Rules with no core equivalent.
Four Cartoon Skills added
Gag-Craft, Pratfall, Fourth-Wall, Performance
- Applies to
- Skill list
- Replaces
- Core Skill List
- Defined in
- Chapter Eight Universe Rules: Skills
Automatic Successes ruling
- Applies to
- All checks
- Replaces
- Core dice resolution
- Defined in
- Chapter Eight Universe Rules: Automatic Successes
Perfect Cartoon Moment replaces Critical Injury
- Applies to
- Weapons with Crit value
- Replaces
- Core Critical Injuries
- Defined in
- Chapter Eight Universe Rules: Recovery
Mid-scene Elasticity recovery
1 Gag Token = 3 Elasticity, once per scene
- Applies to
- Recovery
- Replaces
- Core Fortune use
- Defined in
- Chapter Eight Universe Rules: Recovery
Pop Back Early
Gag Token to return at top of next round at 1 Elasticity
- Applies to
- Wiped Out
- Replaces
- Core Fortune use
- Defined in
- Chapter Eight Universe Rules: Gag Tokens & Chaos
Generated Chaos Points
some Bits/abilities add directly to GM pool
- Applies to
- Story Point economy
- Replaces
- Core Peril
- Defined in
- Chapter Eight Universe Rules: Gag Tokens & Chaos
Invoke Cartoon Logic
Chaos Point for cartoon event
- Applies to
- GM spend
- Replaces
- Core Peril spend
- Defined in
- Chapter Eight Universe Rules: Gag Tokens & Chaos
Failure does not stop the action
always something happens
- Applies to
- Check resolution narration
- Replaces
- Core check narration
- Defined in
- Chapter Eight Universe Rules: Symbol Interpretation
Shtick System
In-Shtick +1 Boon, Against-Shtick Trial→Crisis
- Applies to
- All checks
- Replaces
- —
- Defined in
- Chapter Eight Universe Rules: Shtick System
Shtick Lock
cannot change during a Season
- Applies to
- Shtick
- Replaces
- —
- Defined in
- Chapter Eight Universe Rules: Shtick System
Bit Repertoire
3 starting, max 6, 10 XP/slot, 5 XP/Bit
- Applies to
- Advancement
- Replaces
- Core XP spending
- Defined in
- Chapter Eight Universe Rules: Bit Repertoire
XP ratio
+2 XP in-shtick session, +1 XP neutral/against
- Applies to
- Session XP
- Replaces
- Core session XP
- Defined in
- Chapter Eight Universe Rules: Shtick System
Rule of Funny
- Applies to
- Narration/rulings
- Replaces
- Core Rule 3 (Conceit #3)
- Defined in
- Chapter Eight Universe Rules: Cartoon Physics
Hammerspace
once per scene free, additional uses cost Gag Token or Hard Intellect/Gag-Craft
- Applies to
- Props
- Replaces
- Conceit #1
- Defined in
- Chapter Eight Universe Rules: Cartoon Physics
Gravity Waits
delayed fall until realization
- Applies to
- Falling
- Replaces
- Conceit #1
- Defined in
- Chapter Eight Universe Rules: Cartoon Physics
Disguises Work
Hard Savvy/Perception + 1 Bane to see through
- Applies to
- Disguises
- Replaces
- Conceit #1
- Defined in
- Chapter Eight Universe Rules: Cartoon Physics
Signs & Labels Are Physical
- Applies to
- Props/environment
- Replaces
- Conceit #1
- Defined in
- Chapter Eight Universe Rules: Cartoon Physics
Portable/Pocket Holes/Drawn Doors
Action + Gag Token, scene-duration
- Applies to
- Props
- Replaces
- Conceit #1
- Defined in
- Chapter Eight Universe Rules: Cartoon Physics
Fourth Wall Awareness
default unaware, toon becomes Aware via Bit or Chaos Point
- Applies to
- Fourth Wall
- Replaces
- Conceit #6
- Defined in
- Chapter Eight Universe Rules: The Fourth Wall
Addressing the Audience
Action, Easy Fourth-Wall check, +1 Boon next check, once per scene
- Applies to
- Fourth Wall
- Replaces
- Conceit #6
