurten in the Carpsonic Mountains of Irna: broader and lower than a wild bear, grizzled grey-brown, calm, and devoted to the dwarf who spent years earning it. It works mines and passes that defeat carts. It sickens in lowland heat.

##### <span class="mount-bar land"></span>Drakin Flame Runner
<span class="weapon-aka">Fireblood, Ashfoot, Volcanosteed</span>

<div class="mount land">

<span class="scale">2</span>
<span class="speed">2</span>
<span class="wounds">13</span>
<span class="res">3</span>
<span class="def">1 / 1</span>
<span class="carry">14</span>

</div>

<div class="mount-detail">

<span class="chars">3 / 4 / 1 / 3 / 2 / 1</span>
<span class="travel">40</span>
<span class="price">8000</span>
<span class="avail">Rare</span>
<span class="fit">Reptile, Light</span>
<span class="qual">Racing Gait, Swift, Fire-Blooded, Meat-Eater, Temper 2</span>

</div>

- **Attacks:** Raking Kick (Unarmed; Damage 5; Crit 4); Snap Bite (Unarmed; Damage 4; Crit 4); Panic Flame (Heavy Ranged; Damage 4; Crit 4; Short; Burn 2)

The raptor-runner of Chon Buri in Shoing. It runs on two powerful hind legs with a long tail held out behind, clawed forelimbs tucked to its chest, and a horned, crested head on an upright neck. Its scales are rust red and ember orange, and the throat sacs at the base of its neck glow like banked coals. It has no wings. **Fire-Blooded**: fire and heat do not harm or frighten it, cold makes it sluggish (Speed 1), and once in an encounter, when frightened or commanded with a Hard Riding check, it uses Panic Flame.

##### <span class="mount-bar land"></span>Dwarven Ironhoof Steed
<span class="weapon-aka">Ironhoof, Rockwalker, Forge-Horse</span>

<div class="mount land">

<span class="scale">2</span>
<span class="speed">1</span>
<span class="wounds">13</span>
<span class="res">3</span>
<span class="def">0 / 0</span>
<span class="carry">22</span>

</div>

<div class="mount-detail">

<span class="chars">4 / 2 / 1 / 2 / 3 / 1</span>
<span class="travel">25</span>
<span class="price">500</span>
<span class="avail">Restricted</span>
<span class="fit">Equine, Heavy</span>
<span class="qual">Sure-Footed, Hardy, Steady, Fire-Proof Hooves, Pack Animal</span>

</div>

- **Attacks:** Hoof (Unarmed; Damage 5; Crit 4)

Bred in Rockmount in Irna for the Ironspike and Carpsonic ranges: heavy-boned, dark, and tireless under load. **Fire-Proof Hooves**: its hooves are as hard as forged iron, strike sparks from stone, and are not harmed by fire or hot ground. It is the Mountain Horse of Chapter 9, stronger and slower.

<img class="framed" src="https://exodusnds.com/assets/sourcebook/the_stable/the-stable-breeds.jpg">

##### <span class="mount-bar land"></span>Emerald Pachyderm
<span class="weapon-aka">Forest Elephant, Gwajin Elephant, the Green Hide</span>

<div class="mount land">

<span class="scale">3</span>
<span class="speed">1</span>
<span class="wounds">19</span>
<span class="res">6</span>
<span class="def">0 / 0</span>
<span class="carry">50</span>

</div>

<div class="mount-detail">

<span class="chars">4 / 1 / 1 / 3 / 4 / 1</span>
<span class="travel">20</span>
<span class="price">10000</span>
<span class="avail">Rare</span>
<span class="fit">Pachyderm, Medium</span>
<span class="qual">Platform, Draft 4, Forest-Bred, Long Memory, Panic Stampede</span>

</div>

- **Attacks:** Tusk Gore (Unarmed; Damage 7; Crit 3; Pierce 2); Trample (Unarmed; Damage 6; Crit 4; Blast 3 against clustered targets)

A green-grey forest elephant from around Gwajin in Shoing, smaller and more agile than the elephant of open country, with a trunk precise enough to work a latch. Handler families keep one animal for three generations. As a Siege Pachyderm it carries a fighting platform.

##### <span class="mount-bar land"></span>Elven Moonmane Charger
<span class="weapon-aka">Moonmane, Silverfoot, Night-Breed</span>

<div class="mount land">

<span class="scale">2</span>
<span class="speed">2</span>
<span class="wounds">11</span>
<span class="res">2</span>
<span class="def">0 / 1</span>
<span class="carry">14</span>

</div>

<div class="mount-detail">

<span class="chars">3 / 3 / 1 / 3 / 3 / 2</span>
<span class="travel">30</span>
<span class="price">1200</span>
<span class="avail">Rare</span>
<span class="fit">Equine, Light</span>
<span class="qual">Swift, Forest-Bred, Silent Hooves, Keen Senses, Bonded</span>

</div>

- **Attacks:** Hoof (Unarmed; Damage 4; Crit 4)

Bred by the elves of Maxan in Antaea: tall, lean, and silver-grey, with a mane that catches moonlight. It moves through forest almost without sound and notices danger before its rider. **Silent Hooves**: add 2 Boon Dice to Stealth checks made while mounted on it in woodland.

