The Stable ยท Chapter 8

Tack, Harness, and Platforms

Tack

Item Enc Price Avail Effect
Bridle and bit, or halter 0 10 Common Needed to ride. Without it, add 2 Bane Dice to Riding checks
Riding saddle 2 90 Common The ordinary saddle. Riding bareback adds 1 Bane Die to Riding checks and to any check to stay mounted
Pack saddle 2 50 Common The animal's Carry is 4 higher for baggage and it cannot be ridden
Saddlebags, pair 1 5 Common Hold 4 Encumbrance where the rider can reach it
War saddle 3 250 Military High pommel and cantle. Add 2 Boon Dice to checks to stay mounted. Needed to couch a lance
Stirrups 0 10 Common Part of any saddle where they are known. Where they are not, no charge bonus is possible and mounted archery adds 1 Bane Die
Saddle holsters, pair 1 30 Common Two pistols or a carbine. Drawing from one is free once a turn
Bow case and quiver 1 25 Common A strung bow and thirty arrows at the saddle. Readying the bow is free
Lance bucket and rest 0 15 Military Carries a lance upright. The lance's Cumbersome rating is 1 lower while mounted
Flight harness 2 500 Rare Straps the rider to a flying mount. The rider cannot fall, and cannot dismount without a maneuver. Without one, every aerial maneuver check also tests the rider's seat
Water saddle 2 300 Rare Hand loops, a waist strap, and a quick release. As a flight harness, for swimming mounts
Breathing reed and float 1 40 Restricted The rider breathes while the mount swims just under the surface
Double saddle or pillion 2 120 Common A second rider. Both count against Carry
Small-rider saddle 1 100 Common Fits a small rider to a mount of Scale 2: a raised seat and short leathers. Without it the rider adds 1 Bane Die to Riding checks
Howdah 10 600 Restricted A platform for four on a mount with Platform. Its crew fight as if on foot and do not make Riding checks
War howdah 14 1500 Military As a howdah, with Howdah Shields built in, and a mount for one Light crew weapon
Harness and collar 2 40 Common Needed to draw a vehicle. One for each animal in the team
Driver's hook and goad 0 10 Common Needed to drive an elephant or a mammoth
Horseshoes, set 0 4 Common Replaced monthly. An unshod horse on roads is lamed on any Calamity while travelling

Exotic tack. A saddle for anything that is not shaped like a horse costs three times as much and is made for that kind of animal. A saddle for a mount of Scale 3 costs five times as much.

Platforms

A mount with Platform carries a howdah, a deck, or a basket.

Mount Scale Crew, with the driver
2 2
3 5
4 7

Each person on the platform counts 5 against Carry, plus what he or she carries. The driver sits forward of the platform and is the only one who makes Riding checks. If the driver is lost, the animal does as it likes until someone climbs forward: a maneuver and an Average Athletics check.

A war howdah takes one Light crew weapon from The Heavy Armory, or one personal-scale crew weapon from any armory.

Vehicles Drawn by Animals

A team's vehicle uses the vehicle statistics of the core rules, at vehicle scale: one point of its Armor or Hull is ten at personal scale. The animals pulling it are creatures and are attacked as creatures.

Vehicle Scale Speed Handling Armor Hull Sys Crew Team Notes
Chariot, light 2 team +1 0 3 2 1 driver, 1 fighter 2 horses A fighting platform. Its crew count as mounted for charge bonuses
Chariot, heavy 2 team less 1 0 1 5 3 1 driver, 3 fighters 4 horses Scythed wheels: Trample (Damage 5; Crit 3) against those it drives through
Cart 2 1 -1 0 5 3 1 1 draft animal Carries 60 Encumbrance
Wagon 3 1 -1 0 8 4 1 2 draft animals Carries 120 Encumbrance
Heavy freight wagon 3 1 -2 0 10 5 2 4 draft animals Carries 250 Encumbrance
Coach 3 2 -1 0 8 4 2 4 horses Eight passengers
War wagon 3 1 -2 1 10 5 8 4 draft animals Loopholed sides: heavy cover
Sled 2 team 0 0 4 2 1 2 reindeer or a dog team Snow and ice only. Carries 60 Encumbrance
Sea chariot 2 team 0 0 4 2 1 driver, 1 fighter 2 hippocampi or dolphins A shell-shaped float drawn on the surface

Speed "team" means the Speed of the slowest animal in the team.

A chariot is driven with Operate. Its fighter makes attacks as a mounted character and gains the charge bonus when the chariot charges. When a chariot's team panics, its driver makes the control check with Riding.

Killing the team. A vehicle with half its team down has Speed 1. With all of it down, it stops.