- Defined in
- Chapter Eight Universe Rules: The Fourth Wall
Walking Through the Fourth Wall
Action + Gag Token, Hard Fourth-Wall check, once per session
- Applies to
- Fourth Wall
- Replaces
- Conceit #6
- Defined in
- Chapter Eight Universe Rules: The Fourth Wall
Audience Reaction
scene-scale −5 to +5 tracker; +3 grants Boon to all PCs; −3 adds Bane
- Applies to
- Performance scenes
- Replaces
- —
- Defined in
- Chapter Eight Universe Rules: The Fourth Wall
Audience Favor
Season-scale tick; drives Billing at Season finale
- Applies to
- Season economy
- Replaces
- —
- Defined in
- Chapter Eight Universe Rules: The Fourth Wall
Bonds
−3 to +3 strength; shift max ±1 per scene, ±3 per session
- Applies to
- Relationships
- Replaces
- —
- Defined in
- Chapter Eight Universe Rules: Relationships
Positive Bond
+1 Boon on checks serving/protecting Bonded character
- Applies to
- Relationship mechanics
- Replaces
- —
- Defined in
- Chapter Eight Universe Rules: Relationships
Negative Bond
+1 Boon on checks opposing/embarrassing Bonded character
- Applies to
- Relationship mechanics
- Replaces
- —
- Defined in
- Chapter Eight Universe Rules: Relationships
Session/Season/Studio Loop
three nested time scales
- Applies to
- Campaign structure
- Replaces
- —
- Defined in
- Chapter Eight Universe Rules: Session/Season/Studio Loop
Session Reset
Elasticity, environmental damage, Minion pools, Bits refresh; Strain reduced by half
- Applies to
- Session end
- Replaces
- Core session end
- Defined in
- Chapter Eight Universe Rules: Session/Season/Studio Loop
On-Set vs. Off-Set modes
cartoon physics muted off-set
- Applies to
- Scene framing
- Replaces
- —
- Defined in
- Chapter Eight Universe Rules: Session/Season/Studio Loop
Cartoon Chase Rules
Lead Track −3 to +4, opposed checks, traps
- Applies to
- Structured play
- Replaces
- Core structured play
- Defined in
- Chapter Seven Rides and Vehicles: Cartoon Chase Rules
Billing
Top Billed/Featured/Supporting/In the Back; shifts at Season finale only
- Applies to
- Campaign structure
- Replaces
- —
- Defined in
- Chapter Ten Campaign Tools: Billing
Prop Credits (PC) as currency; 500 PC starting credit; ~50 PC per session
- Applies to
- Equipment economy
- Replaces
- Core equipment
- Defined in
- Chapter Six Equipment and Gear: Prop Credits
Rarity 1–10
1–3 stocked, 4–6 requisition check, 7–8 Hard check, 9–10 GM-controlled
- Applies to
- Equipment access
- Replaces
- Core equipment
- Defined in
- Chapter Six Equipment and Gear: Rarity
The Tab
running debt to Prop Department
- Applies to
- Equipment economy
- Replaces
- —
- Defined in
- Chapter Six Equipment and Gear: The Tab
Non-Toon adversaries
real Wounds, muted cartoon physics, no Bits, no Audience Reaction response
- Applies to
- Adversaries
- Replaces
- Core adversary rules
- Defined in
- Chapter Nine Adversaries and Threats: Non-Toon Adversaries
Item qualities
Cartoony X, Slapstick, Coverage: X, Flight-Ready (setting-unique)
- Applies to
- Equipment
- Replaces
- Core item qualities
- Defined in
- Chapter Six Equipment and Gear: Item Qualities
Roof location
Fourth-Wall checks one step easier
- Applies to
- Fourth Wall at specific location
- Replaces
- Fourth Wall subsystem
- Defined in
- Chapter Ten Campaign Tools: Locations
Pratfall damage reduction
unique interaction with Elasticity
- Applies to
- Hazard damage
- Replaces
- Elasticity system
- Defined in
- Chapter Four Skills: Pratfall