##### <span class="mount-bar land"></span>Frost-Mare
<span class="weapon-aka">Frosthaven horse, ice mare</span>

<div class="mount land">

<span class="scale">2</span>
<span class="speed">2</span>
<span class="wounds">12</span>
<span class="res">2</span>
<span class="def">0 / 0</span>
<span class="carry">16</span>

</div>

<div class="mount-detail">

<span class="chars">3 / 2 / 1 / 2 / 3 / 1</span>
<span class="travel">25</span>
<span class="price">450</span>
<span class="avail">Common</span>
<span class="fit">Equine, Medium</span>
<span class="qual">Cold-Bred, Hardy, Enduring</span>

</div>

The cold-country breed sold by the Frostbound Stables of Frosthaven in Irna. It is a Riding Horse that ignores the travel penalty for snow and does not suffer in the cold.

##### <span class="mount-bar land"></span>Funta Kasike
<span class="weapon-aka">Kasike, Sprint Horse, Tontou Racer</span>

<div class="mount land">

<span class="scale">2</span>
<span class="speed">2</span>
<span class="wounds">10</span>
<span class="res">1</span>
<span class="def">0 / 1</span>
<span class="carry">12</span>

</div>

<div class="mount-detail">

<span class="chars">3 / 4 / 1 / 2 / 2 / 1</span>
<span class="travel">30</span>
<span class="price">1500</span>
<span class="avail">Restricted</span>
<span class="fit">Equine, Light</span>
<span class="qual">Sprinter, Swift, Agile, Temper 2</span>

</div>

- **Attacks:** Hoof (Unarmed; Damage 3; Crit 5)

The racing horse of Tontou in Funta, heavy in the hindquarters and glossy as a polished boot. Nothing leaves a standing start faster. It is the Courser of Chapter 9, bred for the festival track.

##### <span class="mount-bar land"></span>Hashire Hopper
<span class="weapon-aka">Giant Riding Rabbit, Windhopper, the Long-Eared Express</span>

<div class="mount land">

<span class="scale">1</span>
<span class="speed">2</span>
<span class="wounds">8</span>
<span class="res">0</span>
<span class="def">1 / 1</span>
<span class="carry">6</span>

</div>

<div class="mount-detail">

<span class="chars">2 / 4 / 1 / 2 / 1 / 1</span>
<span class="travel">30</span>
<span class="price">300</span>
<span class="avail">Common</span>
<span class="fit">None</span>
<span class="qual">Small Mount, Leaper, Swift, Temper 1</span>

</div>

- **Attacks:** Kick (Unarmed; Damage 3; Crit 5)

The riding rabbit of the gnomes and Smalings of Hashire in Irna. It is the Riding Hare of Chapter 11 by its proper name. It dislikes rock and desert.

##### <span class="mount-bar land"></span>Irnian Courser
<span class="weapon-aka">Plains Runner, Aysgarth Blood, the Wide-Sky Horse</span>

<div class="mount land">

<span class="scale">2</span>
<span class="speed">2</span>
<span class="wounds">12</span>
<span class="res">2</span>
<span class="def">0 / 0</span>
<span class="carry">16</span>

</div>

<div class="mount-detail">

<span class="chars">3 / 3 / 1 / 2 / 3 / 1</span>
<span class="travel">40</span>
<span class="price">1000</span>
<span class="avail">Restricted</span>
<span class="fit">Equine, Medium</span>
<span class="qual">Swift, Enduring, Plains-Bred, Battle-Trained</span>

</div>

- **Attacks:** Hoof (Unarmed; Damage 4; Crit 4)

The tall, long-legged horse of the plains tribes around Aysgarth in Irna, bred for hunting and war in open country. It covers more ground in a day than any other horse in Dort, and frets in a stable. It is a Light Warhorse with a longer stride.

##### <span class="mount-bar land"></span>Orcish War Brute
<span class="weapon-aka">Durgor, Greyfang Boar, the Iron Mount</span>

<div class="mount land">

<span class="scale">2</span>
<span class="speed">2</span>
<span class="wounds">18</span>
<span class="res">6</span>
<span class="def">0 / 0</span>
<span class="carry">24</span>

</div>

<div class="mount-detail">

<span class="chars">4 / 2 / 1 / 2 / 4 / 0</span>
<span class="travel">20</span>
<span class="price">6000</span>
<span class="avail">Rare</span>
<span class="fit">Suid, None</span>
<span class="qual">Battle-Trained, Shock Mount, Armoured Hide, Too Angry to Stop, Temper 2</span>

</div>

- **Attacks:** Tusks (Unarmed; Damage 6; Crit 3; Pierce 2); Stomp (Unarmed; Damage 5; Crit 4; Knockdown)

The war mount of the Greyfang orcs of Antaea: a boar that stands above a warhorse, dark and bristle-maned, with great curved tusks the orcs band in iron. It is the War Boar of Chapter 11. The plates the Greyfangs hang on it are trophies and add nothing to its hide. **Too Angry to Stop**: once in an encounter it suffers 2 Wounds to ignore being Immobilized or knocked Prone. Three successful mountings are needed before it accepts a rider who is not an orc.

