You don't obey the laws of physics.
You negotiate with them.
Ink & Mayhem is a full cartoon universe for Exodus NDS. You play a Toon — an animated character in a world where the studio is always watching, the script is always wrong, and gravity is a matter of opinion. Your personality is a superpower. Your pockets are bottomless. The fourth wall is a door you can actually use.
Whether you're a rubbery Bruiser who treats pianos as acceptable projectiles, a fast-talking Charmer who closes deals before the GM finishes the sentence, or a Wildcard who didn't read the script and honestly neither did the universe — there is a place on the call sheet for you.
Every Toon has a Shtick — a locked comedic identity that defines how you move through the world. "I am the world-weary detective who narrates everything." "I am the chipper optimist who makes things worse by helping." Play into it and your dice reward you. Fight your nature and the universe pushes back, hard, in both directions.
This isn't a personality quiz. It's a mechanical contract between you and the story. In-Shtick moments give you bonus dice. Against-Shtick moments turn the same situations into crises. The game literally pays you to be yourself.
Every Toon carries Bits — moves from the classic gag catalog. The Rocket Rollerskates. The Tiny Disguise. The Falling Piano. Once per scene unless noted otherwise. They're not spells. They're comedy commitments. The table will know when one lands.
Need a plunger? A full-size ladder? A second grand piano? Your pockets are bottomless by law of cartoon physics. Pull out exactly what the scene requires. Nobody asks how. This is a cartoon universe. The only limit is imagination and the GM's chaos budget.
You can address the audience. Steal props from other productions. And at high enough tier? Rewrite a small detail of recent events. The Fourth Wall isn't a barrier in Ink & Mayhem — it's a door with a handle, and you know where the handle is.
Players bank Gag Tokens. The GM stockpiles Chaos Points. Both sides can spend them to tip the scales. The result is a constant, escalating comedy of intentions where the GM is as motivated to create mayhem as you are to survive it. This is not a balance. It's a feature.
Toons don't take wounds in the traditional sense. Your Elasticity measures how much cartoon punishment you can absorb before you accordion flat — and then, next scene, you're fine. Because you're a Toon. Getting hit is a comedic beat, not a death spiral.
Ink & Mayhem ships with a full catalog of 33 classic cartoon gags — ready to learn, ready to deploy. Each one is a scene-level commitment with mechanical weight. You're not just saying you do a thing. You're doing a Bit. There's a difference. The table will feel it.
Ink & Mayhem is available now for Exodus NDS.
Your Shtick awaits. Your Bits are warming up. Your pocket is already full of things that shouldn't fit.
Exodus NDS Core Rules required · Compatible with all Exodus NDS Universes