- Capability
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What an Asset can actually do for the team. Chapter Eight
- Case Officer
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An officer who runs an Asset or source relationship, in D5 or a hostile service. Chapter Two and Chapter Eight
- Cell
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A small operational group, often local, compartmented, and deniable. Chapter Two
- Class Skill
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A skill granted by Archetype at character creation. Chapter Three
- Clean
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A context-dependent term meaning the current procedure found no live trace, not that consequences are gone for good.
- Clean Kill
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A decisive Sniping result earned through prepared Shot Advantage work. Chapter Four
- Clean Success
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The operation outcome grade for an objective achieved inside scope with little trace. Chapter Ten
- Cleanup / Exit
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The closing intrusion or Exfiltration work of removing traces and opposing Attribution. Chapter Ten
- Codename
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The internal D5 name for the operative, one of four name layers: real name, service name, codename, and the cover names tied to Legends. Chapter Three
- Coerced Asset
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An Asset compelled through pressure, blackmail, fear, legal threat, family leverage, or captivity. Chapter Two and Chapter Ten
- Communications Discipline
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The procedures that keep operational channels safe to use. Chapter Ten
- Compartment
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A limit on who is allowed to know about an operation, source, channel, target, or fact. Compartments protect secrets but make support, liaison, and rescue harder. Chapter Ten
- Compromise
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The persistent PC-facing track measuring how known, indexed, and watched the operative has become; rest and ordinary recovery do not clear it. Chapter Eight
- Contextual Signature
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An Attribution signature created by context rather than hard proof. Chapter Eight
- Control Officer
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The officer with authority over a team, operation, station function, or source relationship. “Handler” is the table-facing version when the relationship is personal or asset-focused. Chapter Ten
- Coordination
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The Division 5 skill for fine motion, balance, and manual manipulation. Chapter Four
- Cover
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The fiction of why an operative belongs in a scene. The rules structure underneath most cover is the Legend. Chapter Eight
- Cover Type
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A broad cover category with predictable access and risks. Chapter Ten
- Cover Vehicle
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A vehicle chosen because it supports the Legend and does not draw the wrong attention. Chapter Seven
- Cryptography
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The Division 5 skill for codes, ciphers, authentication, and secure traffic. Chapter Four
- Cyber
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The Division 5 skill for hacking, digital intrusion, device compromise, and data recovery. Chapter Four
- Cyber Detection Clock
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The Nightscreen clock that tracks how close a digital intrusion is to being noticed. Chapter Ten
- Cynic
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A Disposition anchored by the belief that the institutions lie and the work is still the work. Chapter Three