- Season
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A run of four to eight Episodes. The middle scale in the Session/Season/Studio Loop. Chapter Ten
- Session / Season / Studio Loop
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The three nested time scales at which the game’s economies operate. Sessions resolve gags; Seasons resolve arcs; the Studio accumulates. Chapter Eight
- Shtick
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A PC’s locked one-sentence identity; the mechanical hinge of the game. Does not change during a Season. Chapter Three, Chapter Eight
- Shtick Paradox, The
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The core design tension the book is built around: cartoons resist change, RPGs demand progression. Resolved by the layered time scales of Bits, Bonds, and Wants. Chapter One, Chapter Eleven
- Signature Item
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A named, plot-significant prop uniquely bound to a character. Cannot be generically restocked. Chapter Six
- Standards Board
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The in-universe censor’s office, run by J. Lemington Crust. Chapter Two, Chapter Nine
- Sting
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The final gag after an Episode’s credits. Non-negotiable. Chapter Ten
- Strain
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The Core Rules’ mental/emotional fatigue track. Used in this setting for stress, composure, indignity, panic, Fourth-Wall pressure, social overwhelm, and similar non-Elasticity harm. Chapter Eight
- Studio, The
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The in-universe cartoon studio premise; ENDS for PC-side, with rivals at Warped Bros., Mice House, and others. Chapter Two
- Supporting
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One of the four Billing states. Chapter Ten