##### <span class="mount-bar land"></span>Smaling Meadow Trotter
<span class="weapon-aka">Windward Pony, Meadow Horse</span>

<div class="mount land">

<span class="scale">1</span>
<span class="speed">2</span>
<span class="wounds">9</span>
<span class="res">1</span>
<span class="def">0 / 0</span>
<span class="carry">10</span>

</div>

<div class="mount-detail">

<span class="chars">2 / 2 / 1 / 2 / 2 / 2</span>
<span class="travel">25</span>
<span class="price">200</span>
<span class="avail">Common</span>
<span class="fit">Equine, Light</span>
<span class="qual">Small Mount, Steady, Meadow-Bred</span>

</div>

The gentle, thick-maned pony of the Smalings of Windward in Irna, no taller than thirteen hands. It is the Pony of Chapter 9 with better manners. **Meadow-Bred**: it walks through standing crops without harming them, and it is unhappy in mountains and desert.

##### <span class="mount-bar water"></span>Ice Lake Otter
<span class="weapon-aka">Coleshill otter, net-hauler</span>

<div class="mount water">

<span class="scale">2</span>
<span class="speed">2, swim 2</span>
<span class="wounds">16</span>
<span class="res">4</span>
<span class="def">1 / 1</span>
<span class="carry">12</span>

</div>

<div class="mount-detail">

<span class="chars">3 / 3 / 1 / 3 / 3 / 1</span>
<span class="travel">30</span>
<span class="price">2500</span>
<span class="avail">Restricted</span>
<span class="fit">Mustelid, Light</span>
<span class="qual">Swimmer, Amphibious, Swift, Playful</span>

</div>

- **Attacks:** Bite (Unarmed; Damage 5; Crit 3; Pierce 2)

The Giant River Otter of the Ix Adversary Catalog, as ridden. It is the Giant Otter of Chapter 13. The fishers of the Ice Lake Fishery at Coleshill, on the Haffsa River in northern Irna, raise it from a kit. It hauls nets along the ice edge, and in the short summer it carries one lightly loaded fisher on the river and the lake. It is ridden low over the shoulders in a water saddle.

##### <span class="mount-bar water"></span>Zazua Pilot Drake
<span class="weapon-aka">Delta drake, pilot drake</span>

<div class="mount water">

<span class="scale">3</span>
<span class="speed">1, swim 2</span>
<span class="wounds">18</span>
<span class="res">5</span>
<span class="def">0 / 1</span>
<span class="carry">20</span>

</div>

<div class="mount-detail">

<span class="chars">4 / 3 / 1 / 3 / 3 / 0</span>
<span class="travel">25</span>
<span class="price">12000</span>
<span class="avail">Rare</span>
<span class="fit">Reptile, Medium</span>
<span class="qual">Swimmer, Amphibious, Battle-Trained, Boat Hazard, Meat-Eater, Temper 2</span>

</div>

- **Attacks:** Bite (Heavy Melee; Damage 6; Crit 3; Pierce 1); Tail Sweep (Heavy Melee; Damage 5; Crit 4; Knockdown)

The River Drake of the Ix Adversary Catalog, as ridden. It is the River Drake of Chapter 13. The Pilots' Cooperative of Zazua, at the mouth of the Chanda River in southern Shoing, keeps a few trained to the saddle. A pilot rides one ahead of a loaded ship to read the Third Finger, the one deep channel through the delta. It is ridden behind the shoulders in a water saddle, and it walks across the sandbars between channels.

##### <span class="mount-bar water"></span>Tide Serpent
<span class="weapon-aka">Coast serpent, wave wyrm</span>

<div class="mount water">

<span class="scale">3</span>
<span class="speed">swim 2</span>
<span class="wounds">18</span>
<span class="res">5</span>
<span class="def">0 / 1</span>
<span class="carry">18</span>

</div>

<div class="mount-detail">

<span class="chars">4 / 3 / 1 / 3 / 3 / 0</span>
<span class="travel">40</span>
<span class="price">20000</span>
<span class="avail">Rare</span>
<span class="fit">None</span>
<span class="qual">Swimmer, Battle-Trained, Boat Hazard, Bonded Only, Meat-Eater, Temper 2</span>

</div>

- **Attacks:** Bite (Heavy Melee; Damage 6; Crit 3; Pierce 2); Coil (Unarmed; Damage 5; Crit 4; Ensnare 3)

The Tide Serpent of the Ix Adversary Catalog, as ridden. It is the Sea Serpent of Chapter 13. The patrol of Junaloia, in the Dort Islands of the Rhodian Ocean, has a few island-born riders who each raised a serpent from a hatchling. A rider goes out ahead of the patrol vessels, seated behind the crest in a water saddle, to meet arriving ships. It carries only the rider who raised it.
